Comcast Launches Ultra Low-Latency Internet for Xfinity Subs

Comcast is introducing the first customers in the world to a pioneering new, ultra-low lag connectivity experience when they use interactive applications like gaming, videoconferencing and virtual reality. The rollout is already underway in cities including Atlanta, Chicago, Colorado Springs, Philadelphia, San Francisco and Rockville, Maryland. Aimed primarily at gamers on Nvidia GeForce NOW and Valve’s Steam, it will also improve videoconferencing and content streaming, some Meta XR headset experiences and any other applications that choose to leverage the open standard technology in the future, Comcast says. Continue reading Comcast Launches Ultra Low-Latency Internet for Xfinity Subs

Google Makes $250M Deal to ‘Accelerate’ XR Using HTC Vive

Google is serious about making Android the operating system of choice for smart glasses and XR eyewear. In an IP play, the Alphabet company is purchasing aspects of HTC Vive for $250 million in cash. Since debuting in 2016, Vive has earned the respect of competitors and an enthusiastic consumer fan base. While it hasn’t grabbed headlines with the same velocity as major players such as the Meta Quest or Apple Vision Pro, HTC is still pushing its Vive line of virtual and mixed reality headsets, accessories and games, and may be destined for a second act. Google gains HTC’s XR expertise at a propitious time. Continue reading Google Makes $250M Deal to ‘Accelerate’ XR Using HTC Vive

CES: Sony Mocopi Adds Full-Body Pro Kits for PC, XR Mocap

Sony has debuted a full-body Mocopi mobile motion capture system as part of the ecosystem to support its new extended reality brand XYN (pronounced “zin”), also launched at CES 2025 in Las Vegas. The Mocopi Pro Kit for the new professional mode of Mocopi is available as a PC app and as the XYN Motion Studio app. The apps provide capture and editing functions, while each Pro Kit includes two sets of six lightweight Mocopi sensors, two newly announced Sensor data receivers and an additional set of Sensor bands. The new professional mode expands coverage by connecting 12 Mocopi sensors. Continue reading CES: Sony Mocopi Adds Full-Body Pro Kits for PC, XR Mocap

CES: Sony Bows Production Tools for Metaverse, Digital Twins

Sony has launched XYN, a platform for the creation and display of spatial content. Pronounced “zin,” XYN is an integrated software and hardware solution that “accurately captures real-world objects, human motion, and backgrounds, recreating them in virtual environments for 3D computer graphics production,” according to Sony. In addition to the XYN Motion Studio, at CES 2025 this month the company shared prototypes for a XYN spatial capture solution and a XYN headset equipped with 4K OLED micro displays and video see-through function that Sony says is intended for production purposes. Continue reading CES: Sony Bows Production Tools for Metaverse, Digital Twins

CES: Canon Updates Its Volumetric X Motion Capture System

The Canon Americas Lab exhibit at CES this year featured a demonstration of Canon USA’s Volumetric X Motion Capture system that creates videos viewable from any camera angle. The multi-camera system leverages 2D data, 3D volumetric data, and analytical tools for sports and entertainment applications. The basis of the system is the same as the Free Viewpoint video system — Canon’s CES 2023 headliner — which was used in an NBA pilot for Cleveland Cavaliers’ alternative game stream. We checked in with the project’s researchers for updates, including ESPN highlights on Meta’s Xtadium VR app, a new U.S. volumetric studio, and how AI was used in this technology. Continue reading CES: Canon Updates Its Volumetric X Motion Capture System

CES: CubicSpace Demos Solution to a Consistent VR Problem

There’s a knotty problem present in every single available VR device, and it gives most people a headache or eyestrain when using the device long enough: the distance between your eyes and the displays remains the same no matter how far away an object appears to be. At CES 2025 in Las Vegas this week, Canadian spatial media company CubicSpace demonstrated a software mitigation to this issue, showing us images on a standard 3D display and a stock Meta Quest 3 device, with a before-and-after effect of native pipeline and via their software. Continue reading CES: CubicSpace Demos Solution to a Consistent VR Problem

CES: Japanese Startups Showcase 3D Modeling, XR, Gaming

The Eureka Park section at CES 2025 in Las Vegas is an exhibition area dedicated to thousands of startups and early-stage products from across the globe. Our reporting team visited the space organized specifically for Japanese startups and discovered a few that are developing innovative technologies that could potentially be applied to 3D computer graphics modeling, XR, and gaming. Among the standouts were Tokyo-based CalTa that developed the digital twin platform Trancity — and Japanese telecom giant NTT Docomo’s exhibit of its ongoing Feel Tech system. Continue reading CES: Japanese Startups Showcase 3D Modeling, XR, Gaming

CES: Power of Gaming IPs, Why Games Are the New Comics

Fourth Frame Studios Head of Studio Oluwafemi Okusanya held a conversation with Blizzard Entertainment Senior Vice President and Chief Marketing Officer Monica Austin on how her company is defining its IP in the marketplace. Austin reported that “World of Warcraft” just had its 20th anniversary and reached one-quarter of a billion players. “Blizzard was the first studio to recognize community,” she said. “For the next 20 years, we want to think about a modern version of building community. Community from a marketing and Blizzard lens is the biggest opportunity for exploring our IP.” Continue reading CES: Power of Gaming IPs, Why Games Are the New Comics

