Report Indicates Mobile Devices Dominate Airport Wi-Fi: iOS Leads the Way

  • A year ago, laptops made up two-thirds of Wi-Fi connections at airports. Today, mobile devices such as smartphones and tablets comprise 59 percent of the total, reveals new data released this week by Boingo Wireless.
  • Boingo suggests that laptops are not going away — in fact, their numbers have doubled since 2007 — it’s simply that mobile devices are proliferating at a faster rate, fueled by the launch of the iPhone in 2007 (Apple’s iOS dominates the mobile segment with 83 percent of total devices on Boingo’s network).
  • Not surprisingly, the report suggests similar findings for inflight Wi-Fi, as offered by the likes of Gogo. In the air, iPads make up more than one-third of connections, along with 41 percent for PCs and 20 percent for Macs.
  • According to All Things D: “Mobile devices are also gobbling up a lot more data than they did just two years earlier, Boingo said. On a monthly basis, the average mobile device consumed 211 megabytes of data in June, compared with 114 megabytes in May 2009. And the devices are also consuming that data in less time, gulping an average of 8.9 megabytes in every 10 minutes of use, compared with 3.7 megabytes in the same period two years earlier.”

Future of Gaming: Can Portable Gaming Consoles and Smartphones Coexist?

  • “Mega Man” co-creator and  former Capcom head of production Keiji Inafune says, “You don’t use a smartphone camera for an interview, and you don’t use a really professional camera to take some small pictures when you’re going to work.”
  • Similarly, Inafune suggests smartphones are good for a quick game away from home, but dedicated gaming portables and home consoles offer a more complete gaming experience.
  • Still, game developers cannot ignore the smartphone market, which is currently the target for one of his company’s announced games. Inafune started two companies since leaving Capcom — Intercept and Comcept.
  • Inafune believes that developers cannot ignore the growing smartphone market: “We have to think about that when we’re making new games, because it’s kind of becoming very easy to let people play games now,” he says. “They don’t have to buy big consoles to play simple games. So that’s what we should think about for the future.”

Insiders Say Sprint Will Offer Unlimited Data Plans for iPhone 5

  • Sprint Nextel will reportedly offer unlimited data service plans for the new iPhone 5, expected to debut next month. This would be attractive to big data users and mark a major difference from rivals AT&T and Verizon Wireless.
  • Sprint has been struggling with its bigger rivals and hopes that adding the iPhone to its lineup will lure new customers. “It’s a competitive disadvantage if your two larger competitors have the iPhone and you don’t,” says Matthew Thornton, an analyst at Avian Securities. “Getting the iPhone closes that gap.”
  • Sprint, the third-largest U.S. wireless carrier, already offers unlimited voice and data for RIM’s BlackBerry and HTC’s Evo customers at $99.99/month.
  • According to Bloomberg: “Apple’s iPhone has proved to be a valuable recruitment tool for rivals: Of the 5.6 million smartphones AT&T sold in the second quarter, the device accounted for 3.6 million. A quarter of the subscribers who bought the iPhone were new to AT&T, the company said.”

Trouble at RIM: Will the BlackBerry Company Consider Selling?

  • Jaguar Financial Corporation CEO Vic Alboini, an investor in struggling Research In Motion, is urging the BlackBerry maker to consider selling the company. He has recommended that RIM form a committee of independent executives to explore the proposal.
  • According to the article: “RIM is seeing its once commanding presence in the smartphone market eroded by the likes of Android and Apple’s iOS: where a year ago RIM accounted for 19 percent of the market, second-quarter figures from Gartner put the company’s current share at 12 percent.”
  • Alboini suggests that selling RIM would maximize the company’s value to investors, who have watched their investments in the Canadian company significantly decline during the last year.
  • “RIM has been hanging hopes for its future on the BlackBerry PlayBook tablet, as well as a new swath of smartphones expected to land in 2012 based on RIM’s recently-acquired QNX operating system — the same OS used in the PlayBook,” reports Digital Trends. “So far, industry response to the PlayBook has been muted, with many citing its reliance on a BlackBerry handset for email as a major impediment — and U.S. mobile carrier Sprint recently backed out of plans to offer a 4G version of the PlayBook, citing lack of customer interest.”

Sony Xperia Line Baking Gingerbread: Adds Google Talk and Video

  • Sony Ericsson is adding Google Talk and video features this fall to its Xperia smartphone line.
  • The features will be available courtesy of an upgrade to the Android 2.3.4 Gingerbread platform.
  • The phone maker is also adding 3D camera features and increased social networking capabilities such as making Facebook access easier and quicker.
  • According to eWeek, key features include: “The ability to let users turn their Xperia smartphone into a mini PC by connecting mouse, keyboard or game controllers via USB to the Sony Ericsson LiveDock multimedia station, or to a TV via HDMI; Swipe text input (a competing technology to Swype on Android handsets); and screen capture from anywhere in the phone, a valuable tool for Web publishers.”
  • Expect the Xperia line to be available by October, possibly before the iPhone 5 fall launch.

