By
Don LevySeptember 16, 2013
Bran Ferren, creative consultant to the Envision Symposium taking place September 19-21 in Monterey, sat with ETC for an exclusive look at the issues and context that inspired and provided the guiding principle for this first of its kind gathering of leaders and visionaries in the fields of storytelling, performance, cinema, television and games. The legendary designer and technologist is the creative consultant for Envision, with designer Bob Bonniol serving as co-creative consultant. Continue reading EXCLUSIVE: Bran Ferren Q&A Part 1 — The Oldest Profession
By
Rob ScottSeptember 12, 2013
According to new projections from researcher IDC, tablet shipments will exceed personal computer shipments for the first time in the fourth quarter of this year. The new report underlines the shift in consumer trends from laptops and desktops to mobile devices. IDC expects that tablet shipments will reach 84.1 million units in the fourth quarter, while PC shipments will reach 83.1 million units. The total market for Internet-connected devices will jump 28 percent to $622.4 billion this year. Continue reading New Milestone: Tablet Shipments to Surpass PCs for First Time
By
Valerie SavranSeptember 5, 2013
The Getty Museum announced that its former policy banning access to digital images has been amended. Digital images are now available for free on the Getty website for anyone who is interested. Previously, the Getty granted access to an image for a fee and with special terms and conditions. While the Getty still asks for the reason an individual is requesting an image, the process of obtaining a digital image is now made simple for everyone. Continue reading New Getty Policy Allows Everyone to Access Digital Images
By
Rob ScottSeptember 2, 2013
Last week, the MPAA rejected findings of a European study that suggests the shutdown of piracy site Megaupload damaged revenues for theatrical films other than blockbusters. Megaupload was shut down by the FBI in January 2012. While researchers at Carnegie Mellon found that the shutdown boosted legitimate digital sales of movies, a new study from Ludwig Maximilians University Munich and Copenhagen Business School argues that anti-piracy measures may have unintended consequences for different kinds of movies. Continue reading Megaupload Shutdown: MPAA Rejects Findings of Piracy Study
By
Chris CastanedaSeptember 2, 2013
“The Optimist,” developed by Walt Disney Imagineering, is the latest take on the multi-platform experience known as the alternate reality game (ARG). Linked to the Damon Lindelof and Brad Bird film due in 2014 called “Tomorrowland,” the new ARG is part of Disney’s efforts to create new interactive experiences that place its audience members directly in the action and reach beyond the niche ARG audience to attract more people. Continue reading Walt Disney Imagineering Redefining Alternate Reality Games
By
Rob ScottAugust 28, 2013
As part of its move into the online shopping space currently dominated by Amazon and eBay, Twitter has hired Nathan Hubbard as the company’s first head of commerce. Hubbard was president of Live Nation Entertainment’s Ticketmaster until earlier this month. Twitter plans to initially enter e-commerce by offering retailers tools for selling goods and services inside tweets. Forrester projects e-commerce will be a $370 billion market in the U.S. by 2017. Continue reading Twitter Hires Commerce Chief, Plans to Offer Shopping Tools
By
Rob ScottAugust 27, 2013
According to a new report from the Pew Research Center’s Internet & American Life Project, 70 percent of Americans 18 and older have high-speed broadband connections in their homes. Results of the survey, released yesterday, indicate that 20 percent of adults in the U.S. are still without broadband or smartphones for Internet access, while 3 percent are still using dial-up connections. Broadband adoption — still influenced by age, education, income, location and race — may also now be impacted by mobile substitution. Continue reading Broadband Adoption and How it Relates to Smartphone Usage
By
Chris CastanedaAugust 15, 2013
The new OmniCam360 camera system uses a collection of cameras to create multiple angles for live televised events such as soccer matches and music concerts. The system provides viewers with the option to choose their viewing angle, including a 360-degree view of the event. The camera was developed at the Fraunhofer Institute for Telecommunications in Berlin, Germany. Viewers can use a computer, tablet or smart TV in order to select views via their virtual cameras in real-time. Continue reading Consumers Can Select Viewing Angles for Sports and Concerts
By
Chris CastanedaAugust 12, 2013
Facebook video ads are likely to debut this fall, instead of this summer. The debut has fueled much speculation regarding the amount of revenue that this will generate for the company. The video ads are expected to offer a new way to target advertising to non-broadcast TV watchers. It will be determined what form the much debated videos will take, and if the $2 million price tag will attract businesses and audiences on the Web and mobile devices. Continue reading Facebook Expected to Unveil Video Ads for Web and Mobile
By
Rob ScottAugust 8, 2013
Amazon announced that developers now have the option of creating Web apps that will be offered alongside native Android-based programs on its Appstore. The move could encourage developers to distribute HTML5-based apps without converting them to Android versions. It could also potentially lead the charge for change with other stores. Developers currently have to convert their apps to native iOS and Android versions for availability via the Apple App Store and Google Play. Continue reading Web Apps Join Android Offerings on the Amazon Appstore
By
Chris CastanedaAugust 7, 2013
In a new study, Nielsen has confirmed a connection between television viewing and the magnitude of related Twitter buzz. The study suggests that Twitter activity can encourage people to watch TV programming and increase ratings significantly, while TV viewing can affect the number of tweets. Nielsen and Twitter have joined forces to measure Twitter traffic regarding various shows. Ultimately, it may be difficult to determine if Twitter actually influences TV watching or if it is a reflection of it. Continue reading Nielsen Study Finds Links Between TV Viewing and Twitter
By
Rob ScottAugust 2, 2013
Juniper Research predicts that wearable computing shipments will grow tenfold in the next five years, eventually reaching 150 million by the end of 2018. The researcher cites health and fitness industries, in addition to tech firms such as Apple and Google, as the primary catalysts in pushing shipments. Juniper forecasts health and fitness industries combined to account for more than half of the devices shipped, while smart watches and glasses are expected to also drive adoption. Continue reading Research Points to Dramatic Increase in Wearable Computing
By
Rob ScottJuly 29, 2013
Disney Research is using 3D printing to create components to build expressive eyes for robots. However, rather than mimic human eyes, which can appear strange to some, the robot eyes have a cartoonish look. The technology may have future applications for interactive toys, video game characters and possibly even human prosthetic eyes. The research team demonstrated the technology at the ACM SIGGRAPH Conference in Anaheim last week. Continue reading SIGGRAPH: Disney Uses 3D Printing to Create Expressive Eyes
By
Chris CastanedaJuly 23, 2013
Disney Research has created a haptic, or touch feedback, system that uses bursts of air. The AIREAL system simulates touch, or tactile sensation, in three-dimensional empty space. The haptic feedback can be applied to countless applications and situations, and may offer new ways for users to interact with their devices. The concept is to make touchless experiences, such as motion and gesture control, a physical interaction. This will ultimately give the user a more natural, touch-like perception. Continue reading SIGGRAPH: Disney Creates Air-Based Touch Feedback System
By
Chris CastanedaJuly 22, 2013
The BBC announced on Thursday the BBC User Experience Research Partnership, a collaboration between BBC Research and Development and several universities, which involves research in User Experience and Human Computer Interaction. The initiative will develop pilot programs and prototypes, and will share its results. It also builds upon the BBC R&D’s strong record of collaboration, and focuses on strategies for the BBC and media industries. Continue reading BBC Launches Research Collaboration in User Experience