MIT Media Lab Director Ito Explores Transformative Research

Joichi “Joi” Ito, director of the MIT Media Lab, explored how radical new approaches to science and technology can transform society in his SIGGRAPH 2015 keynote presentation. Ito’s remarks addressed what he and his colleagues at the Media Lab view as a fundamental shift in the way we need to work, collaborate, think, imagine and create. He calls it the “Creativity Compass” and unites science, art, design and engineering. Several of the Media Lab’s futuristic projects were also featured. Continue reading MIT Media Lab Director Ito Explores Transformative Research

Augmented Reality on Track to Transform Our Everyday Lives

Augmented reality systems with technology that overlays digital interfaces onto the physical world may eventually edge out virtual reality and significantly impact human perception. While VR products such as Oculus Rift, Gear VR and HTC’s Vive get closer to launch, timelines for augmented reality devices such as Microsoft’s HoloLens and Google-backed Magic Leap remain vague. However, some believe AR is more likely to become integrated into our everyday activities and subsequently affect the way we interact, work and communicate. Continue reading Augmented Reality on Track to Transform Our Everyday Lives

Microsoft’s HoloLens AR Technology Designed for Productivity

Microsoft demonstrated the practicality of its HoloLens augmented reality technology at last week’s Microsoft BUILD developers conference. While it may not be as exciting as stepping into an immersive experience with virtual reality, the technology opens the door for some compelling practical applications, whether that involves educating medical students or building virtual models of rocket ships. Possibilities for business and the home is what may help augmented reality catch on and improve people’s lives. Continue reading Microsoft’s HoloLens AR Technology Designed for Productivity

Verizon Users Will Be Able to Opt Out of Mobile-Ad Targeting

Verizon users concerned with their online privacy will soon have the ability to opt out of the company’s mobile ad-targeting program, which tags customers with “supercookies” — or undetected code that can be used to track a consumer’s online activity. Verizon’s recent announcement to allow customers to remove themselves from being targeted or tagged with code follows a number of complaints from privacy advocates in regards to the company’s tracking practices and privacy standards.  Continue reading Verizon Users Will Be Able to Opt Out of Mobile-Ad Targeting

Discovery Channel Founder to Launch Subscription VOD Service

Following his success at Discovery Channel, founder John Hendricks is ready to move forward with another media venture, only this time one built for online streaming rather than pay TV. Hendricks is scheduled to launch CuriosityStream in March, a nonfiction subscription service that offers nature, history, science and technology content on demand. As with most subscription services, CuriosityStream hopes to tap into the non pay TV market first before pushing to add from pay TV households. Continue reading Discovery Channel Founder to Launch Subscription VOD Service

Fastest Camera Ever Captures 100 Billion Frames per Second

Researchers at Washington University in St. Louis have created a camera that can capture how light moves as it goes through and around objects. The camera may be used to observe body processes, study quantum phenomena, and eventually develop invisibility cloaks. Compressed Ultrafast Photography (CUP), as the technique is known, achieves an incredible speed by converting photons to electrons and recording the time and space data needed to create an image. Continue reading Fastest Camera Ever Captures 100 Billion Frames per Second

Google’s Baseline Study Aims to Spot Diseases in Early Stages

Baseline Study, an ambitious Google project, plans to determine the fullest picture yet of a healthy human being. Andrew Conrad, a molecular biologist who joined the Google X research arm in 2013, is running the project along with his team of experts. The study will collect the anonymous genetic and molecular information of 175 different people, expanding to thousands more in the future. In the long run, Google X hopes to detect fatal illnesses in their early stages. Continue reading Google’s Baseline Study Aims to Spot Diseases in Early Stages

Mortar Data Makes it Easier to Build Recommendation Engines

Mortar Data, a New York-based company known for building and hosting custom big data applications, recently announced the launch of a recommendation engine platform that allows anyone to build their own system, and use it with their own data, for free. Recommendation systems are becoming increasingly popular, and have become a gold mine for big companies such as Pandora and Netflix, which use the services to make recommendations based on customer history. Continue reading Mortar Data Makes it Easier to Build Recommendation Engines

