By
Paula ParisiMay 13, 2022
Disney+ outperformed its subscriber goals, helping The Walt Disney Company to 23 percent revenue growth in its fiscal second quarter, ended April 2. “Our strong results in the second quarter, including fantastic performance at our domestic parks and continued growth of our streaming services — with 7.9 million Disney+ subscribers added in the quarter and total subscriptions across all our DTC offerings exceeding 205 million — once again proved that we are in a league of our own,” Disney CEO Bob Chapek summarized for investors. Disney+ now reaches 137.7 million subscribers. Continue reading Disney Reports Strong Revenue and Subscriber Growth for Q2
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Debra KaufmanMarch 20, 2020
Computer graphics pioneering researchers Ed Catmull and Pat Hanrahan were awarded the A.M. Turing Award from the Association for Computing Machinery and are splitting the $1 million prize money. Catmull recruited Hanrahan, a fellow computer graphics researcher, to found Pixar in 1986. Catmull started his work as a grad student at the University of Utah’s graphics lab in 1970 and vowed to create a feature film from computer generated imagery. Catmull and Hanrahan, between them, have received eight Academy Awards. Continue reading Pixar’s Catmull, Hanrahan Honored with ACM’s Turing Award
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Debra KaufmanJuly 18, 2017
At last week’s D23 Expo in Anaheim, The Walt Disney Company unveiled the first look of a 3D model for its new “Star Wars” attraction, “Star Wars: Galaxy’s Edge,” which was first announced at the same Expo two years ago. The planned exhibitions, to be housed at Disney’s Hollywood Studios in Orlando and Disneyland in Anaheim, will cost $1 billion each and open in 2019. The exhibitions will be the most immersive the company has offered in a theme park, and will include a themed hotel, allowing guests to have a “Westworld”-like experience. Continue reading Disney Plans Immersive ‘Star Wars’ Attraction for Two Parks
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Debra KaufmanFebruary 17, 2016
A team from Pixar talked about the massive amount of work the company puts into “localization” or “regionalization” of every film they make. “John Lasseter, from the early days, placed a high importance on creating content for international markets, without the disruptive experience of subtitles or language they don’t understand,” said Pixar executive Cynthia Lusk. “That’s been a priority for the studio since ‘Toy Story.’” Lusk said that they regard each movie as a snowflake, with a different approach from title to title. Continue reading HPA Tech Retreat: Pixar Team Talks Localization, ‘Inside Out’
By
Erick Mendoza December 3, 2014
Nintendo recently released a Wii U version of the popular “Super Smash Bros.” in addition to a series of Amiibo toy figurines designed for interactive gameplay. While facing the growing popularity of less expensive games for mobile devices, Nintendo has also recently struggled to compete with other console manufacturers, leading to disappointing overall sales of its Wii U. Nintendo hopes that the Amiibo line can reignite interest in some of its most beloved characters such as Mario and Luigi. Continue reading Nintendo Characters Come to Life with Interactive Gameplay
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Rob ScottAugust 22, 2013
Hero Ventures will produce “The Marvel Experience,” a $30 million attraction featuring Marvel superheroes that plans to go on tour beginning next year. The first person superhero experience will include a 4D motion ride, 3D animation, motion comics, virtual reality and holographic simulations. In related news, Disney recently announced that it will also feature a number of Marvel’s superheroes aboard its Disney Magic cruise ship as part of its Oceaneer Club for kids. Continue reading Marvel Superheroes to Appear On Tour and Disney Cruise Ship
By
Valerie SavranAugust 22, 2013
Our community member Lee Lanselle of the Entertainment Development Group and AsiaParks Partners Limited forwarded interesting news regarding how theme parks are ensuring that guests are not bored while waiting in long lines. Disneyland, Universal Studios and Six Flags are among those that have incorporated interactive elements, animatronic characters, and even play areas for kids so that park attendees can be entertained while they wait in line for a ride. Continue reading Waiting in Long Lines at Theme Parks Can Actually Be Fun