Registration Deadline for USC Hackathon Extended to March 7

ETCentric subscribers and their friends are invited to participate in the Creating Reality Hackathon, being held March 12-15 on the USC campus. The organizers are seeking forward-thinking industry storytellers, game designers, coders, and other creative artists. The teams that produce the top AR and VR submissions will each be awarded $5,000. This event will also be an opportunity to get a hands-on preview of the HTC Vive Pro and Intel’s Vaunt AR glasses. If you wish to participate, please submit your request via this special link (the deadline has been extended to March 7). Visit the event website for more info. Continue reading Registration Deadline for USC Hackathon Extended to March 7

Intel Reveals First Look at Stylish, Lightweight Smart Glasses

Intel’s Vaunt smart glasses look like ordinary eyeglasses. Unlike past smart glasses, with cameras, LCD screens and other paraphernalia that draw attention, Vaunt is designed to be incognito when the wearer is in public. The “smart” factor means that the user sees a stream of information projected onto her retina. The glasses, which come in several styles, also work with prescriptions. That fulfills the goal of the Intel Vaunt team, which aimed to create a pair of smart glasses comfortable enough to wear all day. Continue reading Intel Reveals First Look at Stylish, Lightweight Smart Glasses

Microsoft HoloLens Finds New Life for Corporate Applications

Microsoft hasn’t given up on HoloLens. The company believes it is more suited for corporate training than gaming, and now Japan Airlines is using it is a good example of that. Two years ago, the Japanese company sent pilot Takashi Wada to Microsoft headquarters to try out the HoloLens; now he teaches HoloLens-equipped trainees how to flip virtual switches in a cockpit, prior to using flight simulators. Microsoft isn’t alone in pursuing such applications, with Alphabet, Apple and Facebook following suit. Continue reading Microsoft HoloLens Finds New Life for Corporate Applications

Researcher Predicts AR, VR Will Soon Manage Supply Chains

Massachusetts Institute of Technology researcher Dr. Matthias Winkenbach has a good idea of how virtual reality could completely change how corporations solve supply chain problems. He believes that in at least three-to-five years away, supply chain managers will rely on augmented and virtual reality to make better decisions more quickly, with the ability to see holograms with visible data via an AR or VR headset. Managers can immerse themselves in remote environments without traveling to physical locations. Continue reading Researcher Predicts AR, VR Will Soon Manage Supply Chains

Eyewear Makers Take Focused Approach with Smart Glasses

After Google Glass failed to gain traction, eyewear companies are designing a new generation of smart glasses. Unlike Google Glass, these new wearables are not designed to emulate the functionality of a smartphone. Instead, the new glasses are aimed at narrower audiences. Snap’s Spectacles let users record photos and videos. Oakley’s Radar Pace eyewear acts as a fitness tracker. Italian company Safilo makes glasses that track brain waves and helps users concentrate. The new approach may finally help smart eyewear find a mass market. Continue reading Eyewear Makers Take Focused Approach with Smart Glasses

Companies Showcase Next Wave of AR and VR at CES 2017

The primary takeaway from the companies showing in the AR and VR Marketplaces in LVCC South Hall was that many new products look similar to last year’s devices, but they offer significant improvements that will make the experience they deliver more compelling. Mobile VR headsets are finding ways to capture lean-in movement, blurring the difference between new offerings and the high-end VR HMDs such as Oculus Rift and HTC Vive. AR glasses are getting lighter, clearer and brighter. And startups are exploring opportunities to bring VR and AR experiences into current social media platforms and build on media sharing habits. At CES this week, we learned compelling news from the likes of ODG, Zeiss, Lumus, Vuzix, DTS and others. Continue reading Companies Showcase Next Wave of AR and VR at CES 2017

Early Corporate Trials with Augmented Reality Prove its Value

Augmented reality has found a spot on the factory floor of AGCO Corp., a company that manufactures agricultural equipment in Jackson, Minnesota. Workers wear Google Glasses that display diagrams and instructions as an aid in conducting quality checks on tractors and chemical sprayers. The result is so successful that the Duluth, Georgia-based company plans to expand the program next year, using 3D computer-generated imagery to help workers weld 30-foot booms to chemical sprayers. Continue reading Early Corporate Trials with Augmented Reality Prove its Value

