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Debra KaufmanJune 24, 2016
Samsung’s Gear 360 virtual-reality camera will roll out at digital video confab VidCon — but only to top YouTube and other digital video content creators. After that event, Samsung will also make the $350 VR camera available for purchase for chosen creators at “select events and activations,” with a rollout to consumers planned for later in the year. With its strategy of releasing the camera to an exclusive few, Samsung hopes to jumpstart the creation of VR content and increase buzz for the upcoming consumer release. Continue reading Samsung Rolls Out Gear 360 Camera at VidCon to Select Few
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Debra KaufmanJune 24, 2016
Virtual reality may be the hottest technology trend now, with new headsets, cameras and content in high gear. But not everyone is enthused. Two naysayers have had big audiences for their caveats recently. The New York Times technology writer Farhad Manjoo has dubbed virtual reality “a prison of fantastical sights and sounds.” On Quora, a community-sourced Q&A site, military flight simulator expert Steve Baker wrote VR headsets are a major health hazard that can disorient the human brain and damage the eyes. Continue reading Virtual Reality Naysayers Dub VR ‘Prison’ and ‘Health Hazard’
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ETCentricJune 23, 2016
According to a Sandvine study, Netflix has re-encoded some of its video library in order to make the streaming service more efficient and reduce its bandwidth demands. Netflix accounted for 37.1 percent of Internet traffic on fixed broadband networks during primetime hours six months ago in North America. Sandvine notes that Netflix represented 35.2 percent of downstream traffic under the same criteria during March of this year. “Last December, Netflix detailed changes in its video-encoding schemes, which the company said could reduce bit rates by up to 20 percent while delivering equivalent quality,” reports Variety. Meanwhile, “Amazon Video now represents 4.3 percent of peak-period traffic, up from 2 percent a year ago.” Continue reading Netflix Updates Video Encoding, Aims to Use Less Bandwidth
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Debra KaufmanJune 23, 2016
Blogging platform Tumblr now enables users to live stream video directly to their followers’ dashboards. Live videos “can be reblogged like any other post,” while push notifications can be distributed when someone goes live or reblogs a live stream. Unlike Facebook Live, Tumblr is positioning itself as the publishing and discovery platform for existing services, including YouTube, YouNow, Kanvas and Upclose. All partner apps are ready to support live streaming to Tumblr on iOS and Android, with the exception of YouTube, which is Android-ready now and will add iOS support shortly. Continue reading Tumblr Users Can Stream Live Video to Followers’ Dashboards
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Debra KaufmanJune 23, 2016
Market research firm Greenlight VR reveals that consumers’ main interest in virtual reality is not games, but rather travel, entertainment, events, home design and education. The company’s recent 2016 Virtual Reality Consumer Report also notes that the top VR device consumers now want is the Samsung Gear VR, followed by the PlayStation VR, and that they are less enthused about paying a premium for VR than they were in October. The report surveyed more than 1,200 people aged 18 to 60, including both users and non-users of VR. Continue reading Study Finds People Prefer VR Travel, Adventure to VR Games
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Debra KaufmanJune 22, 2016
Sales of virtual reality headsets and software are predicted to reach $1 billion this year, and advertisers are paying attention. At this week’s Cannes Lions International Festival of Creativity, an annual confab for advertisers and agencies, the focus will be on VR. Google executives will talk about the virtual reality platform based on the Android mobile operating system that the company plans to introduce this year, and ad agencies will describe how they’re using VR to promote brands and products. Continue reading Advertisers Explore Virtual Reality, Luxury Brands Embrace It
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Debra KaufmanJune 22, 2016
San Francisco-based BitTorrent is in the process of launching a TV news network in time for the fall elections. The company has posted a job opening for a news director, who would have the opportunity of starting with a blank slate to create the streaming “BitTorrent News,” described as a “tent-pole live news channel.” When queried, BitTorrent would not describe specifics of the upcoming channel but instead commented that the company has “a lot of exciting initiatives focused on media across all our platforms.” Continue reading BitTorrent Plans to Launch a Streaming News Network by Fall
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ETCentricJune 22, 2016
The $17.7 billion acquisition of New York-based Cablevision Systems Corp. by European cable company Altice NV is now complete. The new company, Altice USA, will become the fourth largest broadband provider in the country with 4.6 million customers across 20 states. Cablevision will join with Suddenlink, acquired by Altice last year. “Altice has vowed to invest more in improving the infrastructure of the Cablevision and Suddenlink networks with a focus on boosting broadband speeds, improving Wi-Fi service and updating the programming guide and interface to more user-friendly designs,” reports Variety. Continue reading Altice Closes Cablevision Deal to Become Major U.S. Operator
