By
Paula ParisiJuly 16, 2024
YouTube Shorts has added six new creator features designed to make it more competitive with TikTok. The automatic reconfiguration tool that converts long-form videos into Shorts is coming to Android, while another upgrade lets users type in dialogue that becomes narrated speech. An “Add Yours” sticker will now invite others to share content related to a video that’s been posted, while special effects that evoke the look and feel of “Minecraft” celebrate the 15th anniversary of the popular video game. Stylized captions and a remix tool round out the add-ons announced by YouTube Chief Product Officer Johanna Voolich. Continue reading YouTube Shorts Offers New Features to Compete with TikTok
By
Paula ParisiDecember 5, 2023
Rock group KISS concluded the last show of its “End of the Road” farewell tour as digital avatars who performed the encore tune “God Gave Rock and Roll to You” to mark the “withdrawal of the flesh and blood group” and usher the band into an era of virtual touring. The KISS avatars were created by Industrial Light & Magic and facilitated through a partnership with Pophouse Entertainment, a Swedish company known for music and entertainment brand extensions as well as a lead investor and production partner for the ABBA Voyage virtual concert residency. Pophouse says the KISS avatars will perform for fans “for decades to come.” Continue reading KISS to Go Fully Virtual with Avatars from ILM and Pophouse
By
Paula ParisiJune 2, 2023
Roll, a new app for web and iOS, puts an AI spin on timeworn video capture and editing techniques, delivering virtual bokeh, motion graphics and multicam shots, as well as sliders, cranes, dollies and jibs. As the latest consumer artificial intelligence entry, Roll professes to empower anyone to create professional-quality remote video quickly using just an iPhone and Roll’s proprietary software. The Roll app is free to use, with the whole platform offered as a free trial with a paid subscription option. Roll lets users record broadcast-quality remote video calls, add generative AI special effects, and publish quickly. Continue reading Roll Uses Generative AI to Simulate Jibs, Dollies, Much More
By
Paula ParisiJanuary 23, 2023
Apple has announced new 14- and 16-inch iterations of its MacBook Pro laptops, featuring Apple’s next-generation silicon. The M2 Pro and M2 Max chips turn the MacBook Pro into a portable workstation, able to tackle demanding tasks like effects rendering and color grading. Apple is promising up to 22 hours of battery life, the most ever in a Mac. The smaller model starts at $1,999, while entry level for the 16-inch is $2,499. Pre-orders began last week and delivery starts tomorrow. Apple is also releasing an updated Mac mini with M2 ($599) or M2 Pro ($1,299) chips. Continue reading Apple Debuts MacBook Pros with M2 Pro and M2 Max Chips
By
Debra KaufmanSeptember 4, 2019
Snap added new features to Lens Studio, its easy-to-use desktop app that lets users create augmented reality lenses. To make it more appealing to creators, from novices to professional 3D modelers, Snap introduced the Landmarker template, which supports 14 new real-world locations; six new facial templates; and an interactive how-to for newbies. Available for free download, Lens Studio runs on Windows 10 and macOS 10.11 or later. Over half a million Lenses have been developed since Lens Studio debuted in late 2017. Continue reading Snapchat Intros New Features for Desktop App Lens Studio
If you visit the Google search page today, you’ll see what Google is describing as its first VR Doodle. Clicking it takes you to a YouTube player for a 360-degree animated short called “Back to the Moon” that celebrates French filmmaker, illusionist, and sci-fi pioneer Georges Méliès. The YouTube version is a teaser for the mobile VR experience, which is available for Cardboard and Daydream headsets via the Spotlight Stories app. While other Spotlight Stories such as “Pearl” and “Buggy Night” have been featured on YouTube in the past, the Google homepage promotion is a first. Continue reading Google Honors Georges Méliès Today with its First VR Doodle
By
Debra KaufmanMarch 17, 2016