Augmented Reality and Artificial Intelligence Shaping the Future

Although up until now, augmented reality has had an inauspicious debut — think Google Glass — it’s poised to transform how we interact with computers in the next two decades. AR now has technical limitations including a narrow field of view, less-than-ideal resolution and latency issues. Furthermore, the only way to interact with AR is via bulky glasses or helmets. But many experts believe that we are in the midst of a speedy evolution to the point where AR will enable us to project a virtual screen on every surface. Continue reading Augmented Reality and Artificial Intelligence Shaping the Future

Snapchat Working on AR, Gamer Developers Turn to VR Titles

Snapchat has been making hires and acquisitions in augmented reality that may signal development of smart glasses. The company has brought in key people from Microsoft HoloLens, PTC’s (formerly Qualcomm’s) Vuforia and Eyefluence, an eye-tracking technology company. Snapchat’s interest in AR dates back to March 2014, when it quietly acquired Vergence Labs, maker of glasses with an embedded camera, for $15 million. At the time, the acquisition seemed out-of-place but now appears to be part of a larger AR strategy. Continue reading Snapchat Working on AR, Gamer Developers Turn to VR Titles

CES: Zeiss Comes Up with Optics for Superior Smart Glasses

Carl Zeiss — notable manufacturer of lenses for motion picture and consumer cameras — now has the technology for smart glasses that makes use of more than a decade of work on head-mounted displays and two centuries of work on lenses. Best of all, the resulting smart glasses look and feel exactly like ordinary prescription lenses — and, in fact, can combine optical prescriptions and “smart” technology. Zeiss did it by integrating a Fresnel structure into a standard lens, and placing a very small display at the end of the lens. Continue reading CES: Zeiss Comes Up with Optics for Superior Smart Glasses

New Google Glass to Feature Larger Prism and Intel Atom CPU

Google Glass “Enterprise Edition,” expected to go into testing this fall, will feature several notable updates to its hardware, including a larger prism display, a better Intel Atom processor and longer battery life. The new version reportedly corrects the eyestrain problems of the previous Explorer Edition, improves upon screen quality, and exhibits better heat management. Users of Enterprise Edition will be able to look up comfortably, without feeling the need to look up and to the right, as was the case with the earlier version. Continue reading New Google Glass to Feature Larger Prism and Intel Atom CPU

Today is Final Day to Purchase Google Glass Explorer Edition

Today marks the last day that Google Glass in its current form will officially be available for $1,500 as part of the Explorer Program. Late last week, the company announced that it would stop selling the smart glasses and the device would no longer be developed by the Google X research division. However, Google Glass is expected to continue as a standalone project with former Apple exec Tony Fadell in charge. Fadell is known for helping to design the iPod and inventing the Nest thermostat. Google purchased Nest last year. Continue reading Today is Final Day to Purchase Google Glass Explorer Edition

CEA Exec on the History and Direction of Wearables (Part 1)

The Consumer Electronics Association’s Director of Business Intelligence Jack Cutts is the organization’s lead analyst on smart eyewear, watches, glasses and phones. He released his forecast figures for the category of wearables — here defined as fitness trackers, smartwatches and smart eyewear (plus any device worn in, on or around the eyes). When will wearables go mainstream? This is one of the issues that Cutts’ data revealed, starting with the current market and out to 2018 and beyond. Continue reading CEA Exec on the History and Direction of Wearables (Part 1)

CEA Exec on the History and Direction of Wearables (Part 2)

In History and Direction of Wearables Part 1, we looked at the Consumer Electronics Association’s numbers for wearables, from 2014 through the end of 2015. CEA’s Director of Business Intelligence Jack Cutts released his forecast figures for the wearables category, specifically in terms of fitness trackers, smartwatches and smart eyewear. In Part 2 of our report, we look at CEA’s projected numbers regarding wearables from 2016 through 2018 and beyond. “This time next year will be the beginning of the wearables mania,” said Cutts. Continue reading CEA Exec on the History and Direction of Wearables (Part 2)

CEA Predicts Record Year for Consumer Electronics Revenue

Consumer Electronics Association president and CEO Gary Shapiro projects that the CE industry is on course to generate an all-time high of $223.2 billion in sales in the U.S. this year. Shapiro told CES attendees that emerging technologies including 3D printers, Ultra HD televisions, connected appliances, drones, robots, cameras and wearables are likely to grow 108 percent in revenue in 2015. Other areas projected to experience more modest growth include smartphones, tablets and automotive technology. Continue reading CEA Predicts Record Year for Consumer Electronics Revenue