By
Paula ParisiDecember 14, 2023
Alphabet is celebrating 25 years in search with a 25-Year Video Time Capsule on YouTube in conjunction with Google’s annual Year in Search global and local trend charts for 2023. Delving into local interests and traversing the globe, the lists demonstrate how human curiosity connects us across the planet through universal common interests. Topping the global searches for 2023 news is the Israel-Hamas war, followed by June’s Titanic-bound submersible disaster, then the earthquakes that devastated Turkey and Syria in June. In the entertainment world, “Barbie” was Hollywood’s most-searched film. Continue reading Google Touts 25 Years and 2023’s Top Global, Local Trends
By
Paula ParisiMay 31, 2022
After purchasing Bungie for $3.6 billion in February, Sony Interactive Entertainment is aiming to grow its live gaming services from one to 12 by the end of 2025. SIE president and CEO Jim Ryan detailed a plan to funnel 49 percent of the company’s PlayStation Studios development budget into live games this year, increasing the number to 55 percent by 2025. Sony wants to move to a model of launching and continually updating online franchises, much like Epic Games has done with “Fortnite” or Bungie with “Destiny.” SIE didn’t specify which titles would be part of its new live game network. Continue reading Sony Uses Bungie to Expand Presence in Live Service Gaming
By
Paula ParisiJanuary 5, 2022
Sony raised the curtain on its smart car efforts at CES 2022, where CEO Kenichiro Yoshida announced the company will this spring “commercially launch” Sony Mobility, to “redefine” the automotive experience. Yoshida — who managed to upstage “Spider-Man: No Way Home” star Tom Holland at Sony’s CES podium — wheeled out a new SUV prototype for its Vision-S EV model. The first Vision-S was introduced at CES 2020. The presentation also featured Sony’s virtual production tools, specs and features of an upcoming VR headset for the PS5, and new alliances between video game properties, sports and other entertainment media. Continue reading CES: Sony Showcases Mobility Future, VR2 for PS5 Features
By
Debra KaufmanJanuary 6, 2020
Market research company SuperData reported that, in 2019, the game industry grew 3 percent to $120.1 billion, of which Epic’s “Fortnite” accounted for $1.8 billion, making it the biggest game for the year. The 2019 revenue for “Fortnite” was a 25 percent drop from the previous year’s record-breaking $2.4 billion. Noting that game industry growth is cooling off, SuperData estimated that it will rise 4 percent to $124.8 billion in 2020. The data includes augmented reality, console games, eSports, mobile, PC and virtual reality platforms. Continue reading SuperData: Game Industry Generated $120.1 Billion in 2019
By
Rob ScottMarch 15, 2017
Sony’s cloud-based PlayStation Now service currently offers subscribers access to 483 PS3 titles for streaming via PS4 consoles and Windows PCs. The service is about to expand its offerings with support for a new platform. In the next few weeks, the company will launch a private test of PlayStation 4 games on PS Now (select subscribers will receive emailed invitations). This means that gamers will no longer need a PlayStation 4 to experience the platform’s games. According to Sony, additional details will be shared “as we get closer to launch.” Continue reading PlayStation Now Service to Support Streaming of PS4 Games