By
Debra KaufmanOctober 20, 2015
In GoPro’s first ever deal with an educational institution, the camera company and USC School of Cinematic Arts announced that USC students will receive help to distribute, monetize and promote content created with GoPro camera equipment. As part of the deal, GoPro will donate 150 cameras and accessories, and GoPro camera technology will be incorporated into the school’s filmmaking curriculum — including education, workshops and one-on-one tutoring — this fall. The cameras will also be used for gaming and VR. Continue reading GoPro and USC Ink Deal to Use Cameras for Film, Games, VR
By
Mary StreechJuly 17, 2015
The Obama Administration announced its plan to create a program that would provide thousands of public housing residents with access to free or low-priced Internet services. In some areas broadband services could be reduced to as little as $9.95 a month. Statistics from the White House Council of Economic Advisers highlighted that fewer than half of American low-income households presently have Internet access. The ConnectHome initiative is expected to reach nearly 275,000 households, including 200,000 children. Continue reading Federal Program Hopes to Provide Affordable Internet Access
By
Erick Mendoza February 6, 2015
Amazon is looking to build a greater presence on college campuses by working with three universities to run co-branded websites and distribution centers for students on campus. The websites will sell textbooks, student apparel, food and just about anything else one could buy from Amazon. The universities that have agreed to partner with Amazon for the “Amazon Campus” initiative include Purdue University, the University of Massachusetts Amherst and the University of California Davis. Continue reading Amazon Partners with Universities to Deliver Student Savings
By
Meghan CoyleOctober 21, 2014
Snapchat’s popular “Our Story” montages from live events around the world are so popular that the company is adding a similar feature to share students’ college experiences. The “Our Campus Story” feature only allows people on campus to post and view the communal story. Like with “Our Story,” Snapchat will still approve all of the posts before they get added to the mix. The new feature launched last week at UCLA, the University of Southern California, Penn State, and UT Austin. Continue reading Snapchat Adds ‘Our Campus Story’ Exclusively for Colleges
By
Marlena HallerSeptember 2, 2014
Snapchat is expecting a $10 billion investment from VC firm Kleiner Perkins Caufield & Byers. Even though the startup does not have a clear business model, its valuation has increased dramatically from last year’s $2 billion. The investment could help Snapchat advance into the advertising world, a move that is expected this year. Snapchat, which is the third-most used app among millennials, may become a viable platform for generating revenue from the age group through advertising. Continue reading Advertising May Result From $10 Billion Snapchat Investment
By
Meghan CoyleAugust 14, 2014
Director Ron Howard and producer Brian Grazer’s newly launched digital studio, New Form, will team up with students from the University of Southern California’s School of Cinematic Arts to develop digital content. Two-person teams of students will participate in the year-long program to develop scripted series for the Web and pitch their projects. At the end of the first semester, three of the pitches will be selected for production to take place during the second semester. Continue reading New Form Digital Studio to Launch Program at USC This Fall
A private university in Chicago is leveraging the growing popularity of eSports to become the first U.S. school to formally recognize electronic gaming as a form of collegiate athletics. Starting this fall, Robert Morris University-Illinois will consider “League of Legends” a competitive varsity sport, and will offer athletic scholarships to star players valued up to 50 percent the cost of tuition and room and board. The university is currently recruiting student gamers for the first year of competition. Continue reading University is First to Recognize Video Gaming as Varsity Sport