Samsung Set to Release Glasses-Free Odyssey 3D Monitors

Samsung Electronics, which teased a glasses-free 3D gaming monitor at CES in January, officially announced the scheduled release of two versions at Gamescom last week. Both sizes employ light field display (LFD) technology to create what Samsung calls “lifelike 3D images” from 2D content by using a lenticular lens on the front panel. “Combined with Eye Tracking and View Mapping technology, Odyssey 3D ensures an optimized 3D experience without the need for separate 3D glasses,” according to Samsung. A built-in stereo camera monitors the movement of both eyes while proprietary View Mapping continuously adjusts the image to fuel depth perception. Continue reading Samsung Set to Release Glasses-Free Odyssey 3D Monitors

Sony Debuts Its Spatial Reality Display with Glasses-Free 3D

Sony introduced its Spatial Reality Display aimed at professional users in the content creation industry and potential future applications for consumers. The display looks like an ordinary computer monitor but is fixed on a 45-degree recline with a triangular frame and combines a 15.6-inch screen with micro optical lens coating and an eye-tracking camera. The display offers 4K resolution, with the pixels split into two 2K arrays for left and right eyes. It also offers 3D images without glasses. Continue reading Sony Debuts Its Spatial Reality Display with Glasses-Free 3D

Apple Acquires Virtual Reality Live Streaming Service NextVR

Apple has purchased NextVR, a virtual reality video service that offered 360-degree access to live events, including sporting events from NBA, WWE and NHL. With a VR headset, users could enjoy the feeling of “presence” in NextVR’s panoramic stereoscopic 3D scenes. The company also offered 2D smartphone access and planned to support augmented reality devices. The service never became popular, however, and a failed 2019 funding round followed by the coronavirus-related cancellation of sporting events left it struggling to survive. Continue reading Apple Acquires Virtual Reality Live Streaming Service NextVR

Facebook Open-Sources 360-Degree Camera to Jumpstart VR

Facebook debuted the Facebook Surround 360 camera for 360-degree video and VR at its F8 conference this week. The company will also freely share its hardware schematics and complex stitching software via GitHub this summer. Others share Facebook’s vision of virtual reality, including Nokia, Jaunt and Google, all of which built their own 360-degree cameras. But Facebook, by open-sourcing its plans, says chief executive Mark Zuckerberg, furthers its central mission of connecting everyone in the world. Continue reading Facebook Open-Sources 360-Degree Camera to Jumpstart VR

SMPTE Launches Informational YouTube Video Channel

  • The Society of Motion Picture and Television Engineers (SMPTE) launched its official YouTube channel earlier this month.
  • The channel will feature videos on the importance of industry standards and various clips on scientific and research findings from upcoming conferences.
  • Initial content will include a series of 60- second clips on the findings that will be presented at the SMPTE’s Second Annual International Conference on Stereoscopic 3D for Media and Entertainment (scheduled for tomorrow and Wednesday at the Millennium Broadway Hotel in New York City).
  • Expect clips regarding human factors related to viewing 3D materials, live holographic television and computational photography.