By
Meghan CoyleJune 9, 2014
Video games are about to get very realistic, and it’s not just because of virtual reality headsets. Microsoft researchers have developed the technology to make sounds seem as if they are coming from a specific point in space. The 3D audio technology is made possible by the software that builds a 3D model of a player’s head and shoulders and calculates a personal filter to trick the player into perceiving sound as coming from a specific location. Continue reading Microsoft Has Developed 3D Audio to Augment Virtual Reality
Journalist and ETCentric contributor Adrian Pennington forwarded us news that the BBC, working with research partners Arqiva and BT, plans to broadcast the World Cup final and two other FIFA matches live in 4K as part of an ongoing trial with the Ultra HD format. This marks the first time that 4K will be distributed simultaneously over IP and digital terrestrial television technologies, a hybrid distribution model that the BBC has been developing for several years. Continue reading BBC Schedules 4K Ultra HD Broadcast Trials for World Cup
According to new report from PricewaterhouseCoopers, box office and digital revenue is expected to steadily increase over the next five years, while rentals and sales of discs are projected to sharply decline. PwC predicts that electronic home video revenue will exceed revenue of physical home video by 2016. Not surprisingly, DVDs are facing a questionable future. PwC estimates that physical home entertainment revenue will decline from $12.2 billion in 2013 to $8.7 billion in 2018. Continue reading PwC Study: Electronic Home Video to Top Physical by 2016
By
Meghan CoyleJune 2, 2014
Intel’s customizable, 3D printable robot known as Jimmy will go on the market later this year. The singing, walking, talking, tweeting and dancing robot can be constructed by anyone with access to a 3D printer, which will assemble the basic parts. The $1,600 kit for the open source robot includes the non-printable motors, wires, battery and processor. By downloading apps, consumers can program the robot to suit their own needs and interests. Continue reading Consumers Will Be Able to 3D Print an Intel Robot This Year
By
Marlena HallerMay 30, 2014
Despite those who claim a drop in P2P activity, legal pressure and growing popularity of paid services have not led to a decline in file sharing. According to Tru Optik, 300 million users swap files via BitTorrent each month. Tru Optik estimates that more movies and TV shows are downloaded by file sharers than are sold via iTunes, Google Play and Amazon combined. The U.S. accounts for more downloaded media and software than any other country, with the exception of video game downloads in Brazil.
Continue reading File Sharing Not in Decline, U.S. Consumers Lead the Charge
By
Marlena HallerMay 29, 2014
In a survey of 259 marketing and business development execs in finance, retail and consumer products, Forrester Research found that one-third of the respondents were confused about big data, and only 9 percent plan to implement related technologies in the next year. Forrester also found in a parallel survey that 452 technology execs at the same companies claimed they were more familiar with big data. Despite the confusion, the report encourages companies to take advantage of data supplied by Internet users and connected devices.
Continue reading Forrester Sees Growth in Use of Big Data Despite Confusion
By
Marlena HallerMay 29, 2014
A new study from Accenture found that as our finances move to new digital platforms, younger generations place more trust in Internet and retail brands than they do with traditional banks. The study found that individuals between the ages of 18 and 34 would consider doing their banking entirely online while also getting their financial services from non-traditional providers. Topping the list, 46 percent of respondents in this age group said they would be likely to bank with PayPal. Continue reading Study: Younger Consumers Interested in Branchless Banking
New data from analyst IDC finds that shipments of 4K televisions have reached over one million per month and are projected to reach upward of 15.2 million for 2014. Consumer adoption is on the rise as the average selling price has dropped 85 percent worldwide in the last two years, from $7,851 in 2012 to $1,120 in 2014. A new report from BI Intelligence predicts a faster adoption curve than HDTV, with 4K TVs to be found in more than half of North American homes within 10 years. Continue reading Ultra HD: Consumer Adoption on the Rise with Lower Prices
By
Marlena HallerMay 27, 2014
The team behind Google’s Project Tango research initiative has reportedly developed a tablet with advanced vision capabilities. The tablet is said to have a 7-inch screen, two back cameras, infrared depth sensors, and advanced software that can capture precise 3D images. Google expects to produce 4,000 prototype tablets beginning next month. Similar to its recent introduction of a smartphone with advanced vision capabilities, Google plans to initially offer the prototype to developers. Continue reading Google Tablet Prototype Touts Advanced Vision Capabilities
According to a new study from NPD Group based on a survey conducted in February, 82 percent of consumers who currently have an UltraViolet account plan to continue using the digital locker service in the future. The NPD study also found that UltraViolet users were about 11 times more likely to make an electronic sell-through movie purchase than other consumers in the last year. UltraViolet launched in 2011, and there are now more than 16 million accounts. Continue reading NPD Reports Consumer Satisfaction with UltraViolet Service
Under pressure that its users may start sharing less, or make a move to more anonymous services, Facebook announced yesterday that it would provide a privacy checkup to every one of its global users. In an effort to help its 1.28 billion users better manage “private” information, the company is also recommending a privacy checkup be conducted on a regular basis, perhaps annually like a physical exam. And for new users, Facebook is initially setting content to be seen only by friends. Continue reading Facebook Changes Default Settings, Pushes Privacy Checkups
By
Marlena HallerMay 23, 2014
Facebook and Google have benefited from the social login button, which allows consumers to log in to other websites and apps using their social media accounts. While app makers have found the tactic useful as users are spared the hassle of signing up, Facebook and Google+ use the information to track what their users do on the Internet. In reaction to users’ decreasing interest in social logins, both companies are shifting tactics to allow for more anonymity. Continue reading Users Lose Interest in Facebook and Google Login Services
By
Marlena HallerMay 23, 2014
In order to accommodate consumers’ increasing desire to shop on mobile devices, home shopping pioneer QVC plans to launch a new tablet app that will feature content related to its television broadcasts. According to Nielsen’s 2014 Digital Consumer Report, 84 percent of smartphone and tablet owners use their devices as second screens while watching television. Leveraging this trend, QVC’s app will accompany its TV programming in order to help drive sales. Continue reading Second Screen: QVC Hopes Tablet App Will Help Drive Sales
By
Marlena HallerMay 22, 2014
On Tuesday, Microsoft exec Panos Panay unveiled the Surface Pro 3, calling it a potential successor for laptop PCs. The device is not only lighter and thinner than previous versions of Surface tablet computers, but it is also larger. While previous versions measure at 10.6-inches diagonally, the Pro 3 screen measures 12-inches. Along with other Surface tablets, the Pro 3 is powered by Intel chips. Rather than comparing the tablet to others on the market, Panay discussed Apple’s MacBook Air as a competitor.
Continue reading Microsoft Combines Laptop and Tablet with New Surface Pro 3
By
Meghan CoyleMay 22, 2014
The Defense Advanced Research Projects Agency (DARPA), responsible for bankrolling the early Internet, is busy developing new technologies that could have a similar impact on the world. The agency’s $3 billion budget is funding research on atomic GPS technology that does not require a satellite to achieve geo-location awareness, terahertz frequency electronics that could lead to significant health-related applications, a virus shield for the Internet of Things, and Rapid Threat Assessment to aid drug discovery. Continue reading DARPA’s Newest Tech Projects that Could Change the World