LG Launches Open Source Connect SDK for App Developers

Rather than copying Chromecast to webOS, LG released an open source Connect SDK late last week that integrates media casting, making it easier for developers to bring their apps to connected devices such as Roku streaming boxes, Google’s Chromecast, Amazon’s Fire TV and LG’s own TV sets. By combining existing multiscreen and home sharing protocols such as Google’s Cast SDK, DLNA and DIAL, developers’ mobile apps only need one set of code to work on a variety of big screen devices. Continue reading LG Launches Open Source Connect SDK for App Developers

Chromecast Adds Plex Features for Casting Music and Photos

Google’s Chromecast continues to add new services. When it launched nearly a year ago, the $35 streaming media dongle was limited to a handful of apps such as HBO Go, Hulu Plus, Netflix and YouTube. In December, it added 10 new apps, including the ability to stream cloud-based content from personal catalogs. The popular Plex Media Server was one of those additions. Last week, Plex added free casting of users’ content to Chromecast, and the ability for iOS users to share music and photos. Continue reading Chromecast Adds Plex Features for Casting Music and Photos

Startup Develops Secure Method to Access Data on Your Phone

Apple’s Touch ID fingerprint reader, released with the iPhone 5s, includes a sensor the thickness of a human hair, a sapphire crystal button, capacitive tech and complex data analysis. Alabama-based startup IDair believes it can replicate the quality of the Touch ID with a simpler approach that uses existing smartphone cameras to capture images of users’ fingers. IDair’s tech uses an algorithm the company has patented to convert the image into a means of identification. Continue reading Startup Develops Secure Method to Access Data on Your Phone

SXSW: Google on Chromecast Sales and SDK for Wearable Tech

During his SXSW keynote in Austin, Texas yesterday, Google SVP of Android, Apps and Chrome, Sundar Pichai said that the company has sold “millions” of its $35 HDMI Chromecast devices since the product’s launch last summer. Pichai’s comments mark the first time anyone from Google has publicly addressed Chromecast sales. Pichai also told the crowd that Chromecast will be available for “many more countries” in the coming weeks, and Google will release an Android SDK for wearable devices. Continue reading SXSW: Google on Chromecast Sales and SDK for Wearable Tech

Google Play Movies & TV App for iOS Has Chromecast Support

Google released a new app this week in Apple’s App Store that allows users to watch their Google media content directly from an iPhone or iPad. The app, called Google Play Movies & TV, is a significant step in the company’s content strategy, since iOS users can now watch movies and television shows purchased or rented on Google Play. However, similar to the Kindle app, users will not be able to buy or rent content directly from the app itself, but will need to access the browser. Continue reading Google Play Movies & TV App for iOS Has Chromecast Support

Tobii Sets Sights on Gamers and Consumers with EyeX Tech

Their last appearance at CES sported a “gaze-controlled” version of the arcade game “Asteroids.” This time around Tobii is dreaming bigger and announced a new partnership with SteelSeries to prove it. The eye-tracking experts are working with the gaming peripheral manufacturer to deliver a unique controller capable of navigating the virtual world in a more natural way. As these devices won’t be available until the middle of this year, however, Tobii is whetting appetites with its new Windows-ready EyeX controllers. Continue reading Tobii Sets Sights on Gamers and Consumers with EyeX Tech

Tobii: Eye-Tracking Controls Finally Coming to Video Games

Tobii announced its partnership with SteelSeries to bring eye tracking to video games with a new sensor bar and the EyeX engine. A prototype at CES demonstrated in-game navigation, menu selection and aiming by using nothing more than players’ eye movements. Developers can preorder the SDK now for delivery in March, and they’ll be able to designate standard mouse and keyboard functions to gaze controls. The device is expected to cost around $100. Continue reading Tobii: Eye-Tracking Controls Finally Coming to Video Games

Google’s Chromecast SDK Headed for International Markets

Google is planning to bring Chromecast to international markets and make casting available on multiple devices with thousands of apps. The popular device’s SDK, which is still being finalized, will be opened up to help make apps compatible with the $35 dongle, and Google is partnering with several companies to bring its functionality to a number of other devices. Hundreds of developers have already signed up to add Chromecast capabilities to their apps. Continue reading Google’s Chromecast SDK Headed for International Markets