Professor Develops Free DIY Online Image Verification Service

With the recent growth in citizen journalism via the Internet, questions have arisen regarding the authenticity of photographs, and whether there are ways to verify if an image is accurate or not. The rise of Photoshop and other digital tools has made it easy for people to edit images prior to sharing them on Facebook or Twitter. However, a computer science professor at Dartmouth College has developed a free online image verification service that quickly confirms whether an image is authentic or not. Continue reading Professor Develops Free DIY Online Image Verification Service

Intel Confirms Purchase of Wearables Startup Basis Science

Intel confirmed yesterday that it has acquired Basis Science, a San Francisco-based startup that makes a $199 health-tracking wristband known as the Basis Band. The device — which tracks sleep, heart rate, calories and steps — syncs with iOS and some Android devices via Bluetooth. Up to this point, the Basis Band device has used Texas Instruments chips. Intel has bigger plans than merely supplying processors, and the acquisition could be the first step toward entering the wearables market more directly. Continue reading Intel Confirms Purchase of Wearables Startup Basis Science

QuizUp Social Trivia App Draws More Than Twelve Million Users

Icelandic startup Plain Vanilla Games announced that the recently released Android version of its QuizUp trivia app drew one million downloads in the week after its launch, and is now averaging about 100,000 new registered users per day. The iOS version launched four months earlier and has attracted more than 10 million users. QuizUp pits users against friends and strangers worldwide, testing general knowledge across topics such as sports, TV, movies, music, books, science, geography and history. Continue reading QuizUp Social Trivia App Draws More Than Twelve Million Users

Wireless Power: Experiments in Charging Future Mobile Devices

Scientists and engineers are working towards making wireless power possible by harvesting and transforming existing energy from the world around us. Models they have looked at include nanoscale pillars that turn waste heat into electricity and a spongey smartphone case that generates electricity from sitting on a vibrating surface. One source of energy is thermoelectricity, which works by creating electricity from the current created by electrons moving from hot to cold, an approach that may be ideal for humans. Continue reading Wireless Power: Experiments in Charging Future Mobile Devices

K-Glass: South Korea Developing Alternative to Google Glass

South Korean researchers at public university KAIST have developed an alternative to Google Glass called the K-Glass. Although similar to Google’s electronic eyewear, KAIST’s wearable alternative is equipped with a special AR chip that enables the device to recognize objects without relying on barcodes or other markers. While currently bulkier than Glass, KAIST explains that its processor “duplicates the ability of the human brain to process visual data.” Continue reading K-Glass: South Korea Developing Alternative to Google Glass

Wearables Waiting For a Killer App to Take Them Mainstream

Considering a mere five percent of U.S. consumers wear activity trackers, will wearables ever cross-over to the mainstream? Even the experts in this field have trouble agreeing. Steven Pierce, of IBM’s global business development, said we’ll have ten devices on our bodies very soon. “Wearables will be the key source of information in five years,” he said, listing implantables and injectables as future wearables. But Sonny Vu, founder of Misfit Wearables, disagreed. “Five years isn’t that far away,” he said. “I don’t think science will advance that fast.” Continue reading Wearables Waiting For a Killer App to Take Them Mainstream

Smithsonian X 3D Collection Brings Historical Objects to Life

The Smithsonian has launched an online collection called the Smithsonian X 3D. The site includes a browser-based 3D viewer that allows users to experience objects that have been scanned, such as artifacts and fossils, up close. In addition, users can download related files in order to print models using their own 3D printer. The project supports 19 museums, 9 research centers and the National Zoo in its goal to expand Smithsonian digital assets. Continue reading Smithsonian X 3D Collection Brings Historical Objects to Life