Cameron’s Lightstorm Vision Partners with Meta to Advance MR

James Cameron’s Lightstorm Entertainment has debuted a new unit, Lightstorm Vision, which launches with a deal that sees Meta Quest become its exclusive mixed reality platform. The multiyear deal will see the Hollywood heavyweight partnering with Meta Platforms “to scale the creation of world-class 3D entertainment experiences spanning live sports and concerts, feature films, and TV series featuring big-name IP on Meta Quest,” Meta announced. In addition to producing original content for the Meta Quest, Lightstorm Vision will use its tech to help third parties create new programming and potentially conform existing work through MR conversion. Continue reading Cameron’s Lightstorm Vision Partners with Meta to Advance MR

D-ID’s New Business-Use Avatars Can Converse in Real Time

D-ID has launched two new types of AI-powered avatars: Premium+ and Express. The company’s video-to-video avatar tools aim to provide personal look-alikes that can sub for their creators in uses ranging from instructional videos to business presentations, offloading on-camera duties in areas including sales, marketing and customer support. “Premium+ Avatars can generate hyper-realistic digital humans that are indistinguishable from real people and will serve as the foundation for fully interactive digital agents revolutionizing how brands communicate,” while Express Avatars can rapidly generate serviceable avatars “from just one minute of source footage.” Continue reading D-ID’s New Business-Use Avatars Can Converse in Real Time

HTC’s $1000 Vive Focus Vision XR is Built for Work and Fun

From exercising in outer space to navigating via Google Earth VR, HTC has made inroads with its Vive headsets. The new mixed reality model, the Vive Focus Vision XR, has color passthrough and 2448 x 2448 resolution per-eye. Aiming squarely at the enterprise and high-end gaming markets, it accommodates tethered PCVR or standalone play, while IPD eye tracking makes it suitable for high-volume environments, like training or industrial use. Available for $999 for the consumer platform and $1,299 for enterprise, this latest iteration in the Focus Vision series is also made for location-based experiences. Continue reading HTC’s $1000 Vive Focus Vision XR is Built for Work and Fun

Snap Targets Developers with $99 per Month AR Spectacles

Snap is rolling out its fifth generation of Spectacles — standalone AR glasses that enable use of Lenses to “experience the world together with friends.” The firm is also launching a Spectacles Developer Program, and at a rental fee of $99 per month, that’s who the devices are aimed at, for now. Spectacles are powered by Snap OS, optimized to leverage people’s natural responses to interacting with their environment. They work seamlessly with mobile devices, turning smartphones into custom game controllers with Lenses. There’s even a Spectator Mode, “so friends without Spectacles can follow along, mirror your phone screen, and more.” Continue reading Snap Targets Developers with $99 per Month AR Spectacles

Meta, Oxford Advance 3D Object Generation with VFusion3D

VFusion3D is the latest AI model unveiled by Meta Platforms, which developed it in conjunction with the University of Oxford. The powerful model, which uses single-perspective images or text prompts to generate high-quality 3D objects, is being hailed as a breakthrough in scalable 3D AI that can potentially transform sectors including VR, gaming and digital design. The platform tackles the challenge of scarce 3D training data in a world teeming with 2D images and text descriptions. The VFusion3D approach leverages what the developers call “a novel method for building scalable 3D generative models utilizing pre-trained video diffusion models.” Continue reading Meta, Oxford Advance 3D Object Generation with VFusion3D

Meta Reports Q2 Digital Ad Growth, Will Continue AI Spending

Facebook parent Meta announced better-than-expected earnings for Q2 last week, surpassing Wall Street estimates for revenue and profit. The company plans to continue spending heavily on artificial intelligence and virtual reality, despite significant losses in its AR/VR and metaverse businesses. Meta reported a revenue increase of 22 percent from $32 billion for the same quarter last year, representing four straight quarters of growth exceeding 20 percent. The company noted that net income jumped 73 percent to $13.47 billion. Advertising revenue, largely from Facebook and Instagram, was up 22 percent year-over-year. Continue reading Meta Reports Q2 Digital Ad Growth, Will Continue AI Spending

Stable Video 4D Adds Time Dimension to Generative Imagery

Stability AI has unveiled an experimental new model, Stable Video 4D, which generates photorealistic 3D video. Building on what it created with Stable Video Diffusion, released in November, this latest model can take moving image data of an object and iterate it from multiple angles — generating up to eight different perspectives. Stable Video 4D can generate five frames across eight views in about 40 seconds using a single inference, according to the company, which says the model has “future applications in game development, video editing, and virtual reality.” Users begin by uploading a single video and specifying desired 3D camera poses. Continue reading Stable Video 4D Adds Time Dimension to Generative Imagery