Nvidia Unveils Omniverse Blueprint Real-Time Physics Engine

Nvidia has taken the wraps off Omniverse Blueprint, a real-time physics engine designed to create digital twins. The software is optimized for computational fluid dynamics (CFD), allowing virtual exploration and refinement of objects that must function in the real world — things like automobiles, airplanes, ships — that are put to everyday use and tasked for production in the field and on set. One of the first use cases is a virtual wind tunnel that lets users simulate and visualize fluid dynamics at interactive speeds, even when changing the vehicle model as it navigates the tunnel. Continue reading Nvidia Unveils Omniverse Blueprint Real-Time Physics Engine

RIAA Alleges Popular ‘AI Hub’ on Discord Violates Copyright

The AI Hub server on Discord has drawn attention from the Recording Industry Association of America, which sent a DMCA takedown notice and is alleging copyright infringement. The users are said to share a wide range of AI voice models, including some based on recognizable performers. Those that may sound familiar are in the style of Stevie Wonder, Frank Sinatra, Rihanna and Bruno Mars. AI Hub reportedly has more than 142,000 members that engage in sharing topical information, such as guides. One point that is getting a lot of attention is the RIAA demand that Discord identify the accused infringers. Continue reading RIAA Alleges Popular ‘AI Hub’ on Discord Violates Copyright

CES: Contact CI Shows Maestro EP Haptic Feedback Gloves

Ohio-based startup Contact CI has launched its Maestro EP haptic gloves that work by mirroring the human body’s sheathed tendon design. They provide light- to moderate-haptic feedback by pulling on a cloth sock covering each fingertip. There is also vibrotactile feedback technology in the glove’s fingertips. The “multi-force ergonomic haptics” product is compatible with any system designed for hand tracking (for example: Meta Quest 2). The Department of Defense and enterprises are already purchasing the gloves at $3,750 a pair, primarily for simulation training purposes, while Contact CI continues to improve the design for a wider commercial rollout. Continue reading CES: Contact CI Shows Maestro EP Haptic Feedback Gloves

Unity Game Engine Makes ‘Digital Twins’ for Industrial Tests

Game giant Unity is using its game engine technology to help businesses make “digital twins” of real-world objects, environments and even people. These virtual entities take the brunt of testing products, machines and environments. Currently there are dozens of companies reportedly using Unity’s game engine to model digital doubles that can sub-in for robots, manufacturing lines and buildings, among other things, virtually operating and monitoring them even as they are optimized and trained. These twins rust when exposed to water and respond to things like temperature. They learn to avoid a ditch or call attention to a broken part. Continue reading Unity Game Engine Makes ‘Digital Twins’ for Industrial Tests

Dreamscape to Debut Its ‘Men In Black’ VR Experience in LA

Nearly 25 years after the first “Men in Black” film became a smash hit, grossing $588 million worldwide, location-based immersive virtual reality company Dreamscape — in conjunction with Sony Pictures Virtual Reality (SPVR) — is rebooting the alien-fighting adventure at its flagship location in Westfield Century City. On Friday, October 1, “Men In Black: First Assignment” will invite thrill-seekers to outfit as agents, swap Will Smith’s Ray-Bans for a VR headset and battle intergalactic invaders. It’s seen as something of a bellwether as to the public’s appetite for location attractions amidst COVID-19’s lingering Delta variant. Continue reading Dreamscape to Debut Its ‘Men In Black’ VR Experience in LA

ESA Report Details Ongoing Growth of Video Game Industry

A comprehensive report from the Entertainment Software Association (ESA) reveals that the game industry created direct economic output of $409.9 billion in 2019 as well as direct employment of 143,045 people. Further, gaming generated total income of $35.28 billion including $17.37 billion in direct compensation to workers in the video game industry. In indirect support, the game industry contributed $90.3 billion. All these figures are predicted to grow in 2020, due to the rise of gaming during the COVID-19 shutdowns. Continue reading ESA Report Details Ongoing Growth of Video Game Industry

