By
Cassie PatonNovember 26, 2013
A team from Disney Research Zürich led by Wojciech Jarosz has developed a new rendering technique that is expected to save animators significant time in the editing process of feature films. The new computational algorithm, which is being presented at this week’s ACM SIGGRAPH Asia conference in Hong Kong, can reduce rendering times for scenes that are affected by light — like those with water and smoke — by a factor of up to 1,000. Continue reading New Animation Technology to Save Production Time and Cost
By
Valerie SavranNovember 25, 2013
The Never Ending Image Learner (NEIL), a computer program at Carnegie Mellon, searches the Web for images and tries to understand them in order to grow a visual database and gather common sense. This program is part of recent advances in computer vision where computer programs are able to identify and label objects in images, as well as recognize attributes such as color and lighting. This data will help computers comprehend the visual world. Continue reading Carnegie Mellon Computer Can Teach Itself Common Sense
By
Rob ScottNovember 22, 2013
News aggregator Upworthy is rapidly becoming a viral hit machine for progressive online content. Its staff searches for “stuff that matters,” composes multiple related headlines to test the waters, and selects the top performers, which it then promotes via social media. The simple model is reaping impressive results, surpassing 50 million unique visitors in October. Now the company is launching a global health and poverty section backed by the Bill & Melinda Gates Foundation. Continue reading Upworthy.com Partners with Gates Foundation on Global Issues
By
Cassie PatonNovember 19, 2013
When Snapchat turned down Facebook’s acquisition offer of nearly $3 billion last week, it spoke to the changing social media landscape in which Facebook’s role seems to be different than what it once was. Although it is still the biggest social media service on the Web, and continues to attract a number of startups, “Facebook fatigue” has become more widespread among its users in recent years, and it is likely affecting the corporation’s image. Continue reading Is Facebook Losing Its Edge in Evolving Social Media Market?
By
Valerie SavranNovember 18, 2013
Researchers from Georgia Tech, the University of Tokyo, and Microsoft Research have developed a technique in which cheap, functional electric circuits can be printed using only $300 of material and equipment. This technique uses silver nanoparticle ink instead of utilizing sintering. The researchers were able to print a circuit in roughly 60 seconds onto almost any material that can go through a printer, though some materials worked better than others. Continue reading Researchers Print Micro Circuits with Cheap Ink-Jet Printers
By
Valerie SavranNovember 18, 2013
The Smithsonian has launched an online collection called the Smithsonian X 3D. The site includes a browser-based 3D viewer that allows users to experience objects that have been scanned, such as artifacts and fossils, up close. In addition, users can download related files in order to print models using their own 3D printer. The project supports 19 museums, 9 research centers and the National Zoo in its goal to expand Smithsonian digital assets. Continue reading Smithsonian X 3D Collection Brings Historical Objects to Life
By
Rob ScottNovember 15, 2013
IDC reports that the first time, Android has reached more than 80 percent market share for global smartphone shipments. Third-quarter numbers indicate that 261.1 million smartphones were shipped worldwide, of which 81 percent run Google’s operating system. A Strategy Analytics study released last month revealed similar findings. Samsung currently holds the lead for phones running Android. Additionally, Windows Phone shipments jumped 156 percent year-over-year. Continue reading Worldwide Growth for Android and Windows Phone Shipments
By
Cassie PatonNovember 11, 2013
A common discussion about wearable technology is whether consumers will actually want to wear products like Google Glass. A survey among consumers commissioned by technology writer Jessica Lessin indicates that more people believe they might be more likely to own Apple’s smartwatch than they would Google Glass. A large number of respondents, however, also indicated they didn’t think they were likely to own either. Continue reading Survey Suggests Consumers Prefer Smartwatches Over Glass
By
Valerie SavranNovember 8, 2013
A new study from the journal of Molecular Psychiatry explores the impact of video gameplay on the brain’s gray matter, which is responsible for muscle control, memory, and language and sensory perception. Researchers from Berlin’s Max Planck Institute for Human Development and St. Hedwig-Hospital gathered adult subjects to play a game, “Mario 64” on Nintendo’s DS system, in order to analyze the potential effect of gameplay on the brain. Continue reading Study Suggests Video Game Playing May Increase Brain Size
By
Rob ScottNovember 7, 2013
Amazon Studios has launched a program that brings viewers into the development process. Amazon Preview asks consumers to view its pilots, test footage, concepts and storyboards to provide feedback on general interest and how to improve content. The program intends to help Amazon Studios carefully direct its resources and launch pilots that are better received. Amazon has already invited viewers to weigh in on its new shows, but the new program is an expanded, more selective effort. Continue reading Amazon Preview: Viewers to Steer Movie Concepts, TV Pilots
By
Valerie SavranNovember 4, 2013
Gaming company Nintendo released its financial results for the last three months, and the numbers are not promising. Although hardware sales have increased and handheld gaming is experiencing growth, the company has still recorded a loss. As a result of price cuts in the middle of the year, 300,000 more Wii U users have been added, but the company is still far from its goal of 9 million consoles by March 2014. At present, 3.91 million units have been sold total. Continue reading Nintendo: Handheld Gaming Strong, Losing Money with Wii U
By
Valerie SavranOctober 28, 2013
According to Piper Jaffray’s 26th semi-annual teen market research report, Twitter is now a more important social network than Facebook for many teens. The report suggests that 26 percent of teenagers call Twitter their most significant social media site, while 23 percent claim their most important site to be Facebook, down from a high of 42 percent. However, Twitter is not without competition; the photo-sharing site Instagram, for example, is also doing well amongst teens. Continue reading Twitter Now More Popular Than Facebook Amongst Teenagers
By
Chris CastanedaOctober 25, 2013
A materials research team at Vanderbilt University has designed a new supercapacitor that is made of silicon and has the potential to power many types of devices, from solar cells to mobile devices. The supercapacitor may be made from excess silicon and can provide significant savings in manufacturing costs. The technology cannot store energy the same as lithium-ion batteries, but supercapacitors have promise in consumer devices.
Continue reading New Supercapacitor Can Store Electricity on Silicon Chips
By
Rob ScottOctober 23, 2013
At yesterday’s product launch event in San Francisco, Apple announced the fifth generation of its market-leading tablet, promising a “thinner, lighter, faster” device — and introducing a new name. The new iPad Air will feature the same 9.7-inch screen as the fourth-gen iPad and the same A7 processing chip that is in the new iPhone 5S, making it 72 times faster than the original iPad. The new 1-pound tablet is 20 percent thinner and 28 percent lighter than the current model. Continue reading Thinner, Lighter, Faster: Apple Unveils New iPad Air Tablet
By
Rob ScottOctober 21, 2013
According to new figures released by the Pew Internet & American Life Project, the number of Americans 16 and older who now own a tablet or e-book reader currently stands at 43 percent. The number of tablet owners has grown to 35 percent, while the share of e-reader devices has grown to 24 percent. Pew Research notes that device owners tend to live in upper-income households and have relatively high levels of education. The numbers also indicate that women are more likely to own e-readers. Continue reading Pew Research: Tablets and E-Readers See Significant Increase