Google to Purchase Live Game Streamer Twitch for $1 Billion

Google has signed a $1 billion deal to acquire popular streaming platform Twitch.tv, according to sources familiar with the matter. Google’s YouTube division is in charge of the deal, which reflects the popularity of live Internet streaming and, in particular, the rapidly evolving interest in competitive gaming as a spectator sport. San Francisco-based Twitch currently touts more than 50 million monthly users. In addition, more than 1.1 million of its members broadcast videos each month. Continue reading Google to Purchase Live Game Streamer Twitch for $1 Billion

In 2013, 71 Million People Watched Online Computer Gameplay

Last year, more than 71 million people worldwide watched other people play computer games, according to a report from games research company SuperData. More than half of those people were in the United States and one in five American gamers either watch or participate in eSports, or organized video game competitions. At the League of Legends Season 3 World Championship last year, 32 million people watched the professional gamers battle it out. Continue reading In 2013, 71 Million People Watched Online Computer Gameplay

Gamescom 2013: Twitch Live Streaming on Xbox One and PS4

During the Gamescom conference in Germany this week, Sony announced that the Twitch videogame broadcasting community will be integrated into its PlayStation 4 game console when it launches this fall. In June, Microsoft announced that the live streaming venture for gamers would be available on its Xbox One, leading many to speculate that Twitch would not end up on the PS4. Twitch allows gamers to live stream, share and chat about their playing experiences. Continue reading Gamescom 2013: Twitch Live Streaming on Xbox One and PS4

Bar Fights: Videogame Fans Muscle their Way into Sports Bars

  • Sports bars have become venues for live Internet videogame matches between professional gamers.
  • The events attract a large numbers of gaming fans that have already been watching alone at home, but are attracted to the energy and screams of other fans. One tournament in July attracted some 85,000 online viewers via Twitch.tv.
  • “This summer, ‘Starcraft II’ has become the newest barroom spectator sport,” according to The Wall Street Journal. “Fans organize so-called Barcraft events, taking over pubs and bistros from Honolulu to Florida and switching big-screen TV sets to Internet broadcasts of professional game matches happening often thousands of miles away.”
  • The “Starcraft” franchise is very popular in Korea, where two cable stations provide dedicated coverage of “Starcraft II” (in addition to “Halo,” “Counter-Strike” and “Call of Duty”). Fervor for public viewings is spilling into the U.S. for the first time.
  • “This feels like the World Cup,” said one Barcraft attendee recently in San Francisco. “You experience the energy and screams of everyone around you when a player makes an amazing play.”