Autodesk Buys Wonder Dynamics, AI VFX App Wonder Studio

Autodesk is going all-in on artificial intelligence with the acquisition of AI startup Wonder Dynamics, maker of the Wonder Studio VFX tool. Autodesk — whose products include Maya, 3ds Max and Flame — worked with Wonder on a Maya plug-in last year and appears to have been impressed. Wonder Studio was purpose-built to be compatible with 3D tools like Maya, largely automating the process of putting 3D characters within live-action scenes. Terms of the deal were not disclosed, and Autodesk did not detail plans for integrating Wonder Dynamics, but it’s likely the company’s AI expertise will make itself felt across the portfolio. Continue reading Autodesk Buys Wonder Dynamics, AI VFX App Wonder Studio

Midjourney Creates a Feature to Advance Image Consistency

Artificial intelligence imaging service Midjourney has been embraced by storytellers who have also been clamoring for a feature that enables characters to regenerate consistently across new requests. Now Midjourney is delivering that functionality with the addition of the new “–cref” tag (short for Character Reference), available for those who are using Midjourney v6 on the Discord server. Users can achieve the effect by adding the tag to the end of text prompts, followed by a URL that contains the master image subsequent generations should match. Midjourney will then attempt to repeat the particulars of a character’s face, body and clothing characteristics. Continue reading Midjourney Creates a Feature to Advance Image Consistency

Generative Tech Enables Multiple Versions of the Same Movie

Filmmaker Gary Hustwit and artist Brendan Dawes aspire to change the way audiences experience film. Their startup, Anamorph, has launched with an app that can reassemble different versions of the same film. The app debuted with “Eno,” a Hustwit-directed documentary about the music iconoclast Brian Eno that premiered in January at the Sundance Film Festival, where every “Eno” showing presented the audience with a unique viewing experience. Drawing scenes from a repository of over 500 hours of “Eno” material, the Anamorph app would potentially be able to generate what the company says is billions of different configurations. Continue reading Generative Tech Enables Multiple Versions of the Same Movie

CES: Crafting Effective Brand Stories in Today’s Marketplace

Lindsey Slaby of brand strategy consultancy Sunday Dinner opened a CES panel discussion on storytelling by noting Google’s phase-out of third-party cookies in 2024. Sophie Bambuck, CMO of outdoor performance clothing and gear company The North Face, admitted that she’s “a little scared.” “But it’s getting me excited about what this means for creative work,” she added. “What this most likely means is that we’re going to have to go back to basics to find ways of engaging so people will want to connect to your brand.” Panelists told tales of innovative ways they related organic stories to connect with customers. Continue reading CES: Crafting Effective Brand Stories in Today’s Marketplace

CES: Marketers Look at Evolution of Storytelling with AI Twist

During a CES 2024 panel on “Amazon Streaming: Clay Tablets to Streaming TV — The Evolution of Storytelling,” moderator Carly Zipp, who is Amazon global director of brand marketing, asked panelists for their favorite stories, recounting that her son replaced her bedtime stories with ChatGPT. Lauren Anderson, Amazon Studios head of AVOD originals and unscripted programming, picked the story of Tracy Chapman’s song “Fast Car.” “It shows how stories can resonate through generations, genres, geographies, and ethnicities,” she said. For GroupM global CEO Christian Juhl, the stories of Hans Christian Andersen were formative in his childhood. Continue reading CES: Marketers Look at Evolution of Storytelling with AI Twist

Films Shot ‘In-World’ at Mona Get Their Own Shorts Festival

Films shot using the 3D world-building tool Mona will compete in what is being billed as “the world’s first metaverse short film festival.” Running September 26-29, the Mona Shorts Fest will take place in the immersive environment app that CEO Justin Melillo has coined “the Monaverse.” “With an entire film studio at your fingertips through Mona’s SDK and in-world experience, imagine what story you could tell,” the festival’s website suggests. Last summer, the company announced more than $14 million in Series A funds after “thousands of creators” used the platform to build experiences for Web3. Continue reading Films Shot ‘In-World’ at Mona Get Their Own Shorts Festival

Facebook’s VideoStory Relies on AI to Automate Storytelling

Facebook’s video clips get over 8 billion views a day on average, but people with bad Internet connections or disabilities often don’t have access to them. That led Facebook to create VideoStory, which the company described in a research paper as “A Dataset for Telling the Stories of Social Media Videos.” The paper, to be delivered at the Conference on Empirical Methods in Natural Language Processing, noted that, “automatically telling the stories using multi-sentence descriptions of videos would allow bridging this gap.” Continue reading Facebook’s VideoStory Relies on AI to Automate Storytelling

