Few Publishers Trying to Recover Revenue Lost to Ad Blockers

More than a third of Americans reportedly use an ad blocker on their Internet browsers, and many of them probably have no idea that they are costing publishers billions in lost advertising revenue. Randall Rothenberg, president of the Interactive Advertising Bureau, urged publishers to develop their own technology and methods to stop ad blocking software. Meanwhile, Samsung is following Apple in enabling an ad blocking plugin for the Internet browser on its mobile phones. Continue reading Few Publishers Trying to Recover Revenue Lost to Ad Blockers

Tablet Sales Declined in 2015, Detachable Devices Offer Hope

The overall tablet market shrank last year, but promising sales of detachable devices offer an opportunity for future tablet market growth. According to a report from the International Data Corporation (IDC), total shipments of tablets in 2015 were 206.8 million, 10 percent less than the 230.1 million shipments in 2014. Apple still maintains the lead in market share, but competitors such as Samsung, Amazon and Lenovo are catching up as more consumers opt for more affordable tablets. Continue reading Tablet Sales Declined in 2015, Detachable Devices Offer Hope

Sundance 2016: VR’s Coming-of-Age as a Storytelling Medium

At the recent Sundance Film Festival, virtual reality was a big hit for the second year running. But the changes in just a year were also evident: rather than the conversation focusing on the technology enabling the VR experiences, the focus was on storytelling. Virtual reality, in other words, has become a medium, as demonstrated in projects such as “Grease” director Randal Kleiser’s sci-fi VR drama “Defrost,” which tells the story of a woman just awaking from a coma. The series is a full season with another in development. Continue reading Sundance 2016: VR’s Coming-of-Age as a Storytelling Medium

Digital Domain Moves into VR with Hong Kong Post Acquisition

Visual effects facility Digital Domain, known for its digital work on the “Transformers” series, the “X-Men” series, “Iron Man 3” and “Her,” acquired an 85 percent stake in Hong Kong’s Post Production Company Limited and its parent company for about $17.3 million, with the goal of making a big move into virtual reality. Post Production — which Digital Domain chief executive Daniel Seah calls “the Digital Domain of China” — has worked on many major Chinese movies, TV ads, and music videos. Continue reading Digital Domain Moves into VR with Hong Kong Post Acquisition

Oculus Rift the Most Popular VR Platform Among Developers

Today’s game developers are most interested in creating virtual reality projects for the Oculus Rift headset, according to a new survey from the Game Developers Conference. Nineteen percent of the 2,000 respondents said they were currently working on a new game for the device and 20 percent said their next VR project would be for the Oculus Rift. Only 8 percent of respondents said they were working on VR projects for Samsung’s Gear VR, the second most popular VR headset. Continue reading Oculus Rift the Most Popular VR Platform Among Developers

Gartner: Overall Spending on CE Devices Projected to Decline

Market research firm Gartner is forecasting a decline for CE device spending in 2016. While end-user sales are expected to inch up less than 2 percent this year, overall spending on devices like PCs, tablets and mobile devices will decline, according to the researcher. This decrease, the first since Gartner started tracking the market in 2010, is largely due to the falling price of phones. In markets like China, consumers are opting for basic models of smartphones rather than upgrading to higher-end devices. Continue reading Gartner: Overall Spending on CE Devices Projected to Decline

Apple Claims Early Lead in the Emerging Smartwatch Market

The Apple Watch is leading the pack in smartwatch sales. Last year, it captured 52 percent of market share in the 8 months since its April debut. Android Wear, the smartwatch platform behind wearables from Huawei, Motorola, Fossil, Asus and Sony, followed with less than 10 percent of market share. Apple’s domination is making investors reluctant to believe that other companies like Fitbit can compete. While Juniper Research data places Apple on top, the market is still relatively new and a lot could change in the next couple of years. Continue reading Apple Claims Early Lead in the Emerging Smartwatch Market

CTA: 170,000 Attendees Gather in Las Vegas for CES 2016

According to CES producer the Consumer Technology Association (CTA), this year’s confab drew more than 170,000 industry professionals to Las Vegas. The show featured 3,800+ exhibitors covering 2.47 million square feet of exhibit space. Attendees represented over 150 nations and 100 delegations, including the first Cuban delegation. More than 6,000 media members attended this time around. The #CES2016 hashtag generated nearly 1.28 million mentions and CTA claims there were 15.2 billion potential social media impressions during CES week. Continue reading CTA: 170,000 Attendees Gather in Las Vegas for CES 2016

