CES: CubicSpace Demos Solution to a Consistent VR Problem

There’s a knotty problem present in every single available VR device, and it gives most people a headache or eyestrain when using the device long enough: the distance between your eyes and the displays remains the same no matter how far away an object appears to be. At CES 2025 in Las Vegas this week, Canadian spatial media company CubicSpace demonstrated a software mitigation to this issue, showing us images on a standard 3D display and a stock Meta Quest 3 device, with a before-and-after effect of native pipeline and via their software. Continue reading CES: CubicSpace Demos Solution to a Consistent VR Problem

Manufacturers Show Higher-Res VR Headset Display Panels

During Display Week in Los Angeles, several VR headset displays were showcased by companies including Google, LG, Japan Display and Samsung. Google and LG developed a display panel with 18.1 megapixels of detail per eye, which was similar to those from Japan Display and Samsung. The Google/LG panel, at 18.1 megapixels, goes up against Oculus Rift’s 1.3 megapixel per eye and HTC Vive Pro’s 2.2 megapixel per eye. Facebook was also at Display Week, but wasn’t quite ready to show off its Half Dome varifocal prototype. Continue reading Manufacturers Show Higher-Res VR Headset Display Panels

Magic Leap Patents Contact Lens to Marry Virtual, Real Worlds

Magic Leap, the Florida-based startup that’s worked in stealth mode since its 2010 founding, may be coming into focus with the information contained in 97 new patent applications. Google led a funding round of $542 million for the company, which has been working on a head-mounted virtual retinal display that composites 3D digital imagery over real world objects, not dissimilar from Microsoft’s HoloLens. Taking that idea to its logical conclusion, Magic Leap now has a patent for doing the same trick — but with contact lenses. Continue reading Magic Leap Patents Contact Lens to Marry Virtual, Real Worlds