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ETCentricJune 15, 2017
According to Leichtman Research, Netflix has surpassed cable TV in number of total subscribers. Netflix recently reached 50.85 million subscribers, whereas U.S. cable companies presently have 48.61 million. “The numbers don’t count minor cable networks, which could in themselves amount to 5 percent of total cable customers,” explains Forbes. While Netflix has added 27 million subs in the last five years, cable subs are only down by 4 million, “not a massive drop off. It’s also worth bearing in mind that cable TV makes up only 50 percent of total TV viewership in pay TV.” Satellite TV presently has around 38 million subscribers. “In total there are 93,319,187 subscribers to cable, satellite and Internet streaming services in the U.S. Continue reading Netflix Doubles Subscription Base in 5 Years, Surpasses Cable
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ETCentricJune 13, 2017
MoffettNathanson analyst Robert Fishman suggests that the film industry is on the verge of change, “in part because the movie studios want and need it to change,” notes Recode, “and in part because Netflix is going to push the industry forward whether it likes it or not.” Studios are looking to make movies available in the home without waiting for the traditional 90-day theatrical window, while Netflix is ramping up its original programming and straight-to-streaming library. According to Fishman, such change could cost theater owners up to 20 percent of their profits. While Hollywood was not successful with earlier attempts to shorten the release window, Fishman believes this year could be different, since Internet technologies continue to impact the home video business. Continue reading Technology May Lead to Change for Theatrical Film Releases
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Rob ScottJune 12, 2017
Cisco predicts that online video will be responsible for 82 percent of all consumer IP traffic in 2021, with live video expected to see the fastest rate of growth over the next four years. By comparison, video accounted for 73 percent of Internet traffic last year. Demand is coming from a range of video, including on-demand content from services such as Netflix, webcam viewing and IP VOD. Not surprisingly, Cisco forecasts the amount of bandwidth will grow as more online video is consumed and an increasing number of higher-quality videos are watched. Continue reading Video Will Comprise 82 Percent of All Internet Traffic by 2021
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Debra KaufmanJune 12, 2017
Amazon unveiled its Video Skill API, a new tool set to help content creators turn virtual assistant Alexa into a sophisticated TV remote. With the API, Alexa can search for titles, actors or genres; play or pause media and adjust the volume. Developers can also create their own Alexa commands. It keeps track of enabled services, which means the user won’t need to specify a provider or device or add any extra commands. Alexa already controls Fire TV, but the Video Skill API now opens up those controls to any cable or satellite TV company. Continue reading New Amazon Video API Turns Alexa Into a Remote Control
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Debra KaufmanJune 9, 2017
MGM-owned pay TV network EPIX is revealing details of its video streaming app being integrated into the 2018 Honda Odyssey, that company’s upgraded fifth-generation minivan. The move is significant because, even as in-car entertainment has become increasingly sophisticated (with Spotify being integrated into many vehicles, for example, and Google developing a version of Android just for cars), mainstream visual entertainment services have not shown up in vehicles until now. Continue reading EPIX Streaming Content Coming to the New Honda Odyssey
Consulting firm PwC predicts a 6.3 percent compound annual growth rate for console video games over the next five years in the U.S., with revenue increasing from $21 billion in 2016 to $28.5 billion in 2021. “That doesn’t include PC games microtransaction revenue, which is expected to grow from $3 billion in 2016 to $4.2 billion in 2021,” reports VentureBeat. PwC also predicts social and casual games will surpass console games this year. Meanwhile, the PwC forecast points to significantly faster growth rates for virtual reality and eSports in the U.S. Continue reading PwC Forecast Points to Growth in Gaming, VR and eSports
Kleiner Perkins Caufield & Byers partner Mary Meeker delivered her annual Internet trends report at last week’s Code Conference in California. This year’s presentation featured 355 slides and a new section on healthcare. Among the key takeaways: global Internet users reached 3.4 billion in 2016 (46 percent of the world’s population, more than double the number from 2009); digital advertising jumped 22 percent to $73 billion; worldwide smartphone growth is slowing; China is the new leading market for interactive gaming; Apple, Alphabet, Amazon and Facebook are collectively worth $2.4 trillion, while seven of the next 16 top tech firms are Chinese companies such as Alibaba and Tencent. Continue reading Mary Meeker Delivers Her Annual State of the Internet Report
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Debra KaufmanJune 2, 2017
