Latest Progress of Autonomous Driving Showcased at CES

Since 2016, each edition of CES has touted the imminent arrival of “Fully Self-Driving” (SAE Level 5) autonomous vehicles. While some companies working on “mostly self-driving” offered rides around town (like Russian-based Yandex), this year’s show came with a dose of realism as companies focus on clearing the hurdles associated with lower levels of autonomy. Demonstrating these efforts, companies showcased sensor fusion, mapping technologies and new intelligent systems. Meanwhile, some companies are using this calm before the storm to focus on the user experience. Sony even built a car to jumpstart the conversation. Continue reading Latest Progress of Autonomous Driving Showcased at CES

CES 2020: From Smart TVs to Intelligent Digital Gateways

Though not the driving force they once were, TVs are still a staple at CES. This year’s show is overflowing with display technologies like microLEDs and curved OLEDs from high-end to budget manufacturers alike. The “Smart” moniker has been just as ubiquitous. Thanks to beefier processors, additional sensors, the cloud and Dolby, however, “Smart” is no longer just an alias for “Internet-Ready.” Multiple manufacturers are showcasing technologies meant to marry personalization with creative intent while establishing a new digital gateway for the home. Continue reading CES 2020: From Smart TVs to Intelligent Digital Gateways

CES 2020: Launch of First ATSC 3.0 NextGen TV Products

The Advanced Television Systems Committee (ATSC) launched 20 ATSC 3.0-enabled TV models. CTA chair of the video division board John Taylor introduced ATSC president Madeleine Noland, NAB president/chief executive and former Republican senator from Oregon Gordon Smith, and CTA president/chief executive Gary Shapiro. “This year NextGen TV joins the roster of new product announcements, with TV stations building out enhanced TV systems,” said Noland. “ATSC is proud to exhibit at CES for the first time — and we’ll be back next year.” Continue reading CES 2020: Launch of First ATSC 3.0 NextGen TV Products

CES 2020 Exhibit Spaces Reflect Changing Tech Landscape

As CES continues to expand its footprint and influence as the global stage for technology innovation, exhibitors are spreading themselves out across the multiple venues of CES 2020 in Las Vegas. Visitors to the show, which opens today and fills almost 3 million square feet of space with more than 4,400 exhibiting companies, will find some surprises when they look for returning CES veterans such as Intel and Qualcomm in familiar places and instead find them spread out across show locations, while discovering an unusually large presence from other companies such as IBM and John Deere.  Continue reading CES 2020 Exhibit Spaces Reflect Changing Tech Landscape

SuperData: Game Industry Generated $120.1 Billion in 2019

Market research company SuperData reported that, in 2019, the game industry grew 3 percent to $120.1 billion, of which Epic’s “Fortnite” accounted for $1.8 billion, making it the biggest game for the year. The 2019 revenue for “Fortnite” was a 25 percent drop from the previous year’s record-breaking $2.4 billion. Noting that game industry growth is cooling off, SuperData estimated that it will rise 4 percent to $124.8 billion in 2020. The data includes augmented reality, console games, eSports, mobile, PC and virtual reality platforms. Continue reading SuperData: Game Industry Generated $120.1 Billion in 2019

ETC Digital Town Square Explores the Impact of 5G on M&E

On December 10, the Entertainment Technology Center at USC will hold a symposium on “5G: Planning and Piloting First M&E Services.” Digital Town Square producer Rochelle Winters said the event will highlight 5G’s transformative potential, the first tests and trials of 5G-enabled enhancements such as AR overlays and immersive content, the benefits of edge computing, and the build-out of private and site-specific 5G networks. The symposium will also look into the future of 5G capture, content and services. Continue reading ETC Digital Town Square Explores the Impact of 5G on M&E

ETC Digital Town Square Explores the Impact of 5G on M&E

On December 10, the Entertainment Technology Center at USC will hold a symposium on “5G: Planning and Piloting First M&E Services.” Digital Town Square producer Rochelle Winters said the event will highlight 5G’s transformative potential, the first tests and trials of 5G-enabled enhancements such as AR overlays and immersive content, the benefits of edge computing, and the build-out of private and site-specific 5G networks. The symposium will also look into the future of 5G capture, content and services. Continue reading ETC Digital Town Square Explores the Impact of 5G on M&E

