By
Valerie SavranNovember 12, 2013
Streamnation is a comprehensive solution for storing and streaming photos and videos. Version 2.0 now allows users to share movies and TV shows that have been ripped to their computers and uploaded to the cloud. Founder Jonathan Benassaya, who navigated digital rights for years as the co-founder of streaming music service Deezer, is confident in Streamnation’s approach. He sees it as similar to physical borrowing but in the digital realm, since no copy is made. Continue reading Streamnation Offers New Approach to Sharing Movies and TV
By
Cassie PatonNovember 12, 2013
Sony and Microsoft are launching redesigned game consoles with greater computing power this month with systems that will bring more detailed, vivid, and realistic-looking graphics. These are the first big changes for both companies’ designs since the mid-2000s, and many developers already have plans to create games that work on both company’s consoles. Sony and Microsoft say they’ll have 23 games available when the consoles launch, some of which will be exclusive to just their systems. Continue reading Sony and Microsoft Gear Up for High-Powered Game Consoles
By
Rob ScottNovember 11, 2013
While products such as Microsoft’s WebTV and platforms including Windows Media Center have failed to displace the cable box as the primary entertainment device in the living room, connected Xbox game consoles have become multimedia powerhouses over time. And with the launch of its new Xbox One in less than two weeks, Microsoft is banking on consumers who want to play games, run apps, control their television, and communicate with others — all in one location. Continue reading Microsoft Makes Bold Move with Xbox One to Hijack Your TV
By
Cassie PatonNovember 11, 2013
While some areas of entertainment media such as the movie and music businesses are struggling to find their footing in an evolving digital landscape, the video game industry is thriving. “Grand Theft Auto V” by Rockstar Games, for example, earned $800 million worldwide in its first 24 hours of availability. That’s the largest launch day any form of entertainment media has ever experienced. Challenges involved with pirating games contribute to the industry’s success. Continue reading Video Game Industry Booms as Other Media Industries Struggle
By
Valerie SavranNovember 8, 2013
During a recent live-streamed conference, Google announced new Google+ photo features, including Action, Eraser and an iMovie Trailers-like Auto Awesome Movie tool. The company announced that the Google+ Hangouts app for Android now offers location sharing, animated GIF support and SMS integration. There have also been changes to Google+ Hangouts On Air, including a new Control Room menu. There are currently 540 million monthly active Google+ users. Continue reading Google Unveils New Google+ “Auto Awesome” Photo Features
By
Valerie SavranNovember 8, 2013
A new study from the journal of Molecular Psychiatry explores the impact of video gameplay on the brain’s gray matter, which is responsible for muscle control, memory, and language and sensory perception. Researchers from Berlin’s Max Planck Institute for Human Development and St. Hedwig-Hospital gathered adult subjects to play a game, “Mario 64” on Nintendo’s DS system, in order to analyze the potential effect of gameplay on the brain. Continue reading Study Suggests Video Game Playing May Increase Brain Size
By
Rob ScottNovember 7, 2013
DISH Network announced that its Blockbuster subsidiary will close approximately 300 remaining U.S.-based retail stores and its DVD by mail distribution operations by January 2014. The Blockbuster By Mail service will end mid-December. Blockbuster has recently divested itself of U.S. and international assets, including operations in the UK and Scandinavia. However, DISH plans to continue its support of Blockbuster’s domestic and international franchise operations. Continue reading Blockbuster to Shutter U.S. Stores and DVD by Mail Services
By
Cassie PatonNovember 6, 2013
As its contracts with producers come up for renewal, YouTube is changing its terms for ad revenue splits, no longer providing major Hollywood players like CBS or Warner Bros. with special deals over smaller names such as Machinima or AwesomenessTV. Previously, YouTube offered up to 70 percent of its ad revenue to encourage film and TV producers to place content on the site. Now that YouTube has exploded in popularity, it plans to keep 45 percent of all advertising profits starting in January. Continue reading YouTube Changes Ad Revenue Split: No More Sweetheart Deals
By
Cassie PatonNovember 5, 2013
The first of Amazon’s original series will debut this month, and the selection process by the retail giant for determining which shows made the cut is unlike any traditional decision-making most networks go through. Amazon is minimizing risk by assessing data outlining early viewership for a group of pilot episodes, and “Alpha House,” a political comedy written by “Doonesbury” comic strip creator Garry Trudeau and featuring John Goodman and Bill Murray, was the biggest hit. Continue reading Amazon to Release First Original Series for Video Streaming
By
Cassie PatonNovember 5, 2013
Netflix is making good on its promise to compete directly with movie theaters now that it’s in final negotiations for the exclusive rights to a Sundance Film Festival documentary. The film, “The Square,” is about the Egyptian revolution and will be released through Netflix. It could make Netflix an Oscar contender, just a short while after its success at the Emmys with “House of Cards.” According to one source, this will be the first of many films to be released first on Netflix. Continue reading Netflix Plans to Release Sundance Award-Winning Documentary
By
Cassie PatonNovember 5, 2013
YouTube hosted its first-ever YouTube Music Awards Sunday at Pier 36 in New York City, and viewers around the world got to stream the event live from their computers. Actor Jason Schwartzman and comedian and musician Reggie Watts were the unscripted hosts, while Spike Jonze was the creative director. The show attracted around 220,000 viewers at its highest point, and the whole event felt like a spontaneous, often chaotic, and not-at-all traditional award show. Continue reading Live-Streamed YouTube Music Awards Disorganized But Fun
By
Rob ScottNovember 5, 2013
Western Digital’s HGST subsidiary announced yesterday it is shipping a helium-filled, 3.5-in hard disk drive that has been more than 10 years in the making. The company says the new drive offers 50 percent more capacity than current 4TB drives and uses 23 percent less power and is 38 percent lighter. While pricing has yet to be announced, the company says the drives will “command a premium” based on the lower total cost of ownership. HGST plans to sell the drives to server and storage array manufacturers. Continue reading Breakthrough: HGST to Ship Helium-Filled Hard Disk Drives
By
Cassie PatonNovember 4, 2013
Facebook is working toward greater interactivity between its users and the entertainment industry with television program partnerships. Using popular TV shows, celebrities and related hashtags to encourage even more communication and sharing among users, Faceboook can deliver detailed analytics to its partners about who is watching and what they’re saying on the social media site. TV networks are turning to Facebook to generate social activity and promote their content. Continue reading Social TV: Facebook Partnering with Entertainment Industry
By
Valerie SavranNovember 4, 2013
Media consumption continues as an integral part of the American lifestyle. According to a USC report released last week, Americans are voraciously consuming media via TV, radio, phone and computer, which led to an average consumption of 63 gigabytes per person per day last year. In 2012, total U.S. media consumption averaged 1.46 trillion hours, an average of 13.6 hours per person per day. By 2015, average media consumption is expected to reach 15.5 hours a day per person. Continue reading Media Consumption to Average 15.5 Hours Per Day in 2015
By
Cassie PatonNovember 1, 2013
Owners of the Google-powered Moto X phone had an unexpected cinematic experience waiting for them on the home screen earlier this week when a red sombrero icon appeared. Motorola teamed up with Pixar to create an animated narrative for the mobile device that flaunts the company’s newest platform with high-level technology. And the intention is to not only redefine what it means to create a narrative, but how and where users experience it. Continue reading Moto X Owners Treated to a Pixar Experience on Their Phones