By
Chris CastanedaJuly 2, 2013
Photo sharing and social media are paving new ways to communicate, simply and without words. They are forming a new online language, one that is universal and overcomes language barriers. Most major social media platforms offer photo and new video sharing services, and they are receiving major investments to do so. These new services are starting to chip away at established text messaging, but some are concerned of this new communication’s effect. Continue reading Social Media Photo Apps Creating a New Internet Language
By
Chris CastanedaJuly 1, 2013
Google plans to extend Android’s reach beyond smartphones and tablets. Android-powered video game consoles and smartwatches will compete with other technology companies, specifically Apple, which is expected to release its own game console and wristwatch according to people familiar with the development. Android is being made ready to run on a variety of CE products, from laptop computers and wearable devices to household appliances. Continue reading Google Bringing Android to Video Game Consoles and More
By
Chris CastanedaJuly 1, 2013
The newly revamped social service Myspace continues to attract an audience following its debut — with 31 million visitors and 995,000 app downloads reported in its first 14 days. It has also redesigned its mobile app and is launching a major marketing campaign to target millennials, with their music tastes and interests in mind. However, the service may still need to address issues related to offering unlicensed content from independent labels. Continue reading Redesigned Myspace Continues to Build Millennial Audience
By
Rob ScottJune 25, 2013
The combined shipments of PCs, tablets and mobile phones are projected to reach 2.35 billion worldwide this year. The new Gartner numbers mark a 5.9 percent increase from 2012. Sales of tablets, smartphones and ultramobiles are on the rise, while traditional desktop and notebook PCs are expected to decline by 10.6 percent. Anytime-anywhere computing is driving consumer behavior. Additionally, the growing acceptance of bring your own device will lead to an emphasis on designing for consumers inside the enterprise. Continue reading Tablet Shipments Increase as Traditional PC Sales Decline
By
Rob ScottJune 25, 2013
Samsung Electronics announced on Monday that it will phase out its unprofitable desktop PC business and allocate its resources to connected and portable devices including tablet computers and all-in-one laptops. “Tablets, all-in-one and hybrid PCs are Samsung’s current focus. Samsung is speeding up its restructuring of its PC business via product realignment toward profitable variants,” explained a Samsung official. Continue reading Samsung Announces Plans to Shutter Desktop PC Business
By
Rob ScottJune 24, 2013
Facebook has been quietly working on a service called Reader that could essentially become a newspaper for mobile devices, according to inside sources. The service, which has reportedly been in development for more than a year, displays content from the social network’s users and publishers in a new visual format designed specifically for smartphones and tablets. Recent versions have been similar to mobile news aggregator Flipboard. Continue reading Facebook Targets News Aggregation in Latest Mobile Effort
By
Rob ScottJune 20, 2013
Viacom and Twitter have announced a new partnership to deliver social video advertising campaigns centered on popular Viacom shows and events from MTV, VH1, CMT, Nickelodeon, Comedy Central, TV Land, Spike and others. Viacom is the latest to join the growing list of media companies involved with the Twitter Amplify partnership program. The Viacom partnership will launch with the 2013 MTV Video Music Awards on Sunday, August 25. Continue reading Viacom and Twitter Partner on Social Video Ad Campaigns
By
Rob ScottJune 19, 2013
Following its recent acquisition of Tumblr, Yahoo is in advanced talks to purchase social video app Qwiki for $50 million, according to sources familiar with the matter. The New York startup’s iPhone app allows users to create short movies from photos, music and video clips. Yahoo paid more than $1.1 billion for Tumblr several weeks ago and is reportedly close to purchasing San Francisco-based address book app creator Xobni for $30-$40 million. Continue reading Yahoo Continues Shopping Spree of Mobile App Companies
By
Rob ScottJune 19, 2013
Facebook’s introduction of hashtags to its network may open new marketing possibilities for targeting the growing audience that uses mobile devices as second screens. According to Nielsen, nearly half of smartphone and tablet owners currently use their devices during TV viewing, often accessing content directly related to the shows they are watching. This demographic is ideal for planting ads, similar to what Twitter is doing with promoted tweets. Continue reading Facebook Hashtags All About the Second Screen Audience
By
Rob ScottJune 17, 2013
Apple has created software specifications that it hopes will encourage developers to build game controllers for its computers and mobile devices including iPads, iPhones and iPod touches. The company says the specs are designed to ensure that controllers “have consistent sets of control elements that both players and game designers can rely on.” According to the document, “Controllers must enhance gameplay — they must not be required.” Continue reading Apple Plans Support for Third-Party MFi Game Controllers
By
Rob ScottJune 14, 2013
“TV Everywhere” and “cord-cutting” were major themes at this week’s NCTA Cable Show in Washington, D.C. where the industry presented technologies intended to sustain its relevancy. Examples included Roku and Xbox as cable set-tops, smartphones as remotes, iPads as TVs, a Slingbox product from Arris and more. Comcast unveiled its X2 cloud DVR and TiVo is expanding its TV Everywhere options with a new Web portal. Continue reading NCTA Cable Show: Battling Cord-Cutting with Technology
By
Rob ScottJune 14, 2013
Microsoft and Best Buy announced yesterday that they are teaming up to convert the computing sections of 600 Best Buy locations into new in-store retail shops called Windows Stores. The 1,500-2,200 square feet mini-stores plan to feature an array of Microsoft products including computers, phones and Xbox video game machines. Windows Stores will be distinctly designed featuring prominent Microsoft colors and logos, and plan to start opening this summer. Continue reading Windows Stores: Microsoft and Best Buy Team on Retail Space
By
Rob ScottJune 13, 2013
During the NCTA Cable Show this week in Washington D.C., Comcast CEO Brian Roberts unveiled the X2 cloud-based entertainment platform that will enable Xfinity TV subscribers to access live and on-demand television programming, online video, personalized recommendations and apps across platforms including computers, smartphones, tablets and TVs. The company has also upgraded its current X1 platform with a new “Send to TV” feature that allows users to send Web content to their set-top box. Continue reading NCTA Cable Show: Comcast Unveils X2 Cloud-Based Platform
By
Rob ScottJune 12, 2013
Reality series “Summer Break,” scheduled to premiere on Monday, is taking a nontraditional approach by distributing its content exclusively via social media sites such as Twitter, Tumblr and Instagram. Producer Peter Chernin of the Chernin Group sees the future of entertainment in social media and his new show will test this theory, targeting a younger audience he hopes will turn to their mobile devices to follow the unscripted stories. Continue reading Summer Break: Reality Series Exclusively for Social Media
By
Rob ScottJune 12, 2013
According to an annual study by the Entertainment Software Association, video games are beginning to have a larger impact on other media. The study found that active gamers are more inclined to give up time spent with television and movies while pursuing interactive entertainment. However, the ESA also notes that 42 percent of the console owners they surveyed indicate that their game systems are used to watch movies and play games. Continue reading E3 2013: Gamers Spending Less Time with TV and Movies