Google Stadia, Microsoft xCloud Advance Game Streaming

Gaming is available across multiple devices (such as consoles, phones, tablets, PCs) and numerous services, including Google Stadia and Microsoft Project xCloud, and subscription mobile gaming from Apple and Google. Most of the latest offerings have involved software and services, with new hardware releases expected for next year. For the holidays, a Microsoft Xbox One or Sony PlayStation 4 are good choices; the latest models, with better graphics and more storage than the 2013 versions, will go as low as $150 and $200, respectively, on Black Friday. Meanwhile, streaming services are improving and may replace the need for consoles among some gamers. Continue reading Google Stadia, Microsoft xCloud Advance Game Streaming

Microsoft to Debut xCloud Game Streaming Service in 2020

According to Microsoft head of gaming Phil Spencer, the company will introduce its xCloud game streaming service, integrated with Xbox Game Pass, in 2020, with price and launch date to be determined. Microsoft will also bring xCloud to Windows 10 PCs, making it likely that PC games will be streamed there in the future. Microsoft head of cloud gaming Kareem Choudhry noted the lack of mouse and keyboard support for Xbox games streamed via xCloud to a PC, but said there will “be more types of content” in the future. Continue reading Microsoft to Debut xCloud Game Streaming Service in 2020

Sony Readies Launch of Immersive 360 Reality Audio Tech

Sony wants listeners to feel like they’re having a live music experience even when listening to a recording. The company just announced plans to release its immersive listening technology, 360 Reality Audio, this fall. After debuting it at CES in Las Vegas, Sony is ready to move forward with the release, which will include around 1,000 tracks to start. Listeners will be able to access 360 Reality Audio songs through the Android and iOS apps of music streaming services such as Amazon Music HD, Deezer, nugs.net and Tidal

Continue reading Sony Readies Launch of Immersive 360 Reality Audio Tech

AMC Joins the Streaming Business with On-Demand Movies

AMC Theatres is launching an iTunes-style digital video store today in the U.S. that will allow AMC Stubs members to rent or purchase movies for home viewing. Similar to the model introduced by Amazon, Apple and other VOD retailers, AMC Theatres On Demand will offer about 2,000 movies following their theatrical runs, despite the fact that chains have generally been at odds with online video. A major theater chain joining the expanding collection of studios, networks, tech companies and popular platforms already embracing this technology illustrates the impact of streaming video on entertainment media. Continue reading AMC Joins the Streaming Business with On-Demand Movies

Details Emerge About Sony Interactive’s 2020 PlayStation 5

Sony Interactive Entertainment has so far said little about its PlayStation 5, set to debut during the 2020 holiday season. The company was even a no-show at E3, where Microsoft introduced its Xbox One successor, Project Scarlett. Sony had stated that PS5 would support ray tracing, just revealed to be via a GPU hardware acceleration, rather than a software tweak. The console will also feature a solid-state drive, which will dramatically speed up loading time, by avoiding the need to duplicate game assets, also saving space. Continue reading Details Emerge About Sony Interactive’s 2020 PlayStation 5

Google Upgrades Shopping Portal, Extends Lens Capability

Google has streamlined its Shopping desktop and mobile portals in anticipation of the holiday season and unveiled a fashion recommendation engine for Google Lens, its AI-enabled computer vision search tool. According to Google Shopping vice president Surojit Chatterjee, the redesign is aimed at making it easier for users to “research and buy” what they are looking for. A personalized homepage offers product suggestions, and new sections allow re-ordering. Also more prominent are links to “nearby and online” stores. Continue reading Google Upgrades Shopping Portal, Extends Lens Capability

Amazon Forms Coalition for Voice Assistant Interoperability

Amazon created the Voice Interoperability Initiative to achieve software compatibility among digital voice assistants, encouraging its widespread adoption. Although 36 companies have joined the initiative, Apple and Google have not. Their absence is a significant impediment to the initiative’s goals, since Apple’s Siri and Google’s Assistant software are installed by default in most of today’s smartphones. Amazon’s Alexa, meanwhile, has no presence on smartphones, although its Echo speakers are a hit with consumers. Continue reading Amazon Forms Coalition for Voice Assistant Interoperability

Streaming Options Impact Bandwidth Consumption Rankings

With the dramatic increase in the amount of video streaming from Internet-based apps, Netflix has ceded its position as the No. 1 consumer of bandwidth. That’s according to Sandvine’s 2019 Global Internet Phenomena Report, which added that HTTP media streaming accounted for 12.8 percent of downstream Internet traffic globally in the first six months of 2019, whereas Netflix accounted for 12.6 percent. In the Americas, Netflix’s downstream traffic in the same period dropped to 12.9 percent from last year’s 19.1 percent. Continue reading Streaming Options Impact Bandwidth Consumption Rankings