China Ratchets Up Internet Control with On-Site Cyber Police

The Chinese government stated it will place cybersecurity police units at the country’s major Internet companies and websites, to prevent fraud, other illegal activities and the amorphously phrased “spreading of rumors,” reports the state-owned Xinhua News Agency. The Internet in China is monopolized by three major companies: e-commerce site Alibaba, Tencent for gaming and messaging, and search engine Baidu. Neither Facebook nor Google operate in China; LinkedIn, which has agreed to China’s cybersecurity measures, does. Continue reading China Ratchets Up Internet Control with On-Site Cyber Police

Virtual Reality Startups Define Diverse Facets of New Medium

The tech world is awash in virtual reality startups, each of them focusing on developing different aspects of the new medium. Oculus VR, which was purchased by Facebook last year for $2 billion, has made great strides in several areas, including its virtual reality head-mounted display Oculus Rift, but is also working on Oculus Cinema, a consumer-facing movie-watching app. Other companies are creating avatars, virtual worlds and virtual games, and a camera that allows viewers to go on tours of homes for sale and hotel rooms. Continue reading Virtual Reality Startups Define Diverse Facets of New Medium

With New Funding, AltspaceVR Plans More Virtual Gatherings

AltspaceVR, a virtual reality chat room and communication platform, just raised $10.3 million, which it will use to work towards a business plan that could include paid virtual gatherings with celebrities. Founded in 2013, Altspace launched its VR chat room in June. Its global user base spends time on the site chatting, browsing, playing games or watching videos; the software runs on Oculus, Mac and PC desktops and 3D TVs. Users can add a Leap Motion or Kinect motion sensor to add gestures to their robot avatars. Continue reading With New Funding, AltspaceVR Plans More Virtual Gatherings

Venture-Backed AltspaceVR Creates Virtual Reality Chat Room

AltspaceVR, a virtual reality communications platform backed by Google Ventures, enables multiple users from anywhere in the world to gather and share a virtual space. Unlike the text-based chat rooms of the 1990s, AltspaceVR uses computer cameras and Leap Motion trackers to translate users’ movements, mannerisms and gestures into the virtual world. It has been described as “Second Life for the first person.” AltspaceVR, now open to the public, was founded in 2013 and is led by Eric Romo, a former SpaceX propulsion lead analyst. Continue reading Venture-Backed AltspaceVR Creates Virtual Reality Chat Room

Internet Trends Report: Overall Growth Slows, Mobile on Rise

It’s that time of year again. Mary Meeker, partner at Kleiner Perkins Caufield & Byers, presented her annual report on Internet trends at the Code Conference in Rancho Palos Verdes, California on Wednesday. Meeker noted that growth in Internet usage was slowing, but overall mobile data consumption (pushed by video) is up 81 percent, due to the growing popularity of tablets and smartphones. While mobile accounted for 14 percent of Web usage last year, it is up to 25 percent today. Continue reading Internet Trends Report: Overall Growth Slows, Mobile on Rise

Puzzle & Dragons: First Mobile Game to Top $1 Billion in Sales

Japanese game developer GungHo Online recently released its 2013 financials, revealing sales of $1.5 billion, 91 percent of which came from the game “Puzzle & Dragons.” This marks the first mobile game to officially earn over $1 billion. The company noted that $775 million of these sales were generated through Google Play, and $650 million through the Apple App Store. GungHo also announced that the game generated $155 million in January this year.  Continue reading Puzzle & Dragons: First Mobile Game to Top $1 Billion in Sales