By
Rob ScottMarch 25, 2014
Dolby plans to introduce a surround sound experience for tablets and smartphones. During last month’s Mobile World Congress in Barcelona, the company detailed how algorithms running on an audio processor chip or ARM processor core could simulate Atmos-like surround sound by essentially tricking the user’s brain into thinking the audio is 3D. While it is not clear when the tech might become available to consumers, Dolby says the first iteration will be ready for hardware partners by the end of this year. Continue reading Dolby Wants to Bring Atmos Surround Sound to Mobile Devices
By
Rob ScottMarch 24, 2014
Pandora announced that it plans to increase the monthly subscription rate to its premium, ad-free Pandora One service by 25 percent for new subscribers starting in May (an increase from $3.99-a-month to $4.99-a-month). “The costs of delivering this service have grown considerably,” explains the Pandora Blog. “For example, the royalty rates Pandora pays to performers via SoundExchange for subscription listening have increased 53 percent in the last five years and will increase another 9 percent in 2015.” Continue reading Pandora Points to Royalty Costs for Jump in Subscription Rate
By
Rob ScottMarch 24, 2014
In January, PC maker Lenovo announced it would expand its mobile efforts with the proposed acquisition of Google’s Motorola Mobility for $2.9 billion. Now the Chinese company plans to spend $100 million on patents related to 3G and 4G tech from U.S.-based Unwired Planet. Already one of the biggest smartphone vendors in China, Lenovo plans to use the 21 patent families from Unwired Planet to grow its smartphone and mobile business in new markets. Continue reading Lenovo Expands its Mobile Patent Assets with New Purchases
By
Rob ScottMarch 21, 2014
Twitter rolled out a new platform this week for hosting video that provides iPhone and Android smartphone users with image previews of video clips in their feeds. “In-line video” allows users to play the clips with a simple click. The company has been working with TV networks and video producers over the past year to make watching video clips — such as sports highlights and show previews — easier for Twitter users. The new feature marks the biggest change to tweets since the automatic preview of photos was introduced. Continue reading Twitter Introduces In-Line Video to Make Watching Clips Easier
By
Rob ScottMarch 21, 2014
Icelandic startup Plain Vanilla Games announced that the recently released Android version of its QuizUp trivia app drew one million downloads in the week after its launch, and is now averaging about 100,000 new registered users per day. The iOS version launched four months earlier and has attracted more than 10 million users. QuizUp pits users against friends and strangers worldwide, testing general knowledge across topics such as sports, TV, movies, music, books, science, geography and history. Continue reading QuizUp Social Trivia App Draws More Than Twelve Million Users
By
Rob ScottMarch 19, 2014
Google announced its first operating system for wearable technology yesterday. Android Wear will initially be introduced in smartwatches to feature Google Now reminders, fitness trackers, app notifications from smartphones, and voice capabilities that offer interaction with multiple screens. The company is working with Android partners such as Asus, HTC, LG, Motorola and Samsung. LG’s upcoming G Watch and Motorola’s Moto 360, for example, will be two early smartwatches featuring the OS. Continue reading Android Wear: Google’s Move to Become Key Name in Wearables
By
Rob ScottMarch 19, 2014
Starting next week, the country’s largest retailer Walmart will allow customers to trade in used video games for store credit to spend on other products in more than 3,100 Walmart stores nationwide. The plan is an expansion of Walmart’s program that provides customers with credit for used tablets and smartphones that can be used toward new devices. The plan also represents a potential threat to game retailer GameStop, the biggest seller of used games in the U.S. Continue reading Retail Giant Walmart to Offer Store Credit for Used Video Games
By
Lisette LeonardMarch 18, 2014
Scientists and engineers are working towards making wireless power possible by harvesting and transforming existing energy from the world around us. Models they have looked at include nanoscale pillars that turn waste heat into electricity and a spongey smartphone case that generates electricity from sitting on a vibrating surface. One source of energy is thermoelectricity, which works by creating electricity from the current created by electrons moving from hot to cold, an approach that may be ideal for humans. Continue reading Wireless Power: Experiments in Charging Future Mobile Devices
By
Lisette LeonardMarch 18, 2014
Disney has launched the Future Internet Games Contest with Scotland’s Abertay University in an attempt to find games that blend physical and digital worlds. The contest revolves around three key areas. The first involves consumer products, which includes games based on fashion, toys, etc. The second area is location-based installations that intend to engage visitors with real world objects. The third is citywide games that encourage a large quantity of players to engage with the game in an urban environment. Continue reading Future Internet Games: Disney Teams with Abertay University
By
Rob ScottMarch 17, 2014
Google’s Chromecast continues to add new services. When it launched nearly a year ago, the $35 streaming media dongle was limited to a handful of apps such as HBO Go, Hulu Plus, Netflix and YouTube. In December, it added 10 new apps, including the ability to stream cloud-based content from personal catalogs. The popular Plex Media Server was one of those additions. Last week, Plex added free casting of users’ content to Chromecast, and the ability for iOS users to share music and photos. Continue reading Chromecast Adds Plex Features for Casting Music and Photos
By
Rob ScottMarch 17, 2014
Apple’s Touch ID fingerprint reader, released with the iPhone 5s, includes a sensor the thickness of a human hair, a sapphire crystal button, capacitive tech and complex data analysis. Alabama-based startup IDair believes it can replicate the quality of the Touch ID with a simpler approach that uses existing smartphone cameras to capture images of users’ fingers. IDair’s tech uses an algorithm the company has patented to convert the image into a means of identification. Continue reading Startup Develops Secure Method to Access Data on Your Phone
By
Lisette LeonardMarch 14, 2014
Google has acquired Green Throttle Games’ Atlas controller and Arena app-maker in a move that could point to new gaming features for its long rumored set-top box. Green Throttle’s Bluetooth Atlas controller and Android Arena app essentially allow users to transform tablets or smartphones into game consoles. As part of the deal, two of the three co-founders, Matt Crowley and Karl Townsend, will be joining Google. The third co-founder, Charles Huang (“Guitar Hero”) is reportedly keeping the rights to the Green Throttle business. Continue reading Google Buys Green Throttle’s Atlas Controller and Arena App
By
Lisette LeonardMarch 14, 2014
Starbucks and McDonalds are working towards implementing mobile ordering and digital payment systems. Besides the pizza industry, most fast food chains have been reluctant to adopt digital ordering systems, while small businesses have been quick to accept GrubHub, which allows customers to order food online or through a smartphone app. Since GrubHub recognizes that fast food chains will likely create their own apps, the company is focused on partnering with independent restaurants. Continue reading Fast Food Giants Follow GrubHub’s Lead with Ordering Apps
By
Lisette LeonardMarch 13, 2014
A new Glassware app called Preview allows Google Glass users to view a movie’s trailer just by looking at a movie poster. After the app is manually installed, if a Glass wearer looks at a poster, the film’s preview will automatically play from YouTube. The app was created by Takahiro Horikawa, who debuted the software in January, and has been making minor fixes since then. The idea behind the app is to allow users to go to a movie theater, view trailers, and then decide which film to see. Continue reading Glassware App Plays Trailers When You Look at Movie Posters
By
Lisette LeonardMarch 12, 2014
Cartoon Network plans to launch a “micro-network” later this year that will feature 15-second content bites that only play through a smartphone app. The purpose of these videos, polls, games and trivia is to deliver device-specific content. Unlike the current Watch Cartoon Network app, which requires a cable subscription, Cartoon Network Anything will be accessible to everyone. The short form content will be updated regularly to match consumers’ reduced attention span common during smartphone use. Continue reading Cartoon Network Anything App to Experiment with Micro-Content