Google Aims to Attract Programmers with Glass Developer Kit

Google unveiled its Glass Development Kit (GDK) earlier this week at a Glass hackathon in San Francisco, inviting developers to create third party apps for its wearable technology. The company is looking to lure programmers with parts of Glass that were previously unavailable. Developers can now build Glass apps that work offline, in real time, and use the hardware accelerometer and GPS. Until now, developers were only able to work with the Mirror API. Continue reading Google Aims to Attract Programmers with Glass Developer Kit

Samsung Edges Out the Competition for Android Development

Samsung made some significant announcements at its Developers Conference earlier this week that indicate it is making a play for greater control over Android. Among the announcements, the company plans to release five new SDKs for phones, tablets, TVs and more. The developer kits include support for apps and features involving pen and gesture controls in addition to media playback from mobile devices. Samsung now sells more Android devices than any of its competitors. Continue reading Samsung Edges Out the Competition for Android Development

Nielsen to Include Mobile Viewing in Its Television Ratings

Nielsen confirmed this week that starting in 2014, television ratings and viewership consumed on digital devices will be measurable. The company is currently working on the software developer kit for its clients to make that possible. The move marks a significant change considering that more people are now consuming media on digital devices than they are on traditional TV, and that segment of viewers has been sorely missing in rating calculations. Continue reading Nielsen to Include Mobile Viewing in Its Television Ratings

Facebook Partners with Unity to Attract Core Game Developers

Facebook has partnered with game engine Unity to infiltrate the world of Web and mobile 3D games. The social network is releasing a software development kit with Unity that will allow game makers to incorporate Facebook tie-ins into games. Game developers for Unity will be able to create Facebook hooks for Web, iOS and Android. The ultimate goal is to attract more developers to build a wider array of games for the Facebook platform. Continue reading Facebook Partners with Unity to Attract Core Game Developers

Google Limits Some Development on Chromecast and Android

Google is beginning to restrict developer access to Chromecast and the Android operating system. The company is disabling workarounds of its Chromecast streaming device and other app options on Android. The move may be bad news for developers as certain functions are no longer available, but it may be good news for consumers if the user experience becomes more refined and features less ads on the new Chromecast and maturing Android. Continue reading Google Limits Some Development on Chromecast and Android

SoftKinetic and Intel Pursue Era of Perceptual Computing

Belgium-based SoftKinetic built what it says is the world’s smallest 3D camera that recognizes gestures. The company has teamed with Intel to take the next step toward “perceptual computing,” which entails using more senses to interact with computers. The small 3D gesture-recognition camera, which is based on “time-of-flight” technology, will be used by Intel in its collection of perceptual computing technologies next year. Continue reading SoftKinetic and Intel Pursue Era of Perceptual Computing

The Surface: Microsoft Table-Sized Tablet to Ship by Early 2012

  • The Surface 2.0 SDK, demonstrated at last year’s CES, will be released sometime early next year. Pre-orders can be placed with Samsung resellers in 23 countries (including the United States).
  • The $8,400 table-sized tablet, also wall-mountable, is four inches thick and recognizes hands, fingers and objects placed on the screen. It is currently known as the “Surface” or “Samsung SUR40 for Microsoft Surface.”
  • “Running Windows 7 and Surface 2.0 software, SUR40 has a 40-inch screen measured diagonally, 1,920×1,080 resolution, a contrast ratio of 2,000:1, an AMD GPU along with 2.9GHz Athlon X2 dual-core processors, 320GB of storage, and 4GB of memory,” reports Ars Technica. “Ports include Ethernet, HDMI, and 4 USB 2.0 ports.”
  • Microsoft targets the Surface for professional use and envisions it being used in a number of industries including automotive, education, finance, healthcare, hospitality and retail.
  • The original Surface is already in use by the Hard Rock Cafes, Microsoft retail stores, MSNBC, Disney, Sheraton hotels and others.