Virtual Reality Naysayers Dub VR ‘Prison’ and ‘Health Hazard’

Virtual reality may be the hottest technology trend now, with new headsets, cameras and content in high gear. But not everyone is enthused. Two naysayers have had big audiences for their caveats recently. The New York Times technology writer Farhad Manjoo has dubbed virtual reality “a prison of fantastical sights and sounds.” On Quora, a community-sourced Q&A site, military flight simulator expert Steve Baker wrote VR headsets are a major health hazard that can disorient the human brain and damage the eyes. Continue reading Virtual Reality Naysayers Dub VR ‘Prison’ and ‘Health Hazard’

Augmented Reality on Track to Transform Our Everyday Lives

Augmented reality systems with technology that overlays digital interfaces onto the physical world may eventually edge out virtual reality and significantly impact human perception. While VR products such as Oculus Rift, Gear VR and HTC’s Vive get closer to launch, timelines for augmented reality devices such as Microsoft’s HoloLens and Google-backed Magic Leap remain vague. However, some believe AR is more likely to become integrated into our everyday activities and subsequently affect the way we interact, work and communicate. Continue reading Augmented Reality on Track to Transform Our Everyday Lives

Microsoft’s HoloLens AR Technology Designed for Productivity

Microsoft demonstrated the practicality of its HoloLens augmented reality technology at last week’s Microsoft BUILD developers conference. While it may not be as exciting as stepping into an immersive experience with virtual reality, the technology opens the door for some compelling practical applications, whether that involves educating medical students or building virtual models of rocket ships. Possibilities for business and the home is what may help augmented reality catch on and improve people’s lives. Continue reading Microsoft’s HoloLens AR Technology Designed for Productivity

VR Reigns in New Frontier Category at Sundance Film Festival

In the Sundance Film Festival’s New Frontier exhibition, virtual reality is making a strong showing with 11 VR installations at this year’s festival. The projects range from a high-flying experience through the skies of San Francisco to a first-person perspective of a college assault as well as a number of compelling examples regarding how news gathering and documentary storytelling is evolving. The technology is advancing so rapidly that creators already have new ideas about how to produce the content. Continue reading VR Reigns in New Frontier Category at Sundance Film Festival

Women Lead Men in Time and Money Spent on Mobile Games

According to mobile analytics firm Flurry, female consumers are leading the charge in mobile gaming in terms of time, money and loyalty. Based on analysis of 1.1 million worldwide devices, Flurry concludes that mobile gaming currently represents 32 percent of the time people spend on their phones. Meanwhile, the report specifies that females spend 35 percent more time in gaming apps than males, make 31 percent more in-app purchases, and have 42 percent higher 7-day retention on average. Continue reading Women Lead Men in Time and Money Spent on Mobile Games

Zynga Acquires NaturalMotion and Its Simulation Technology

Social gaming company Zynga has acquired game and software developer NaturalMotion for $527 million — giving the company access to simulation technology that makes characters look and move naturally. Zynga hopes to improve its mobile games like “FarmVille,” which currently feature more cartoon-like 2D characters. The same technology behind NaturalMotion was used in the “Lord of the Rings” movies, and Rockstar uses it for the “Grand Theft Auto” games. Continue reading Zynga Acquires NaturalMotion and Its Simulation Technology

Deep Learning: Google Plans to Acquire AI Startup DeepMind

In another deal involving “deep learning,” Google is purchasing London-based DeepMind Technologies, a somewhat secretive artifical intelligence startup. The move is viewed as a talent acquisition to bring CEO Dennis Hassabis to Google. The games prodigy and neuroscientist was named “probably the best games player in history” by the Mind Sports Olympiad. While it is unclear what DeepMind does exactly, its website describes building algorithms for games, e-commerce and simulations. Continue reading Deep Learning: Google Plans to Acquire AI Startup DeepMind