New Discord Social SDK Integrates Platform In-App for Games

A new Discord Social SDK allows developers to integrate the platform in-app for games. Discord is massively popular with gamers; the company estimates PC players alone spend more than 1.5 billion hours each month on the platform. This free SDK can extend the user experience beyond the third-party content in which it becomes embedded to reach the platform’s community of over 200 million monthly active users. “Developers can power friends lists, cross-platform messaging, voice and more for all players — with or without a Discord account,” the company announced. Continue reading New Discord Social SDK Integrates Platform In-App for Games

Comcast Launches Ultra Low-Latency Internet for Xfinity Subs

Comcast is introducing the first customers in the world to a pioneering new, ultra-low lag connectivity experience when they use interactive applications like gaming, videoconferencing and virtual reality. The rollout is already underway in cities including Atlanta, Chicago, Colorado Springs, Philadelphia, San Francisco and Rockville, Maryland. Aimed primarily at gamers on Nvidia GeForce NOW and Valve’s Steam, it will also improve videoconferencing and content streaming, some Meta XR headset experiences and any other applications that choose to leverage the open standard technology in the future, Comcast says. Continue reading Comcast Launches Ultra Low-Latency Internet for Xfinity Subs

Nvidia Ups GeForce NOW Gaming Cloud to 1440p Streaming

Nvidia is updating its cloud-based GeForce NOW game platform with 1440p streaming, ultrawide resolution and, in lieu of a price increase, a 100-hour monthly playtime cap for new subscribers at the Priority tier (now called Performance), or Ultimate level, effective January 1. Existing Priority members will be automatically upgraded to Performance, which also lets members save in-game graphics settings across streaming sessions, including GeForce RTX features in supported titles. Ultimate members continue with RTX 4080-powered game performance of up to 4K resolution at 120 fps, or 1080p and 240 fps in Competitive mode. Continue reading Nvidia Ups GeForce NOW Gaming Cloud to 1440p Streaming

Steam Preemptively Adds License-Only Terms to Online Store

Acting in advance of a California law that goes into effect on January 1, cloud gaming platform Steam has begun posting a notice that its customers are purchasing a license, not a product. The language that appears in the Steam shopping cart now includes the advisory that “purchase of a digital product grants a license for the product on Steam.” Signed into law last month, California’s AB 2426 is categorized a consumer protection law against false advertising for digital goods. Specifically, it requires online sellers provide a “conspicuous” advisory that licenses are limited in duration and can be revoked. Continue reading Steam Preemptively Adds License-Only Terms to Online Store

Valve to Launch Its Overhauled Steam Deck OLED This Week

Valve’s Steam Deck OLED comes to market Thursday with an HDR OLED display that sprawls 7.4 inches, better audio, and a huge boost in battery life. Lighter, cooler, and promising faster downloads, the Steam Deck OLED comes in two storage configurations: 512GB and 1TB, priced at $549 and $649, respectively. As with its predecessor, Steam Deck OLED features a microSD card slot. A $79.95 Steam Deck Docking Station is also available to connect to external displays, wired networking, USB peripherals, and power. The release date is set for November 16. Continue reading Valve to Launch Its Overhauled Steam Deck OLED This Week

Epic Offers Crossplay Support for Xbox, PlayStation, Switch

Epic Online Services, the development hub for Epic Games, has expanded its crossplay overlay initiative to include initial support for games on Microsoft Xbox, Nintendo Switch and Sony PlayStation, optimizing its free SDKs for multiplayer crossplay and making it easier for developers to link their games and communities for those platforms across multiple stores. Last summer, EOS launched a PC crossplay overlay. The current upgrade enhances “capabilities across all supported platforms,” the company says, noting “crossplay enables bigger games, bigger audiences” and global games industry growth by connecting more players with a single overlay. Continue reading Epic Offers Crossplay Support for Xbox, PlayStation, Switch

Google Updates Policies Regarding Blockchain in Play Store

Google has updated transaction policies to allow for blockchain-based digital content, such as NFTs, to be placed within content distributed through its mobile software marketplace Google Play. Google has been slow to warm to blockchain integration, and the new approach comes with strict transparency requirements. If tokenized digital assets are part of an app or game “developers must declare this clearly,” Google explains, adding that “developers may not promote or glamorize any potential earning from playing or trading activities.” These stipulations intend to prevent the hype that has attached itself to so much blockchain activity from infiltrating Google Play. Continue reading Google Updates Policies Regarding Blockchain in Play Store

Fortnite Challenges Roblox in User-Generated Games Space

User-generated content is surging on a new front: gaming. Epic Games is teed-up to challenge Roblox in the race to become what one media outlet called “the YouTube of gaming” as they lay the groundwork to empower individual creators. While Roblox is all about user-generated games, Epic is inviting creators in to riff on its popular Fortnite world. Roblox, which draws a younger crowd, is said to have about 400 registered users, while battleground Fortnite has about 300 million. Meanwhile, with the growing popularity of UGC gaming, these giants now have game platforms dot big bang and CliCli nipping at their heels. Continue reading Fortnite Challenges Roblox in User-Generated Games Space