Has MasterImage 3D Created the Best Glasses-Free 3D Yet?

  • MasterImage 3D is developing a 3D screen for smartphones and tablets that doesn’t require special glasses.
  • The screen uses what the company calls “cell matrix parallax barrier” technology, which it claims is more sophisticated than the autostereoscopic technology currently available.
  • GamesBeat lead writer Dean Takahashi points out that the viewing experience is vastly improved as compared to disappointments such as the Nintendo 3DS: “But the glasses-free experience MasterImage 3D has developed is something altogether different. From what I’ve seen so far, it’s going to offer an outstanding 3D experience on smartphones and tablets.”
  • Roy Taylor, executive vice president and general manager for MasterImage 3D, demonstrated a working prototype for Takahashi, who was very impressed: “The quality blew me away. On a 4.3-inch WVGA screen, Taylor showed a 3D movie running in stereoscopic 3D. I didn’t need to wear glasses to see the sharp 3D imagery. When I moved my head, it didn’t get blurry. And if I moved my head too far to the side, it gracefully transitioned to a two-dimensional image.”

New BlackBerry Smartphones may Jump on the Android Bandwagon

  • Can Research In Motion turn around waning sales of its BlackBerry smartphones by adding the ability to run Android apps?
  • Rumors suggest that the next generation of BlackBerry phones, to be released during the first half of next year, could be designed to run Android apps.
  • Bloomberg cites “three people familiar with the plan” who suggest RIM is building smartphones now that will use its new QNX software. Phones with the new software will be able to run Android apps, the sources claim.
  • “It has to be said, [BlackBerry] App World looks a bit sorry for itself when compared to Google’s Android Market,” reports Digital Trends. “App World currently has around 40,000 apps available for download. If next year’s phones are able to run Android apps, that’ll open up owners of the new BlackBerry devices to a further quarter of a million. If BlackBerry can create some unique, feature-rich phones in the coming months, that may well cause consumers to pay RIM’s devices some serious attention.”

Caps on Mobile Data Plans: No More All-You-Can-Eat Buffets

  • As smartphones gain greater market penetration, and data-intensive applications become more popular, cellular carriers are creating limits on how much data customers can consume, and raising the price of that data.
  • T-Mobile, AT&T and Verizon have all phased out their unlimited plans, and introduced tiered plans that charge customers based on how much data they consume. Only Sprint still offers an unlimited data plan.
  • Some developers worry that the caps will stifle innovation of data-intensive applications, and that customers may blame the applications if they go over their limits. This problem is compounded by the fact that consumers have no intuitive sense of how much data a given application may be using.
  • Industry analysts predict that the availability of data will become an increasingly important profit stream for cellular carriers, and a key point of competition between them.

GLMPS iPhone App Creates New Approach to Image-Sharing

  • GLMPS (pronounced “glimpse”), a new iPhone app, hopes to stand out from the growing collection of available image-sharing apps by creating a new type of media that combines stills and video.
  • Digital Trends describes the basic premise: “When you take a picture with your smartphone through the app, GLMPS captures a photo as well as a short, 5-second video clip of what took place just before the picture was taken. When viewing the GLMPS file, the video plays first, and is then shrunken down and superimposed as a thumbnail over the photo. The video then plays on repeat, much like a GIF file.”
  • All images are automatically stored to the iPhone’s camera roll. Users can then share the images through the free app, or post GLMPS files to social networks such as Facebook, Twitter and Tumblr.

Will Tablets and Smartphones Replace Gaming Consoles?

  • Mike Capps, president of Epic Games, imagines the iPhone 8 will be faster than an Xbox 360 and will probably plug into our TVs or connect wirelessly, perhaps making next-gen consoles less significant.
  • “I think that’s the real challenge for us now,” explained Capps to IndustryGamers, “rather than worrying about the difference between a couple consoles and some order of magnitude, whether 3X or 4X. It’s about how do we deal with iPhone 8.”
  • “Your iPhone 8 will probably plug into your TV, or better yet, wirelessly connect to your television set to give you that big screen gaming experience with good sound,” added Capps. “So really, what’s the point of those next-gen consoles? It’s a very interesting situation to be looking at. That’s what we’re starting to think about more…not how do we scale from some Nintendo platform to some other future console.”
  • Capps’ observations are similar to remarks made recently by EA CEO John Riccitiello, who described the iPad as the company’s fastest growing platform.
  • “We have a new hardware platform and we’re putting out software every 90 days,” Riccitiello told IndustryGamers. “Our fastest growing platform is the iPad right now and that didn’t exist 18 months ago… Consoles used to be 80 percent of the industry as recently as 2000. Consoles today are 40 percent of the game industry.”