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Rob ScottJune 21, 2016
In another sign that New York-based Mashable is heading toward video, the digital media company has acquired YouTube channel CineFix from Lloyd Braun’s media and tech company, Whalerock Industries. Terms of the deal were not disclosed. The channel, which is geared toward filmmakers and movie fans, has produced more than 1,200 videos and attracted over 1.6 million YouTube subscribers. The site is “a natural fit with Mashable’s focus on entertainment, technology, and influential geek culture,” said Mashable chief content officer Gregory Gittrich. Continue reading Mashable Buys YouTube Channel for Filmmakers, Movie Fans
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ETCentricJune 21, 2016
Twitter announced it is acquiring London-based artificial intelligence startup Magic Pony Technology to help provide a professional polish to tweeted live videos. The social giant reportedly paid about $150 million to purchase Magic Pony. Twitter CEO Jack Dorsey said he was buying the company “so Twitter can continue to be the best place to see what’s happening and why it matters, first.” Twitter has been emphasizing video in recent months, and machine learning is “increasingly at the core of everything we build,” said Dorsey. In addition to using machine learning, “Magic Pony’s technology uses artificial intelligence for visual effects,” notes Bloomberg. “It can be used to clean up pixelated images or create new images” and “to improve video streaming.” Continue reading Twitter Eyes Machine Learning with Acquisition of Magic Pony
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Debra KaufmanJune 20, 2016
Magic Leap and Lucasfilm’s ILMxLAB have partnered to develop “Star Wars”-related content for the former’s technology. Because Magic Leap has kept its mixed reality developments under wraps, neither company would reveal details about specific experiences that would result from the partnership. But Magic Leap founder Rony Abovitz, at the WIRED Business Conference in New York City last week, did show a teaser that showed two iconic “Star Wars” characters, computer-generated but very real looking, interacting with participants. Continue reading Magic Leap and ILMxLAB Plan to Make ‘Star Wars’ Immersive
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ETCentricJune 20, 2016
Snapchat is funding a new online magazine called Real Life that will launch next week with plans to publish content that addresses tech issues. “Real Life will publish essays, arguments, and narratives about living with technology,” writes Nathan Jurgenson, who will serve as editor-in-chief. “It won’t be a news site with gadget reviews or industry gossip. It will be about how we live today and how our lives are mediated by devices. We plan to publish one piece of writing every weekday, though we may eventually expand to other mediums and formats as well.” Jurgenson notes that the editorial staff’s background is “largely not tech-oriented, reflecting the editorial philosophy that technology is best discussed as lived.” Continue reading Snapchat Readies Launch of Online Tech Magazine Real Life
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Rob ScottJune 17, 2016
In a blow to record companies — and a win for Internet service providers, the 2nd U.S. Circuit Court of Appeals in New York yesterday ruled that Vimeo cannot be held liable for copyright infringement if the video-sharing site unknowingly hosts older music that was uploaded by users. In addition, the court ruled that it is not enough to prove Vimeo ignored infringement if company employees had watched videos containing copyrighted sound recordings. The case, which centered on the Digital Millennium Copyright Act (DMCA), was being watched closely by Silicon Valley. Continue reading Appeals Court Rules for Vimeo in Copyright Infringement Case
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Debra KaufmanJune 17, 2016
Two new reports — one from the Reuters Institute for the Study of Journalism and another from the Pew Research Center — highlight how social media platforms are becoming the dominant platform for accessing and consuming news. Reuters reveals that 28 percent of 18-to-24 year olds are more likely to access social media as their main source of news than TV (24 percent), and 51 percent of those with online access also rely on social media as a news source. This trend is negatively impacting traditional business models. Continue reading Social Media Becoming Significant Platform for Today’s News
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Debra KaufmanJune 15, 2016
At E3, Microsoft debuted the 4K video-capable Xbox One S, which is 40 percent smaller and $49 less than the previous $349 Xbox. The new console, also offered as a $400 version for a 2-terabyte hard drive, will unveil as a special edition in August and a standard version by end of year. Microsoft also plans to release a new virtual reality console and cross-platform games. Microsoft is in heated competition with Sony, which has sold an estimated 40 million PlayStation 4 consoles versus Microsoft’s estimated 21 million Xbox Ones. Continue reading Microsoft Unveils New Xbox, VR Plans, Cross-Platform Games