Consumers Spending 31 Percent More Time with Mobile Apps

According to new data from Nielsen, the amount of time consumers are spending on apps has reached an all-time high. The report indicates that Android and iPhone users in the U.S. age 18+ spend 65 percent more time (in excess of 30 hours each month) using apps than they did two years ago. However, the average number of apps used per month only increased from 23.2 in Q4 2011 to 26.8 in Q4 2013. Not surprisingly, 18-24 year-olds spend the most time on apps each month (37 hours, 6 minutes). Continue reading Consumers Spending 31 Percent More Time with Mobile Apps

Nitero WiGig Chip Brings Multi-Gigabit Speeds to Smartphones

Last week, wireless startup Nitero unveiled its first WiGig radio silicon. The low-power WiGig chip is targeted at smartphones, tablets and TVs, specifically to transfer large files in a short range at extremely fast speeds. For example, the WiGig chip can stream 4K video from a TV to a smartphone using high frequency 60GHz waves. Nitero’s 28-nanometer WiGig chip reportedly consumes 10 times less power than competing chips from Wilocity. Continue reading Nitero WiGig Chip Brings Multi-Gigabit Speeds to Smartphones

DirecTV Introduces NFL Sunday Ticket Free of TV Subscription

DirecTV announced that it will offer its NFL Sunday Ticket to certain consumers who do not have a satellite subscription. Sports fans can register via NFLSundayTicket.TV to access streaming of live games on laptops, smartphones, tablets or game consoles. To qualify, viewers must live in an apartment building where DirecTV is not available, attend one of the universities included in DirecTV’s list, or live in metropolitan New York, San Francisco or Philadelphia.  Continue reading DirecTV Introduces NFL Sunday Ticket Free of TV Subscription

Apple and IBM Tackle Mobile Enterprise with Exclusive Venture

Apple and IBM announced a joint venture that the tech giants have been working on for several months. The exclusive partnership will focus on mobile and data analysis tech in the corporate world by developing more than 100 business software programs intended for use on iPhones and iPads. Applications will be tailored for banking, healthcare, insurance, retail, telecommunications and transportation. Apple CEO Tim Cook described the venture as “a landmark partnership.” Continue reading Apple and IBM Tackle Mobile Enterprise with Exclusive Venture

The Purchasing Policies That Regulate Kids’ In-App Purchases

Last week, the FTC sued Amazon for allowing kids to make unauthorized in-app purchases from their parents’ smartphones. Like other tech giants, Amazon has settings to prevent kids’ accidental charges. When confirming the first in-app purchase, users can select a setting to require a password for future purchases from the Amazon App store. Apple has a similar policy, while Google offers an option to let users enter a password once to make purchases for the next 30 minutes. Continue reading The Purchasing Policies That Regulate Kids’ In-App Purchases

Yahoo and Live Nation Partner to Live-Stream Music Concerts

Tonight’s performance by the Dave Matthews Band in Jacksonville, Florida will mark the first in a partnership between Yahoo and Live Nation to provide free, live streams of a different concert every day for a year. The idea is to draw attention to Yahoo’s video site Screen, which the company sees as an eventual competitor to Google’s YouTube. For Live Nation, and the music industry, the effort could lead to a new franchise for online concerts, which have yet to catch on with consumers. Continue reading Yahoo and Live Nation Partner to Live-Stream Music Concerts

Nielsen to Roll Out Mobile Ratings This Fall, Slowly at First

Prompted by TV and advertising clients, Nielsen plans to launch its mobile ratings this fall. However, the company says that factoring mobile phones and tablets into TV measurement will roll out slowly based on relatively low adoption and the common practice of time-shifting. According to Nielsen, live TV viewing has remained constant over the last three years, while time-shifting has increased 30 percent — something to consider since most mobile viewing takes place outside of the same-day ratings window. Continue reading Nielsen to Roll Out Mobile Ratings This Fall, Slowly at First

