By
Valerie SavranDecember 11, 2013
Although it seems like 4G mobile technology is relatively new, it has been around since 2006. Specialists are now speculating about what the fifth generation holds. Federico Boccardi at Alcatel-Lucent’s Bell Labs and colleagues are focusing on technologies that are likely to have a disruptive impact on the next generation of mobile communication. They are pinpointing technologies that force us to rethink networks and how devices use them. Continue reading 5G Mobile Technology: The End of the Cell as Building Block
By
Valerie SavranDecember 11, 2013
AllThingsD editors Walt Mossberg and Kara Swisher are leaving News Corp. at the end of the year, and have reportedly completed a deal with NBCUniversal for a news and conference business. Mossberg and Swisher will have majority control over the company while NBCUniversal and another unnamed investor will share one-third of the business, according to an unidentified source. Most of the current AllThingsD staff is expected to join the new holding company. Continue reading Mossberg and Swisher Leaving News Corp. for NBCUniversal
By
Valerie SavranDecember 9, 2013
Twitter has announced a plan to run experiments on some of its users. While there have been rumors of Twitter becoming more involved in messaging, it is probably more accurate to say that Twitter is interested in conversations. With Twitter’s experimental apps, conversation is moved to the forefront. Namely, the way you send and receive direct messages, monitor your friends’ behavior, and participate in public conversations are all a lot more obvious. Continue reading Twitter’s Experimental Apps Focus on Fostering Conversation
There has been some debate regarding whether certain technologies have negatively impacted live sports. With the mass adoption of smart devices, many people are now opting to stay indoors. However, new technologies and mobile connectivity are aiming to lure more people into the stadium to chant for their favorite team without the need to miss a single moment. High-tech stadiums are introducing new apps and second screen features to offer fans an enhanced experience.
Continue reading Stadiums Hope to Lure Sports Fans with New Tech Upgrades
By
Cassie PatonDecember 6, 2013
The Tangible Media Group at MIT is developing technology that makes it possible to reach into your computer screen, pull something out, and manipulate it. The group’s new device, inFORM, is described as a “Dynamic Shape Display” that can “render 3D content physically, so users can interact with digital information in a tangible way.” The team believes the tech will be useful for creating maps and architectural prototypes, and simplifying collaboration across distances. Continue reading Tangible Media Group Aiming to Interact with the Digital World
By
Valerie SavranDecember 4, 2013
For years Google has been evasive about plans for its public cloud for computing and data storage. However, the company is soon to announce pricing, features, and performance guarantees for both startup and multinational companies. Google’s efforts are part of an escalating battle amongst technology companies to control government and corporate computing through public clouds. This battle includes such companies as Microsoft, IBM and Amazon. Continue reading Google to Announce Plan for Cloud Computing and Data Storage
By
Valerie SavranDecember 4, 2013
More television fans are turning to “catch up viewing” for their favorite TV shows. Although video on demand is increasing in popularity, TV outlets do not really benefit. Advertisers do not see a point in supporting TV episodes more than a few days after the initial air date. Comcast plans to experiment with allowing advertisers to place the same commercials on older streamed episodes of TV shows that are featured with current episodes. Continue reading Comcast Plans New Advertising Approach for Video On Demand
By
Cassie PatonDecember 3, 2013
Embedded sensor technology has proven to be useful in a number of markets, but some are saying it can revolutionize the retail experience for both companies and consumers if used to its full potential. Though online retail is booming in popularity, many transactions still take place inside physical stores, often with the aid of a mobile device. By linking up those factors, shoppers’ experiences will be more productive, and companies will benefit with greater profits. Continue reading New Sensor Technologies Have Untapped Potential in Retail
By
Valerie SavranDecember 2, 2013
Cyber Monday, one of the busiest online commerce days of the year, is now extending to the rest of the holiday season. Consumers are no longer waiting until the Monday after Thanksgiving to surf the Web for deals. Rather, utilizing their tablets and smartphones, consumers are shopping online for a longer stretch. This is forcing companies like Amazon and eBay to compete with retailers to attract online buyers both before and after Cyber Monday. Continue reading Holiday Shopping Takes a Mobile Turn, Companies Respond
By
Cassie PatonNovember 26, 2013
Twitter estimates the percentage of its accounts that are fake is less than 5 percent, but some independent researchers think that number is closer to 9 percent. Fake accounts are a big market for those looking to boost their popularity and influence on Twitter, despite efforts by the social networking site to weed out the imposters. One man who manages 10,000 robot accounts for roughly 50 clients offers a glimpse into the market. Continue reading Fake Twitter Accounts Boost Individuals and Trending Topics
By
Valerie SavranNovember 25, 2013
When Apple released iOS 7 in June, the company incorporated a proximity-based service called iBeacon that is now being used in retail stores. Mobile retail app developer Shopkick recently announced a service called ShopBeacon that uses iBeacon technology to track customers when they enter and move around the store, and allows the business itself to interact with the customers as they shop. ShopBeacon’s first official trial partner is Macy’s. Continue reading Macy’s is First Major Retailer to Use Apple’s iBeacon Tech
By
Cassie PatonNovember 25, 2013
The “mind-reading” keyboard app SwiftKey is what some tech writers say is part of a growing movement of devices and apps that will predict users’ needs and deliver them without having to be asked. Between the decline of computing costs and the ease of collecting data through apps, calendar appointments and more, companies like Google and Apple are rushing to deliver the best technology to anticipate what information or reminders users need. Continue reading New Internet Era: Devices Emerging That Predict User Needs
By
Valerie SavranNovember 22, 2013
Snapchat users are sending approximately 400 million ‘snaps’ per day, whereas Facebook users are uploading about 350 million photos each day and Instagram users are uploading roughly 55 million photos daily. Snapchat’s 400 million snaps account for both video and photo messages, but it is likely that Snapchat surpasses Facebook on photo volume alone. While some question the validity of Snapchat’s numbers, the company reported 350 million snaps daily in September, up from 200 million in June. Continue reading Rivalry Between Facebook and Newcomer Snapchat Heats Up
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the Editorial StaffNovember 21, 2013
Entertainment Matters at CES, sponsored by Variety, is returning to this year’s Consumer Electronics Show. The program helps entertainment professionals navigate CES through exhibits, conference sessions and events specifically geared for the Hollywood community. CEA is offering ETC members complimentary CES registration as well as a 25 percent discount off the Entertainment Matters Conference Pass. Please use priority code EMETC when registering to receive these discounts. Continue reading Announcement: Entertainment Matters at the 2014 CES
By
Valerie SavranNovember 18, 2013
The Smithsonian has launched an online collection called the Smithsonian X 3D. The site includes a browser-based 3D viewer that allows users to experience objects that have been scanned, such as artifacts and fossils, up close. In addition, users can download related files in order to print models using their own 3D printer. The project supports 19 museums, 9 research centers and the National Zoo in its goal to expand Smithsonian digital assets. Continue reading Smithsonian X 3D Collection Brings Historical Objects to Life