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Debra KaufmanAugust 26, 2015
In 2016, Aerosense, jointly owned by Sony and robotics firm ZMP, plans to launch a commercial drone service targeting construction, logistics and agriculture industries. A prototype of an airplane-shaped drone was unveiled this week. The drones, which will be capable of capturing HD images and transmitting them to the cloud, will rely in part on the mobile phone and digital camera technologies developed for Sony’s Xperia smartphones. Analysts believe the unmanned aircraft industry may be worth $82 billion in the U.S. by 2025. Continue reading Sony and ZMP Team Up to Offer Commercial Drone Services
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Debra KaufmanAugust 24, 2015
As part of a beta release of GeForce Experience, Nvidia is introducing GameStream co-op, which allows two gamers to play with a single copy by one streaming the game to another PC. The co-op feature, which resembles Sony’s Share Play feature on PlayStation 4, allows for three different modes of play. It is based on the same technology found in Nvidia’s GameStream service, which lets users stream a game from their PC, over a local network, to another device, such as a Shield tablet. Continue reading Nvidia Debuts GeForce Experience Feature for Game Sharing
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Debra KaufmanAugust 17, 2015
Large-screen format theaters have typically played action-adventure blockbusters aimed at the younger crowd. This fall, however, Hollywood plans to release more adult-oriented stories on the bigger screens, and often in 3D. Proof of that trend can be found in the films chosen to open recent festivals, including the 3D “Everest” at the Venice Film Festival and Robert Zemeckis’ 3D “The Walk” at the New York Film Festival. Exhibitors and their partners are also wooing adults to watch 3D films, which peaked in 2013 with “Gravity.” Continue reading Hollywood to Target Older Audience with Large Format Films
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Phil LelyveldAugust 14, 2015
Beneath the aura of excitement generated this year at SIGGRAPH 2015 by the prevalence of virtual reality, a number of panels drilled into the nuts and bolts of creating VR experiences, including managing the workflow and assets. From a Birds of a Feather interest group discussion to panels of senior artists from the major studios and visual effects companies, almost everyone agreed that VR represents creativity on the edge. SIGGRAPH offered a 360 degree look at the issues and lessons learned thus far. Continue reading SIGGRAPH 2015: Talking About VR, 360 Degrees of Experience
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Debra KaufmanAugust 11, 2015
On August 8, BT aired a live broadcast of a Premier League match on its newly launched BT Sport Ultra HD channel, the first such channel in Europe. The broadcast, which featured Manchester United versus Tottenham Hotspur, is the first of a series of live weekly broadcasts; future live broadcasts include UEFA Champions League, Aviva Premiership Rugby and MotoGP. BT’s TV Entertainment Ultra HD package, which costs subscribers about $23 a month, relies on a 4K-capable TV and BT’s 4K-capable 1TB Ultra HD YouView+ set-top box. Continue reading BT Sport Ultra HD, Europe’s First 4K Channel, Broadcasts Live
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Don LevyAugust 10, 2015
SIGGRAPH 2015, the interdisciplinary conference on the latest computer graphics and interactive techniques, is underway at the LA Convention Center and runs through August 13. SIGGRAPHis unique as a trade event because it showcases both the state of the art in professional production as well as being one of the best places in the world to see and experience emerging technologies, talent and academic research. The conference theme, “XRoads of Discovery,” and the selection of Joichi Ito, director of the MIT Media Lab as the conference keynote speaker, underscore the future look. Continue reading SIGGRAPH 2015: XRoad of Discovery; Emerging Tech Conference Opens in LA
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Debra KaufmanAugust 10, 2015
The emergence of Stagefright, a malicious code that targets Android phones, has impacted all mobile companies using the Google operating system. Google has already fixed the problem in its own line of Nexus phones and tablets, and now plans to supply monthly security updates wirelessly. Both Samsung and LG have also announced they will be issuing a monthly security update; other impacted mobile phone manufacturers include Sony, HTC and Android One, all of which have provided or plan to provide Stagefright patches. Continue reading Mobile Companies Face Stagefright, Android Security Issues
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Rob ScottAugust 5, 2015