Google Develops Low-Cost Smartphones for Developing World

Google engineers have been hard at work designing cost-conscious hardware for other companies to manufacture. This fall, Google will release a sub-$100 smartphone in India, to be followed by other countries with emerging economies. The Android One device is created by the Indian manufacturer MicroMax, and is meant to serve those who currently lack Internet access. Karbonn and Spice, two other Indian manufacturers, plan to release similar Android One devices this fall.  Continue reading Google Develops Low-Cost Smartphones for Developing World

Google’s Project Loon Advances, Balloons Are 10 Times Better

Google hopes to provide Internet access to unserved areas of the world using high-altitude balloons. When the company announced Project Loon a year ago many people were skeptical. Since then, Google announced that it has been able to extend balloon flight times and add mobile connectivity to the service. Recently, Loon has been providing as much as 22MB per second to a ground antenna and 5MB per second to a handset, success that suggests there will be ways to monetize the technology. Continue reading Google’s Project Loon Advances, Balloons Are 10 Times Better

Startup Introduces Chip to Bring Holograms to Smartphones

For the past nine years, Ostendo Technologies has been developing miniature projectors. The Carlsbad, California-based startup is particularly interested in projecting glasses-free 3D images for smartphones. Ostendo’s projectors are about the size of a Tic Tac, and are powered by a computer chip estimated to cost about $30. The startup expects the first 2D projectors to be sold to consumers in the summer of 2015, with the 3D projectors following in the second half of 2015. Continue reading Startup Introduces Chip to Bring Holograms to Smartphones

Facebook Acquires Fitness App, Could Develop Wearable Tech

Facebook recently purchased ProtoGeo Oy, the maker of a fitness-tracking smartphone app called Moves. The app, which already has been downloaded more than 4 four million times on iPhone and Android, uses data from the phone’s accelerometer to automatically record the user’s walking, cycling, and running activity, and displays statistics on distance and calories burned. The acquisition could be Facebook’s first step into eventually developing wearable smartwatches. Continue reading Facebook Acquires Fitness App, Could Develop Wearable Tech

White Paper Suggests Alternatives to the Fading Web Cookie

As more people now browse the Internet on multiple devices, Web cookies are becoming less reliable and are on their way to being phased out. The question of what will replace the technology points to companies like Google and Apple, which will likely have greater control over the technologies behind online tracking. A white paper by the Interactive Advertising Bureau puts forward possible solutions, such as device manufacturers providing data about their customers’ habits to marketers. Continue reading White Paper Suggests Alternatives to the Fading Web Cookie

Viacom to Launch Personalized, Interactive Kids’ TV Channel

Viacom is planning to launch My Nickelodeon Junior, an interactive children’s TV channel, to Verizon FiOS customers in the upcoming months. The channel uses elements of streaming services such as Pandora and Netflix, and allows parents to program the channel according to their personal taste, while accessing hundreds of old episodes of kids’ shows like “Dora the Explorer.” The channel will appear on the TV menu next to the main Nick Jr. channel.  Continue reading Viacom to Launch Personalized, Interactive Kids’ TV Channel

Will Most Customers Pay for Apps That Protect Their Privacy?

In the past seven years since the iPhone was introduced, consumers have enjoyed free apps in exchange for their data being sold to marketers. However, a new study shows that the average consumer would rather pay a small price for their apps to keep their personal information private. A study by economists at the University of Colorado found that consumers were willing to spend a little more on apps to protect their personal data, and this amount is determined on the amount of data at stake.  Continue reading Will Most Customers Pay for Apps That Protect Their Privacy?

Will Sony’s Cloud-Based Gaming Have an Impact on Consoles?

Sony announced at CES this week details on its cloud gaming service, which will be coming this summer. Along with the cloud TV service it will also be offering up, Sony intends to connect all its devices and technology to allow them to be more portable, interchangeable and social. Its newest video game console PS4 is selling strong, but its move toward cloud-based services may mean dedicated consoles will one day no longer be necessary. Continue reading Will Sony’s Cloud-Based Gaming Have an Impact on Consoles?