NAB 2018: ETC Keynote on the Audience Genomics Revolution

In a keynote address at NAB in Las Vegas, ETC data & analytics project director Yves Bergquist described how the changing economics of media audiences require new measurement methods and metrics. For the first time, he said, the media and entertainment industry can leverage behavioral psychology, computational neuroscience and machine learning to understand the deep cognitive relationship between audiences and content. He pointed to director Alfred Hitchcock’s prescient statement that, “Creation is based on an exact science of audience reactions.” Continue reading NAB 2018: ETC Keynote on the Audience Genomics Revolution

Today’s Podcasts Are Finally Proving They Can Turn a Profit

Podcasts have the potential to be intimate, captivating and entertaining. The recent podcasting boom began in 2014 with “Serial,” a true crime drama that changed perceptions of how big podcasting could be. But it wasn’t profitable right away and took millions of downloads over time to get there. The question became: could podcasts similar to “Serial” be replicated on a commercial basis? It seems that they now have the potential. For example, news sources such as The New York Times and Vox are proving that there can be big money in daily news podcasting.

Continue reading Today’s Podcasts Are Finally Proving They Can Turn a Profit

HPA 2018: Imagining the Future of AI and Storytelling in Media

At the HPA Tech Retreat Wednesday breakfast roundtables, program director Yves Bergquist led a discussion on the work he is doing at ETC on storytelling and artificial intelligence. “We’re doing a lot of research around how to create a more semantic understanding of narrative structures and create a machine-readable understanding of storytelling,” he explained. HPA Tech Retreat regular Jim Burger, an attorney who sat at the table, engaged in a conversation with Bergquist about the copyright infringement potential of AI and storytelling. Continue reading HPA 2018: Imagining the Future of AI and Storytelling in Media

Pixar Makes Its First Foray into Virtual Reality With ‘Coco VR’

On November 22, Disney-Pixar will release the animated feature “Coco,” which takes place during Dia de los Muertos, a Mexican holiday honoring the dead. Pixar has also debuted its first VR experience, “Coco VR,” created in partnership with Oculus. “Coco VR” is available on Rift headsets, with a Gear VR version out next week. Pixar dubs the experience a “social adventure” where participants embody skeletal characters and explore the Land of the Dead and the holiday, to learn about the film, the festival and the traditions. Continue reading Pixar Makes Its First Foray into Virtual Reality With ‘Coco VR’

Magic Leap and ILMxLAB Plan to Make ‘Star Wars’ Immersive

Magic Leap and Lucasfilm’s ILMxLAB have partnered to develop “Star Wars”-related content for the former’s technology. Because Magic Leap has kept its mixed reality developments under wraps, neither company would reveal details about specific experiences that would result from the partnership. But Magic Leap founder Rony Abovitz, at the WIRED Business Conference in New York City last week, did show a teaser that showed two iconic “Star Wars” characters, computer-generated but very real looking, interacting with participants. Continue reading Magic Leap and ILMxLAB Plan to Make ‘Star Wars’ Immersive

Facebook Overlays Live Video with Viewer Comments, Emoji

Facebook now puts viewer comments and reaction emoji as an overlaid graph on Live videos. That enables a user who fast-forwards through a recorded Live clip to identify which parts of the video are worth watching and which can be skipped. The new capability could encourage amateurs to pay more attention to how their videos are shot and paced, ultimately making their content more compelling. Periscope offers a similar ability to leave real-time feedback in the form of “hearts” on live streams. Continue reading Facebook Overlays Live Video with Viewer Comments, Emoji

Avid Chief Talks Third Party Apps at ETC Cloud Conference

At ETC’s Cloud Innovation Conference at NAB 2016, Variety editor David Cohen led a discussion with Avid chief executive/president Louis Hernandez Jr. “It’s been a remarkable journey,” Hernandez said. “With Avid Media Central, we wanted to connect people. We took our standalone applications and put them where they could be shared. Now you’re seeing a rapid expansion of the apps you can purchase: We have a record number of third party apps indexed on a common operating system. This is the direction that things are going.” Continue reading Avid Chief Talks Third Party Apps at ETC Cloud Conference

GDC 2016: Reporters Face Unique Challenges Covering eSports

During the “Storytellers of eSports” panel at this week’s Game Developers Conference in San Francisco, creative execs and journalists for Twitch, Yahoo Sports, Team Liquid and 1UP Studios discussed how they cover eSports, and how their approaches differ from coverage of traditional sports. The challenge for writers is to bring life to a sport in which the players barely move, but their hand and body twitches translate into incredible feats within the game. The stories are more about eSports personalities, and less about the actual gameplay, than traditional sports. Continue reading GDC 2016: Reporters Face Unique Challenges Covering eSports