Major League Baseball’s fast-growing technology arm and the National Hockey League have announced a $600 million deal involving TV and digital rights to NHL games and related content. MLB Advanced Media will pay $100 million annually for six years to take control of NHL digital and broadcast operations, including NHL.com and distribution of live out-of-market games. The deal is also expected to lead to a fully integrated global hub including live game streaming, video, social media, apps, and statistical and analytical content. Continue reading NHL and MLB Advanced Media Team Up on Digital Global Hub
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Debra KaufmanAugust 3, 2015
Members of the Motion Picture Association of America have filed a lawsuit against MovieTube — “the search engine for free movies” — and third parties to force the disabling of sites providing access to pirated films including, recently, Disney’s “Avengers: Age of Ultron,” which is still in movie theaters. MPAA attorneys are trying another legal maneuver to hold third party ISPs responsible. This comes three years after the Stop Online Piracy Act (SOPA) was not passed by lawmakers, dealing Hollywood studios a blow in their efforts to thwart content thieves. Continue reading MPAA’s MovieTube Suit Tries New Legal Tack to Block Pirates
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Debra KaufmanJuly 29, 2015
ABI Research projects that 43 million virtual reality devices will ship by 2020. Compare that to the 1.5 million Google Cardboards expected to ship by the end of 2015. That virtual reality and augmented reality is growing is no surprise, given the involvement of major industry players including Google, Samsung, Microsoft and Facebook. But perhaps nothing paints a better picture of VR’s growing clout than a look at the number of devices predicted to ship, from Oculus Rift’s head-mounted display to Google Cardboard’s inexpensive glasses. Continue reading Report Estimates 43 Million VR/AR Devices to Ship by 2020
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Debra KaufmanJuly 24, 2015
Sony is opening a drone company, called Aerosense, in partnership with Tokyo startup ZMP, Inc. The drone business, which will focus on business clients, will be half-owned by the two companies. ZMP’s expertise is in autopilot technology and the Aerosense devices will feature Sony image sensors, which are also used in Apple’s iPhone and Samsung’s Galaxy smartphones. Sony plans to market drone services rather than the drones themselves. Aerosense faces tremendous competition in the burgeoning drone marketplace. Continue reading Sony Enters Drone Market in Venture with Tokyo Startup ZMP
Hulu’s new app for the Apple Watch turns the wearable device into a remote control for users to play, pause and rewind TV shows by simply tapping on their wrists. The app connects to Apple TV, Chromecast, Xbox One, the PS3 and PS4. Apple TV users will need to launch a Hulu stream on their iPhones, whereas users of other platforms can connect to any existing device already streaming Hulu. The launch is Hulu’s way of testing how a smartwatch app might become part of a consumer’s mobile experience. Continue reading Hulu Releases App That Makes Apple Watch a Remote Control
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Jyotsna KadimiJuly 17, 2015
PlayStation Now, Sony’s all-you-can-play game subscription service, just launched its new dedicated subscription app, codenamed Apollo, which streamlines the former transactional experience of sifting through numerous menus to find desired games. The new interface and navigation system is designed with an emphasis on visuals, similar to the Netflix and Hulu interfaces. Since its January launch on the PlayStation 4 console, PlayStation Now features more than 125 games available for streaming. Continue reading PlayStation Now Improves Search, User Experience with Apollo
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Debra KaufmanJuly 15, 2015
Sony launched First Flight, a crowdfunding platform/online store for its employees’ projects seeking outside funding. In the company’s Creative Lounge, employees and outsiders can develop pitches and construct prototype products. Some of these nascent projects have been presented to senior Sony executives, and Sony CEO Kazuo Hirai has given the Seed Acceleration Project (SAP) a relatively large amount of autonomy. Among the more developed products is the HUIS programmable universal remote. Continue reading Sony Launches Crowdfunding Platform for Employee Projects
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Debra KaufmanJuly 14, 2015
SoundCloud, which has mixed music and community for eight years, now boasts 150 million registered users who have uploaded over 100 million tracks and clips. Such artists as Prince, Snoop Dogg, Beyoncé and Drake have used the platform to release special tracks, remixes and promos. But as SoundCloud transitions from a free service with unlicensed content to one that licenses content and shares revenue, it teeters between two different creative models and the potential of a major breakthrough or bust. Continue reading SoundCloud Signs Warner, Grows Mix of Music and Social Media