Netflix chief executive Reed Hastings thinks it’s a win-win for movies to play in theaters and stream to the home, comparing the former to going out to dinner, and the latter to cooking at home. Saying it is “inevitable that the current window system breaks down,” Hastings believes that audiences will still pay for the communal experience of a movie theater. He also stated that, although he had argued for net neutrality in the past, he currently believes it is not Netflix’s primary battle anymore. Continue reading Netflix’s Hastings Says Streaming Can Coexist With Theaters
Under a three-year deal with Major League Baseball, Intel plans to live-stream one free out-of-market game each Tuesday in virtual reality. Starting next week, the games, on-demand replays and post-game highlights will be made available via the Intel True VR app on Samsung Gear VR headsets. The “Intel True VR Game of the Week” will provide baseball fans with the option of viewing a produced VR broadcast or selecting angles from up to four cameras. The experience will also feature exclusive commentary and live player and team stats. Continue reading Intel Plans to Live-Stream Free MLB Games in Virtual Reality
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Debra KaufmanJune 1, 2017
Intel’s new Core i9 is the first consumer desktop processor with 18 cores and 36 threads in a single chip, ideal for today’s world of 4K video and virtual reality. Cores and threads allow a CPU to accomplish dedicated tasks at the same time, without sacrificing performance, and the Core i9 is progress for creators doing video editing, running virtual reality experiences, compiling code and, especially, for live-streaming video games. Intel is also fighting off Advanced Micro Devices (AMD), a rival in computer processors. Continue reading Intel’s 18-Core PC Chip Designed For 4K, VR, Gaming, More
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Debra KaufmanMay 31, 2017
Napster co-founder Sean Parker has been working on Screening Room, a controversial project that would bring Hollywood blockbusters into homes on the day of their release, for $50 per movie. J.J. Abrams, Martin Scorsese and Steven Spielberg are shareholders, but industry skeptics are worried that Screening Room will provide pirates with easy pickings. But now Parker’s Screening Room Media has submitted eight patent applications addressing piracy, including a so-called P2P polluter. Continue reading Screening Room Files Eight Anti-Piracy Patent Applications
Twitter has announced its latest live streaming partnership. Marking the first time the company has teamed up with the BBC for streaming video, the deal will focus on the BBC’s U.K. election coverage. “The deal specifically involves five BBC election specials, including debates and election night results, among others,” reports TechCrunch. “The video coverage will be available in the Twitter application on both mobile and web, and will include live tweets that reference related hashtags.” Twitter previously “partnered with Bloomberg to live stream the [U.S.] presidential debates ahead of the November 2016 election.” Twitter already has live streaming deals with BuzzFeed, Live Nation, Viacom, sports leagues and others. Continue reading Twitter and BBC Team to Live-Stream U.K. Election Specials
According to Nielsen, U.S. consumers may be cutting the pay-TV cord, but they are still using their televisions. “The measurement firm found that 92 percent of all viewing among U.S. adults (those 18 and older) still takes place on the TV screen,” reports TechCrunch. The Q4 2016 data “compares TV screen-based viewing to viewing on PCs, tablets, smartphones, and other TV-connected devices like game consoles and streaming players such as the Apple TV, Chromecast, Roku and others.” Time viewing content on TV represented 82.1 percent, while time using TV-connected devices accounted for 10.2 percent. Continue reading Nielsen Research Suggests Consumers Still Using Their TVs
Twitter updated its Apple TV app this week, adding support for Periscope’s Global Map and the option of viewing live 360-degree videos. Apple TV owners can now “use the Siri remote to move around the video to view its content from different angles,” reports TechCrunch. Twitter’s TV applications are also available on Fire TV, Roku and Xbox One, with the intent of featuring Twitter’s live video shows, “including those from the WNBA, BuzzFeed, Viacom, Live Nation, and others.” In addition to Twitter’s new premium video, user-generated content is regularly streamed through tweets and the Periscope app. Continue reading Twitter Debuts First Apple TV App to Support Live 360 Video
Facebook has inked deals with millennial-focused news and entertainment publishers ATTN, BuzzFeed, Group Nine Media, Vox Media and others to produce original programming for its upcoming video service. The social network will pay up to $250,000 per episode for long-form scripted shows, which it will then own, and up to $35,000 for shorter videos, for which creators will receive 55 percent of ad revenue (both formats will carry advertising). The video initiative is expected to position the platform in competition with YouTube Red, Snapchat’s Discover, and even traditional TV networks. Continue reading Facebook Inks Deals with BuzzFeed, Vox for Video Content