Sony Announces 4K Video Storefront, Array of New Products

During the Sony keynote at CES, CEO Kazuo Hirai announced that the PlayStation 4 console system — which he suggests, “sets the benchmark in collaboration, artistry, imagery and design” — sold more than 5.7 million units over the holidays for a total of 35.9 million units since the console’s launch. PlayStation VR goggles will ship the first half of 2016, reportedly in the $300 range. Sony Electronics president and COO Mike Fasulo took the stage to announce “Ultra,” the company’s new video app that enables users to purchase and stream 4K movies on Sony’s Android TVs. Sony also unveiled a range of new cameras, 4K TVs, audio products and more. Continue reading Sony Announces 4K Video Storefront, Array of New Products

Samsung’s New 4K TV Features Built-In Smart Home Controls

The remote for Samsung’s new flagship television set, currently on display at CES, does much more than change the channels. This TV doubles as a central smart home hub to control the house’s smart devices. With the KS9500 model of the SUHD TV set, users can adjust the lighting, watch the baby monitor, and even create “mood schemes” with a group of smart devices. Samsung also partnered with PlayStation Now and GameFly to get video games on the TV without the need for a separate console. Continue reading Samsung’s New 4K TV Features Built-In Smart Home Controls

Panasonic Intros 4K Blu-ray Player, Ultra HD OLED, LED TVs

During its CES press conference, Panasonic introduced its new Ultra HD products. The company confirmed that it plans to ship an Ultra HD Blu-ray player “later this year,” joining Samsung as the second major manufacturer to introduce a 4K BD player. Panasonic also touted its CZ950 4K Ultra HD OLED TV, originally announced last September at IFA in Berlin, and the first OLED set to receive THX certification. Additionally, Panasonic highlighted its new flagship DX900 LED TV series, one of the first to meet the UHD Alliance’s just announced Ultra HD Premium specification. Continue reading Panasonic Intros 4K Blu-ray Player, Ultra HD OLED, LED TVs

CTA Research on Displays with Focus on OLED, 4K and HDR

In a CTA Research Summit data-centric presentation at CES, the organization’s senior director of market research Steve Koenig summed up the recent trends in TV displays and predicted future directions. Although the TV display is besieged by competition from smartphones and tablets, interest in purchasing a TV is still strong. A recent CTA poll showed that, in the next 12 months, 33 percent plan to buy a smartphone and 29 percent want a TV, followed by smaller percentages for laptops, tablets and video game consoles. Continue reading CTA Research on Displays with Focus on OLED, 4K and HDR

CES: Virtual Reality Has Young Adults Cautiously Optimistic

The second wave of virtual reality is here, and with it comes a burst of awareness and interest from young adults. The edgy and experimental virtual reality projects of the mid-90’s have given way to the consumer, with many news outlets billing 2016 as the “year of virtual reality.” I call out the two waves of virtual reality because many people in their early to mid twenties have no idea that the first wave ever happened, though the aesthetics, anxieties, and excitement that it produced seem to have carried into the modern perception of what virtual reality is today. Continue reading CES: Virtual Reality Has Young Adults Cautiously Optimistic

CES 2016: Setting the Stage for VR Gaming’s Breakout Year

As the first major tech show for “The Year of VR,” the upcoming CES is likely going to be instrumental in setting the tone for the next wave of virtual reality devices. Largely seen as a platform for gamers, it is this segment of consumers that could ultimately drive large-scale adoption of the medium. In anticipation, the show organizers have dedicated a conference track and expanded the floor space devoted to gaming and VR by 77 percent. The devices and interfaces that debut at CES will become the foundation for E3 later in the year. We expect multiple HMDs to be announced, but, for gamers, much of the attention will be on the interfaces. Continue reading CES 2016: Setting the Stage for VR Gaming’s Breakout Year

CES 2016: Virtual Reality Headgear, Platforms, Ecosystems

Virtual reality began to dominate headlines last year at CES, and that drumbeat will only grow louder this year. Falling at the beginning of the proclaimed release window for two of the flag bearers of the VR renaissance, Oculus and Sony, and accompanied by a bumper crop of hardware and software suppliers, VR is ready to emerge from the shadows of the early adopters and meet the general consumer. We expect to see innovative products in January from companies such as Google, GoPro, HTC, NextVR, Sixense, Yezz and others. Beyond gaming and 360-degree video, we’ll be watching for new approaches to live streaming sports and music events. Continue reading CES 2016: Virtual Reality Headgear, Platforms, Ecosystems