Lucasfilm’s ILMxLAB R&D unit just did a limited demonstration of its new “Star Wars” virtual reality experience: “Star Wars: Trials on Tatooine,” using the HTC Vive headset. The user, by walking around in a 15×15-foot space, explores the planet’s surface, does some maintenance on a Millennium Falcon, meets R2-D2 and fight offs a group of attacking Stormtroopers with a lightsaber. After unveiling the experience to a group of journalists, Lucafilm plans to allow other “select audiences” to also experience it. Continue reading Lucasfilm Shows Off ‘Star Wars’ VR Experience with HTC Vive
By
Rob ScottJune 17, 2015
Industrial Light & Magic has created a new division with a focus on developing virtual reality and augmented reality experiences for movie fans. ILMxLAB is planning to debut an entertainment experience based on “Star Wars” later this year. It has been working on technology for the iPad and Oculus Rift that would allow consumers to enter their favorite movie scenes and navigate through them. ILMxLAB execs indicate that the technology could launch when the J.J. Abrams-helmed “Star Wars: The Force Awakens” is released in mid-December. Continue reading New ILM Team Developing Immersive VR and AR Experiences
By
Meghan CoyleDecember 8, 2014
Visual effects studios are increasingly using cloud computing technology to crank out film sequences faster and more efficiently. Rendering, the process of finalizing each frame, is an intensive processing process, and the cloud allows studios to use as much processing power as needed to finish the job. When the studio is in between film projects, it can save money because the studio can scale back on its computing power demand, which helps keep VFX costs low for filmmakers. Continue reading VFX Studios Leverage the Power of the Cloud for Film Projects
By
Meghan CoyleDecember 1, 2014
DreamWorks Animation is working on new technology that will bring its pre-rendered CGI films to virtual reality headsets like the Oculus Rift and Gear VR. To support headtracking, the company has developed “Super Cinema” technology that pre-renders the entire 360-degree image so that no matter which way a user turns his/her head, the frame is already generated. This technology would allow consumers to have an immersive VR experience even on lower-end hardware. Continue reading DreamWorks Developing 360-Degree Rendering for VR Films
By
Rob ScottOctober 31, 2014
Speaking at the WSJD Live global tech conference in Laguna Beach on Wednesday, filmmaker James Cameron discussed how his upcoming “Avatar” sequels will be influenced by virtual reality, noting that he now directs his cast using VR headsets and is increasingly involving CGI designers more closely during the scriptwriting process. While he does not anticipate his three films to be viewed on VR headsets, Cameron envisions a future in which VR devices will impact how audiences experience movies. Continue reading WSJD Live: James Cameron on Virtual Reality and Cinema
By
Meghan CoyleOctober 15, 2014
Google may lead Andreessen Horowitz and other investors in a $500 million round of funding for Florida-based hardware and software maker Magic Leap, according to sources. The company is working on a new 3D experience that is more advanced than current virtual reality and augmented reality technologies. Magic Leap has released very few details about its “cinematic reality” tech, but it is most likely going to involve super high-resolution 3D images projected from special glasses. Continue reading Google to Lead Investment in Magic Leap’s ‘Cinematic Reality’
By
Rob ScottAugust 27, 2014
Google plans to make special effects more affordable and accessible. Yesterday, the company announced that it has purchased Boston-based Zync, the maker of cloud-based rendering software Zync Render, which has been used in movies such as “Flight,” “Looper,” “Star Trek Into Darkness” and the “Transformers” series. While terms of the deal have yet to be disclosed, Google is expected to integrate Zync’s data and tech into its Google Cloud Platform, and move Zync off Amazon Web Services. Continue reading Google Acquires Effects Startup Zync, Takes on Amazon Cloud
Animator and special effects pioneer Ray Harryhausen, 92, died on Tuesday in London, where he had been living. Harryhausen, an innovative artist whose work still inspires filmmakers, often played a principal role in the movies that featured his technical effects. “He frequently proposed the initial concept, scouted the locations and shaped the story, script, art direction and design around his ideas for fresh ways to amaze an audience,” according to The New York Times. Continue reading Media Industry Mourns the Loss of Pioneer Ray Harryhausen