Snapshots of CES 2016 Reveal Leading Trends and Stories

CES 2016 had its share of attention-getting products, but some of the most interesting aspects of the show were under the horizon. Companies are beginning to recognize, understand, and explore new opportunities, implications and alliances. Among emerging trends: in VR, there will be real competition. Content on televisions — more than television hardware — drives the market, but demand for UHD is also growing. Big data is a big discussion about use, privacy and security. As ETC prepares its complete report on CES, we’ve compiled a slide show with some highlights. Continue reading Snapshots of CES 2016 Reveal Leading Trends and Stories

Sony Announces 4K Video Storefront, Array of New Products

During the Sony keynote at CES, CEO Kazuo Hirai announced that the PlayStation 4 console system — which he suggests, “sets the benchmark in collaboration, artistry, imagery and design” — sold more than 5.7 million units over the holidays for a total of 35.9 million units since the console’s launch. PlayStation VR goggles will ship the first half of 2016, reportedly in the $300 range. Sony Electronics president and COO Mike Fasulo took the stage to announce “Ultra,” the company’s new video app that enables users to purchase and stream 4K movies on Sony’s Android TVs. Sony also unveiled a range of new cameras, 4K TVs, audio products and more. Continue reading Sony Announces 4K Video Storefront, Array of New Products

New TV Technology: More Pixels, Faster Pixels, Better Pixels

In a conversation on new TV technology, Dolby Laboratories executive Pat Griffis described the three major ways that new technologies are improving the television image. “The more pixels we have, we get to the point where our eyes can’t see anymore — and we’re almost there,” he said. “Once we have motion, you get motion blur. We fix that by creating faster pixels with higher temporal resolution. The last and most important is how about making every pixel better?” The answer — no surprise to any CES 2016 attendee — is HDR. Continue reading New TV Technology: More Pixels, Faster Pixels, Better Pixels

Virtual Reality, Mobile and HDR Are the Future of Storytelling

Virtual reality is inevitably part of the conversation when talking about storytelling of the future, the topic of a CES panel moderated by Variety’s Janko Roettgers. “We’re in the first inning,” suggested Condé Nast executive Joy Marcus, about VR. “We’re looking at it as a game that might go into extra innings. But we have an issue with devices and price points.” Google and Samsung have come out with options that work with smartphones, added Marcus. “But the other devices are pretty damn expensive.” Continue reading Virtual Reality, Mobile and HDR Are the Future of Storytelling

CES: Philips is Third Manufacturer to Unveil 4K Blu-ray Player

Philips has joined Panasonic and Samsung in announcing a 4K UHD Blu-ray player with support for high dynamic range. The BDP7501 offers upscaling for non-4K content and includes HDMI, Wi-Fi and Ethernet for connectivity. It also includes built-in support for HEVC and VP9 codecs, which should make it ideal for streaming 4K content from services such as Netflix and YouTube. What may set it apart from early competition, however, is its unique compact design, more akin to a set-top box than a standard disc player. The BDP7501 is expected to ship this spring for under $400. Continue reading CES: Philips is Third Manufacturer to Unveil 4K Blu-ray Player

Samsung’s New 4K TV Features Built-In Smart Home Controls

The remote for Samsung’s new flagship television set, currently on display at CES, does much more than change the channels. This TV doubles as a central smart home hub to control the house’s smart devices. With the KS9500 model of the SUHD TV set, users can adjust the lighting, watch the baby monitor, and even create “mood schemes” with a group of smart devices. Samsung also partnered with PlayStation Now and GameFly to get video games on the TV without the need for a separate console. Continue reading Samsung’s New 4K TV Features Built-In Smart Home Controls

The Internet of Things Brings Benefits, Risks and Public Policy

Consumer taste, technology development are two of the forces impacting the growth and direction of the Internet of Things. A group of experts focused on policy issues surrounding IoT’s evolution at CES. Moderator Alan Davidson, director of digital economy for the Department of Commerce, reports that, about seven years ago, the number of Internet-connected things surpassed the number of people on the planet. “By 2025, this is an area that will have an economic impact of $4 to $11 trillion on the global economy,” he said. Continue reading The Internet of Things Brings Benefits, Risks and Public Policy