CES 2016: VR, Game Platforms, eSports Coming to Las Vegas

The increasing interest in virtual reality and rise of the app stores are expected to help make gaming a hot topic at January’s CES. Coming off its crowd-pleasing debut at the show last year, and with its consumer launch only months away, expect Oculus to monopolize the floor. And with it comes an array of manufacturers hoping to add a new dimension to the immersive gameplay experience with new peripherals. Meanwhile, the widespread adoption of game systems as entertainment hubs has created a new pipeline for indie developers to reach consumers. And let’s not forget the rise of eSports. Turner Broadcasting certainly hasn’t, and will be bringing its largest-ever showcase to prove it. Continue reading CES 2016: VR, Game Platforms, eSports Coming to Las Vegas

Panasonic Revives 8K Research, New Cameras Slated for 2018

Panasonic has renewed its efforts to develop 8K image sensors for video. The company had stopped R&D in this area in 2011, in response to financial considerations, but as its earnings increased, it revived its work in this sector, now pledging to invest $80.8 million (10 billion yen) into R&D. Production of the sensors is likely to be outsourced, and production models are expected on the market by 2018. The first targeted use for the 8K sensors will be consumer and broadcast cameras. Continue reading Panasonic Revives 8K Research, New Cameras Slated for 2018

The BBC Experiments with TV Shows That Adapt to Personality

The BBC introduced “Visual Perceptive Media,” an experimental project out of its R&D unit in Salford, UK, which allows video stories to adapt in response to individuals’ personalities and tastes. The British broadcaster earlier created the audio-based Perceptive Media project; a radio drama makes adaptations based on the listener’s location, time of day and other factors such as proximity to the device and background noise. The video-based project begins with a mobile app that conducts a personalization process. Continue reading The BBC Experiments with TV Shows That Adapt to Personality

Cyber Monday Sets Sales Records, Mobile Shopping on Rise

While retailers have extended their special online deals before and after Cyber Monday this year, yesterday’s sales are still poised to break records. Adobe reports that by 10:00 yesterday morning, shoppers had already spent a record $490 million. When the numbers are finalized, Adobe predicts the day will represent the biggest e-commerce day on record with $3 billion in sales. Mobile shopping is also on the rise; Adobe notes that 41 percent of shopping visits originated on smartphones and 12 percent from tablets. Continue reading Cyber Monday Sets Sales Records, Mobile Shopping on Rise

More People Shopped Online Than in Stores this Black Friday

Last week’s start to the holiday shopping season marked the most social on record with 1.4 million tweets during the week leading up to Black Friday. However, sales in retail stores on Thanksgiving and Black Friday fell about $1.4 billion this year, with more consumers opting to pursue deals online. Black Friday saw a 14 percent increase in online sales over last year, for a total of $2.72 billion, while Thanksgiving online sales jumped 25 percent. Adobe estimates that shoppers spent $4.45 billion online Thursday and Friday combined. Continue reading More People Shopped Online Than in Stores this Black Friday

Sony Pictures to Release Titles on UHD Blu-ray Disc in 2016

Sony Pictures Home Entertainment (SPHE) will release a slate of films in the Ultra HD Blu-ray Disc format in 2016, becoming the second studio, after Twentieth Century Fox Home Entertainment, to do so. As sales of Ultra HD television sets soar, so does the need for Ultra High Def content making Sony Pictures movies a natural fit. Some experts say that growth in Ultra HD may lead to an uptick in sales of Blu-ray Disc players as the best way to watch UHDTV. Lionsgate also announced plans to remaster its top 100 movies in UHDTV. Continue reading Sony Pictures to Release Titles on UHD Blu-ray Disc in 2016

Big Data Summit: “Data Is a Tidal Wave” Overwhelming Experts

On the first day of Variety’s Big Data Summit, the main takeaway was that data — from online, set-top boxes, smartphones and even retail sales — has become a tidal wave that threatens to overwhelm even data experts. The industry needs data scientists capable of searching through the mass of data to find nuggets of insight and actionable data, making them highly sought-after, or, as AOL Publisher Platforms global head Tim Mahlman said, “rock stars.” “You can get lost (in data) if you’re not smart about it,” he said. Continue reading Big Data Summit: “Data Is a Tidal Wave” Overwhelming Experts

Digital Hollywood Panel Discusses Interfaces and Future of VR

An all-star panel of futurists and inventors featuring John Underkoffler, CEO & chief scientist, Oblong Industries; Philip Rosedale, CEO of High Fidelity and founder of virtual world “Second Life;” Berkeley academic Jack McCauley, founder & president of McCauley Labs and a co-founder and chief engineer of Oculus; and Richard Marks, director of PlayStation Magic Lab looked above and beyond the introduction of VR to articulate an array of visions and technical challenges yet to be mastered. The panel took place at Digital Hollywood and was moderated by ETC project manager Philip Lelyveld. Continue reading Digital Hollywood Panel Discusses Interfaces and Future of VR