Verizon to Offer LTE-Supported Laptop and Tablets

  • Verizon began selling the Samsung Galaxy Tab 10.1 this week, the first LTE-supported tablet available in the U.S.
  • A 16GB version of the Honeycomb 3.1 device is offered at $530, while a 32GB model is available for $630 (although InformationWeek was not impressed with the pricing of the data plans). Verizon will also offer the Wi-Fi-only model for $499.
  • Additionally, the wireless provider will begin selling an LTE-ready HP Pavilion Entertainment laptop and will upgrade its Motorola Xoom tablet to LTE in September. InformationWeek reports the new HP laptop “ships with Windows 7 Home Premium 64-bit and it features an 11.6-inch, high-definition HP BrightView LED display at 1366 x 768 pixels. Under the hood, it is powered by a 1.6-GHz AMD dual-core processor, offers 2 GB of RAM, and 320 GB worth of storage with HP’s ProtectSmart hard drive protection.”
  • ETCentric recently reported that Verizon expanded its LTE 4G network to more than 100 markets last week. Verizon claims its customers can expect download speeds between 5 and 12 Mbps and upload speeds between 2 and 5 Mbps.

E-Commerce: Purchasing via Tablets on the Rise

  • Consumers are increasingly using iPads and other tablet devices for mobile purchases, according to a new report by Forrester Research released this week.
  • Tablets might even one day outpace smartphones and PCs in terms of e-commerce volume.
  • The devices already account for 20 percent of mobile sales, even though just 9 percent of online shoppers have tablets. Additionally, 60 percent of tablet owners say they have used the devices to shop.
  • Tablets typically offer richer catalog presentations than those available via smartphones, and applications often produce faster loading times than retailers’ websites.
  • “Everyone thinks that mobile phones and mobile commerce are the next big things, and I think what this data shows is it’s probably actually tablets,” explains Sucharita Mulpuru, a Forrester analyst. “We have always capped e-commerce at 10 to 15 percent of total retail sales, but this potentially has the capability of really expanding e-commerce much beyond that.”

Hitachi Announces LCD Screen: 720p and Glasses-Free 3D

  • Smartphone screens may continue to get larger. Hitachi announced it has developed a high resolution 4.5-inch, 720p display that the company hopes will be used for portable TVs, phones or handheld game devices.
  • The 1280×710 resolution may enable 720p HD movies to be viewed in native resolution on phones — and the backlit LCD would be an IPS-based display, allowing for a wide viewing angle like that on the iPhone.
  • Additionally, this new 3D-capable display uses a lenticular lens (rather than a barrier approach) that would enable glasses-free 3D.
  • ETCentric contributor Phil Lelyveld points out: “3D is driving the display industry towards higher and higher resolution phone screens, since 3D effectively halves the resolution. Resolution has become a marketing point in this highly competitive market.”

Samsung Patent Adds Depth-of-Field to Point-and-Clicks

  • Samsung’s recent patent application illustrates how it is possible to add shallow depth-of-field to a point-and-shoot or smartphone camera.
  • The approach makes use of a dual-lens setup (similar to what we’ve seen with 3D cameras lately), where one lens captures full resolution of the target image while the other calculates and records relative distances.
  • The camera then merges the data with the primary image in order to create a depth map. A graduated blur is applied, based on this depth map, adding simulated depth-of-field.
  • The concept is not found in any product; however, Engadget is optimistic: “No word on whether this neat trick will make its way to consumers’ hands — but with 3D still the reigning buzz, we’d upgrade that possibility to a very likely.”
  • The Photography Bay post includes a link to the patent application.

Review: Olloclip Three-in-One Lens for the iPhone

  • The “Olloclip” is a new iPhone lens attachment that features wide-angle, fish-eye and macro lens functionality cleverly designed in a single pocketable unit.
  • Engadget likes the $70 device: “The accessory brings the functionality of all three lenses to the iPhone 4, and it does so well enough to warrant leaving your pro kit at home on occasion — assuming, of course, that your photographs aren’t responsible for putting food on the table.”
  • Overall, Engadget praised the accessory in terms of design, ease of use and image quality, but expressed concern regarding shelf life since it is currently only tied to the iPhone 4. “We imagine the company will be able to adapt future versions to accommodate new iPhone models (and perhaps even smartphones from other manufacturers), but the current version will likely be replaced whenever the next iPhone is released. Keeping that in mind, we love the Olloclip, and plan on shooting with it as long as our hardware allows.”
  • The post includes sample images taken with the Olloclip and a hands-on video review.