By
Phil LelyveldApril 7, 2014
“It’s all about the story” was the message of Chris Cookson’s keynote address, and a recurring theme throughout the first day of the NAB Show’s Technology Summit On Cinema: The Future of Motion Imaging and Sound (TSC), produced in partnership with SMPTE. The essence of cinema is storytelling, he said. Cinema is the canvas for storytellers to convey their ideas to the audience. Throughout his talk, Cookson used cinema in the broadest sense, to include content viewed in theaters, on TVs, and on laptops, tablets and phones. Continue reading Chris Cookson Speaks at NAB’s Technology Summit on Cinema
By
Rob ScottMarch 25, 2014
Dolby plans to introduce a surround sound experience for tablets and smartphones. During last month’s Mobile World Congress in Barcelona, the company detailed how algorithms running on an audio processor chip or ARM processor core could simulate Atmos-like surround sound by essentially tricking the user’s brain into thinking the audio is 3D. While it is not clear when the tech might become available to consumers, Dolby says the first iteration will be ready for hardware partners by the end of this year. Continue reading Dolby Wants to Bring Atmos Surround Sound to Mobile Devices
By
Rob ScottMarch 19, 2014
Sony has plans to introduce virtual reality to its PlayStation 4 console with new hardware called “Project Morpheus.” During the Game Developers Conference in San Francisco this week, the company unveiled a prototype with two headset components — a closed display and what looks like a PlayStation Move sensor. The unit features HDMI and USB connections, a 1080p display and just over a 90-degree field of view. The prototype, three years in the making, will also serve as a developer kit. Continue reading Sony Unveils its Project Morpheus VR Prototype at GDC 2014
By
Rob ScottMarch 17, 2014
Facebook announced that its autoplay video advertisements will be called Premium Video Ads. Beginning in late April, the marketing tool will deliver 15-second video clips into users’ feeds that will play automatically. According to a Facebook rep, the social media giant wants “to create a captive, but not interruptive experience.” Similar to videos on Instagram, the ads are activated when scrolled over, but audio does not play unless a user clicks on the ad. Facebook will test every video prior to approving them. Continue reading Facebook Plans to Roll Out its Premium Video Ads Next Month
By
Rob ScottMarch 13, 2014
During April’s NAB Show in Las Vegas, Japanese broadcaster NHK plans to demonstrate the latest version of its Super Hi-Vision 8K system, including the wireless transmission of 8K content over a single 6 MHz television channel. The broadcaster will also present the results of recent single-channel, over-the-air 8K test broadcasts performed in Japan. NHK has been promoting the move to 8K Ultra HD, which offers 16 times more resolution than current HD. Continue reading NHK to Demo 8K Transmission Over Single TV Channel at NAB
By
Rob ScottFebruary 17, 2014
Google has acquired sound-based password company SlickLogin, only five months after the startup launched at TechCrunch Disrupt. The service, currently in beta testing, was designed as a password alternative or an extra security layer for existing passwords. Google’s acquisition could lead to the audio-based technology being used to log in to Android phones, Chrome browsers, Gmail or Google+ in the future. Specifics of the deal have yet to be announced. Continue reading Google Acquires Audio-Based Password Company SlickLogin
By
Rob ScottJanuary 3, 2014
At CES, Samsung plans to demo a new wireless streaming speaker controlled by the Shape mobile app and audio system. The company also announced it will showcase two Shape-compatible soundbars, the HW-H750 (320W of sound for large TVs) and the HW-H600 (designed for 32-55 inch TVs). In addition, Samsung will unveil a new home entertainment system that features six speakers, subwoofer and amplifier, and a Blu-ray player capable of upscaling to 4K resolution. Continue reading Samsung to Unveil Wireless Streaming Speaker and More at CES
By
Dennis KubaJanuary 1, 2014
With the annual Consumer Electronics Show just around the corner, we’ve compiled a first pass list of products and services we’re looking forward to seeing in Las Vegas next week. We believe these should be of particular interest to those who work in entertainment media. While we anticipate seeing products that directly compete or overlap with those on this list — and we hope there will be plenty of additional surprises — we wanted to share some of the expected highlights in advance. Continue reading CES 2014: Compelling Products Generating Early Buzz (Part 1)
By
Cassie PatonOctober 23, 2013
As movies are released in higher-definition formats that require more data to play on various devices, the film and CE industries must build a “digital bridge.” So said Twentieth Century Fox Home Entertainment President Mike Dunn at a keynote Monday at the CEA Industry Forum in Century City. The new 4K Ultra HD format has sharper imagery and sound, but is not yet cost-effective. New Blu-ray players are being developed to address that, while cloud storage will also play a role. Continue reading Hollywood and Electronics Industry Must Build Digital Bridge
By
Rob ScottOctober 17, 2013
Sony is getting ready to launch its new 65-inch curved screen HDTV. While LG and Samsung introduced curved OLED HDTVs this summer ($10,000 and $9,000 respectively), Sony’s $4,000 display is the first curved LED HDTV featuring contrast-enhancing LED backlighting. According to Sony, the new TV produces richer 3D video and has a wider viewing angle with a curvature designed to make the viewing experience seem more natural. Continue reading Sony to Launch Curved LED HDTV, Promises Immersive Viewing
By
Chris CastanedaAugust 22, 2013
Several companies are developing systems and apps that use sound waves to transfer small pieces of data over short distances, and could simplify transferring funds electronically. This is an alternative to using near-field communication (NFC) to transfer data wirelessly. Many devices are ready to use sound technology, including simple and feature phones. There are problems in using sound especially in loud areas, but it has significant potential. Continue reading Companies Using Sound for Mobile Payments and Data Sharing
By
Chris CastanedaAugust 19, 2013
New details have emerged on the Pono music player, musician Neil Young’s music device that intends to play music closest to its original recording quality. The device is expected to be available later this year, and will play all music formats. To play the maximum quality, music must be played on the device itself that will be offered from an online music store. Thousands of albums have been processed to offer the highest quality for Pono. Continue reading Pono Music Player Takes on Problems of Compressed Audio
By
Rob ScottJune 25, 2013
RealD is launching a new large format brand, LUXE: A RealD Experience, with hopes of becoming the standard for premium 2D and 3D cinemas across Europe. The cinema technology company presented its LUXE initiative to exhibitors at CineEurope in Barcelona on Monday. The new packaging of LUXE technology standards for screen size, brightness, sound and seating could become a competitor to large format exhibitor IMAX. Continue reading CineEurope 2013: RealD Rolls Out LUXE Large Format Plans
By
emeadowsApril 25, 2013
Popular band OK Go traveled to the Arctic Circle in Northern Sweden to capture the “sound” of the Aurora Borealis, better known as the Northern Lights. As part of a new collaboration with Sony, the band used a variety of Sony electronic devices to record the natural phenomenon for a music video and Sony advertising campaign. The video is scheduled to launch in May of this year. Continue reading Sony and OK Go Record Sounds of the Northern Lights
By
emeadowsApril 22, 2013
Cinema sound and related standards were hot topics at last week’s CinemaCon conference in Las Vegas. Industry leaders discussed the promise of immersive sound to extend the theatrical experience into one that cannot be duplicated in the home. They also addressed the issue of developing how to create and distribute mixes for the new types of sound systems that are soon going to show up in theaters. The proposal of an open format approach was debated. Continue reading Immersive Sound Standards Debated at CinemaCon Event