By
Marlena HallerSeptember 23, 2014
Neal Stephenson announced that “Clang,” his sword-fighting video game project launched via Kickstarter, is dead in the water. In 2012, the author of sci-fi classics Snow Crash and Cryptonomicon raised $526,000 on Kickstarter. Stephenson originally set out to create a game that was more engaging than existing sword-fighting games, but ultimately realized that while innovative, the end result was not fun to play. The game and some pledge rewards were not delivered, which frustrated some backers. Continue reading Failed Video Game Underlines the Perils of Using Kickstarter
By
Lisette LeonardFebruary 28, 2014
Gamemakers are increasingly looking to other platforms. CCP Games announced its plan to create a TV series based on the popular space game “EVE Online” almost one year ago. While the company has met with numerous networks and studio execs to develop a series, they claim to be in no rush to produce it. CCP wants to capitalize on the growing number of the online game’s worldwide players, and will launch “EVE: True Stories” as a comic book before a TV series is produced. Continue reading EVE Online: The Move From Game to Comic Book to TV Series
By
Lisette LeonardFebruary 3, 2014
Hollywood, computer companies and video game makers have often pursued interesting ways to bring entertainment closer to reality, a pursuit that may head to the next level with the introduction of holodeck-related technologies. Some scientists and researchers now believe that holodecks, which would allow the audience to become a part of the story rather than just passively sitting back and watching it, could become available in some form by 2024. Continue reading Holodecks Could Become a Reality Within the Next Ten Years
By
Lisette LeonardJanuary 31, 2014
In a mission to make government agencies more understandable to children, and the general public, the National Security Agency has created a website filled with interactive games, cartoon characters and puzzles. The goal is to educate children about spying, and spark an early interest in related career paths. The CryptoKids website for “future codemakers and codebreakers” is aimed to make these occupations seem cool, and even has a section entitled “How Can I Work for NSA?” Continue reading NSA Creates Website and Games to Educate Young Children
By
Rob ScottJanuary 29, 2014
Twitch, the live streaming service and popular community for gamers, recently announced that it reached 45 million unique viewers per month in 2013, up from 20 million the previous year. Twitch also noted in its year-end report that its viewing minutes doubled last year to 12 billion per month. Since its debut in 2011, Twitch has become the go-to streaming platform online for casual and pro gamers, thanks in part to the rising popularity of eSports titles. Continue reading Gaming Community Twitch More Than Doubles Audience Size
By
Valerie SavranNovember 20, 2013
Major League Gaming has worked to attract video game enthusiasts over the past decade and is now releasing its own premium eSports network, MLG.TV. MLG has tried different distribution platforms in the past for its events. The company, founded in 2002, has shifted from broadcasting its programs on cable networks to broadcasting online. They have also attempted multiple streaming plans, as well as a partnership with Twitch. Continue reading E-Sports Programmer Major League Gaming Launches Network
By
Rob ScottNovember 18, 2013
Sony sold more than one million units of the new PlayStation 4 on the first day of the highly anticipated video game console’s availability. Fans lined up outside retailers such as GameStop Friday evening, while Best Buy and Amazon reported on their websites that initial inventory had sold out. Some stores had only enough supplies to fill pre-orders, which left a number of consumers empty-handed. Sony projects it will sell five million units by March. Continue reading Sony Sells One Million PlayStation 4 Consoles on First Day
By
Rob ScottNovember 11, 2013
While products such as Microsoft’s WebTV and platforms including Windows Media Center have failed to displace the cable box as the primary entertainment device in the living room, connected Xbox game consoles have become multimedia powerhouses over time. And with the launch of its new Xbox One in less than two weeks, Microsoft is banking on consumers who want to play games, run apps, control their television, and communicate with others — all in one location. Continue reading Microsoft Makes Bold Move with Xbox One to Hijack Your TV
By
Cassie PatonNovember 11, 2013
While some areas of entertainment media such as the movie and music businesses are struggling to find their footing in an evolving digital landscape, the video game industry is thriving. “Grand Theft Auto V” by Rockstar Games, for example, earned $800 million worldwide in its first 24 hours of availability. That’s the largest launch day any form of entertainment media has ever experienced. Challenges involved with pirating games contribute to the industry’s success. Continue reading Video Game Industry Booms as Other Media Industries Struggle
By
Rob ScottNovember 7, 2013
When Nintendo announced that it was shuttering production of its original Wii game console in order to focus on the Wii U, it seems the Japanese company had some additional plans. Now, Nintendo says its previously Canada-exclusive $99 Wii Mini will be offered in the U.S. on November 17, including a red Wii Remote Plus controller, a red Nunchuk controller and a copy of “Mario Kart Wii.” The release will coincide with new consoles offered by Sony and Microsoft. Continue reading Nintendo to Release $99 Wii Mini Game Console this Month
By
Chris CastanedaOctober 1, 2013
Valve made several announcements last week regarding the release of new devices, an operating system and a game controller. One main target for their operating system, SteamOS and its Steam Machine hardware is Microsoft, its Xbox consoles and the Windows PC business. Gaming could be a Trojan horse that Valve uses to control the post-PC operating system. Yet, there are little details as to the type of hardware and who are its manufacturers. Continue reading Valve Reveals Gaming Devices, Software to Rival Microsoft
By
Chris CastanedaSeptember 24, 2013
Lucasfilm is developing real-time motion capture technology used in video game development that it believes it can combine with film production. In the long term, these combined technologies could eliminate the need for much of the post-production process as most of the work can be done in real-time. In addition, the potential exchange of elements in video games and films will allow viewers to tailor their movies while they watch. Continue reading Lucasfilm Combines Video Game Making and Film Production
By
Chris CastanedaSeptember 13, 2013
Donald Mustard, co-founder and creative director of Chair, developed “Infinity Blade 3,” tried it on the iPhone 5s, and was impressed by how it played. While gaming on Apple’s new iPhone, Mustard discovered much more than he expected. The game had more color, improved resolution and better graphics. A new game-friendly smartphone may generate interest from children and teens who are gaming more on mobile devices, and at younger ages. Continue reading Will the iPhone 5s Lead To a Sea Change for Mobile Gaming?
By
Valerie SavranSeptember 11, 2013
Disney sold 400,000 units of its “Infinity” game system in the two weeks since its debut, generating an estimated $30 million. In its first week of availability, sales for the new game matched sales of Activision Blizzard’s “Skylanders Giants” during its debut week. According to Activision, “Skylanders Giants” was the top children’s game of the 2012 holiday season. Like “Skylanders,” “Infinity” allows kids to combine collectible figures with on screen video game play. Continue reading Kids Engage in Disney Infinity, Game Generates Big Numbers