Bigscreen’s First VR Headset Is Now Available for Pre-Order

Social VR firm Bigscreen has opened pre-orders for Beyond, its first virtual reality headset. The $999 model, which the company says is the “world’s smallest,” offers a custom-fit from a 3D scan of each purchaser’s face. The PC-only wearable is also lightweight, at just under 6 ounces, including the strap. Delivery int eh U.S. is slated for Q3. The slight packaging doesn’t come at the expense of resolution, with dual 5K (5,120 x 2,560) micro OLED displays. However, some say the 93- degree horizontal field of view (90 degrees vertical) is a drawback. Continue reading Bigscreen’s First VR Headset Is Now Available for Pre-Order

CES: Nvidia Brings GeForce NOW Cloud Gaming to Vehicles

Nvidia will bring GeForce NOW cloud gaming to cars via Android and web browsers. At CES 2023 the company announced automakers Hyundai of South Korea, Sweden’s Polestar and Chinese EV maker BYD as the first streaming partners, with titles including “Cyberpunk 2077,” “The Witcher 3: Wild Hunt” and “Fortnite” among initial offerings. While Nvidia did not announce a launch date for the new service, it said GeForce NOW will “stream a real-time, full PC-gaming experience to software-defined cars.” The company added that in-vehicle gaming can “enhance time spent charging or riding in vehicles.” Continue reading CES: Nvidia Brings GeForce NOW Cloud Gaming to Vehicles

‘Minecraft’ Developer Mojang Rejects Blockchain, NFT Tech

Mojang Studios, creator of the wildly popular “Minecraft” game, has taken a public stance banning NFT integrations and blockchain functionality. The Stockholm-based company, owned since 2014 by Microsoft, stated this week that “integrations of NFTs with ‘Minecraft’ are generally not something we will support or allow.” Mojang says it is updating terms of use with further details explaining its position, but a blog post emphases ensuring “Minecraft” players have “access to the same content.” In a blog post, Mojang concludes NFTs “can create models of scarcity and exclusion that conflict with our guidelines.” Continue reading ‘Minecraft’ Developer Mojang Rejects Blockchain, NFT Tech

HTC Adds Vive Guardian to Protect Kids in Volatile Metaverse

Taiwanese electronics company HTC has introduced a new Vive Guardian feature for its popular VR headset, the HTC Vive. The safeguard is designed to limit access to apps while children are cavorting in the metaverse, and experts say it’s a much needed step in an environment that thus far lacks kid profiles and parental safety settings. HTC, Meta Platforms and others suggest VR be used only by those over the age of 13, but at this point, it’s only a recommendation, and calls are already amplifying to put child safety measures in place. Continue reading HTC Adds Vive Guardian to Protect Kids in Volatile Metaverse

CES: Samsung Targets Gamers with Monitors and Smart TVs

Samsung is sharing more specifics about its Gaming Hub and HDR10+ Gaming standard, unveiled at CES 2022. Samsung’s high-end 2022 TVs, including the Neo QLED line-up (Q70 and above) and gaming monitors will support what Samsung Electronics Visual Display Business executive vice president and head of R&D Seokwoo Yong calls “a game-changing experience,” with richer, life-like images, variable refresh rates (VRR) of up to 120Hz, automatic HDR color correction on a game-by-game basis, as well as an in-menu streaming hub with access to the Nvidia GeForce, Google Stadia and Utomik cloud libraries. Continue reading CES: Samsung Targets Gamers with Monitors and Smart TVs

Nvidia Brings Power Gaming to the Cloud with GeForce NOW

GeForce NOWs six-month $100 tier that let’s players game using the equivalent of an RTX 3080 rig has officially been proclaimed “a big deal” by tech media, due to the fact that the top-rated $700 graphics card is virtually unavailable for legions of would-be purchasers (described as camping out at stores and resorting to truck heists to obtain them). After Google’s Stadia service was shuttered in February, some questioned whether cloud gaming had a viable future. First movers in the game space seem to feel GeForce NOW has provided a quality option. Continue reading Nvidia Brings Power Gaming to the Cloud with GeForce NOW

Twitch Hack Leaks App Code, Revenue from Streaming Stars

Video game streaming platform Twitch has suffered a data breach resulting in information about the revenue earned by the biggest game streamers leaked to online chat forum 4chan. “Find out how much your favorite streamer is really making!” the hacker wrote in a 4chan data dump labeled “part one.” The perpetrator claimed to have additional information about Twitch’s creator payouts, source code and internal security tools and creator payouts. Without confirming what data was taken, Twitch confirmed the breach, writing on Twitter, “Our teams are working with urgency to understand the extent of this.” Continue reading Twitch Hack Leaks App Code, Revenue from Streaming Stars