Sony Debuts Its Spatial Reality Display with Glasses-Free 3D

Sony introduced its Spatial Reality Display aimed at professional users in the content creation industry and potential future applications for consumers. The display looks like an ordinary computer monitor but is fixed on a 45-degree recline with a triangular frame and combines a 15.6-inch screen with micro optical lens coating and an eye-tracking camera. The display offers 4K resolution, with the pixels split into two 2K arrays for left and right eyes. It also offers 3D images without glasses. Continue reading Sony Debuts Its Spatial Reality Display with Glasses-Free 3D

BlueField-2: Nvidia Debuts Data Center Services Accelerator

In his keynote address at the GPU Technology Conference (GTC), Nvidia CEO Jensen Huang stated that the company shipped more than one billion GPUs and its CUDA software development kit had six million downloads thus far in 2020. He revealed 80 new SDKs and 1,800 GPU-accelerated applications are available. The company also unveiled its BlueField-2, a powerful data center services accelerator. GTC was expected to draw 30,000 global attendees this week for more than 1,000 sessions and coincides with the Arm DevSummit, which features a chat between Huang and Arm chief executive Simon Segars. Continue reading BlueField-2: Nvidia Debuts Data Center Services Accelerator

Facebook Debuts Oculus Quest 2, Readies New Smartglasses

Facebook released Oculus Quest 2, a customizable VR headset priced at $299 — $100 less than its predecessor. Improved hardware includes a fast-switching LCDs with 1832×1920 resolution per eye and 50 percent more pixels than the first version. Although it doesn’t have the same black levels as the original Quest’s OLED screens, it offers support for an (eventual) 90Hz refresh rate; Quest 2 launches with a 72Hz refresh rate. In partnership with Ray-Ban, Facebook also plans to debut a pair of smartglasses in 2021. Continue reading Facebook Debuts Oculus Quest 2, Readies New Smartglasses

Niantic and Punchdrunk Partner to Develop New AR Projects

Punchdrunk, the British theater company that produced “Sleep No More,” and Niantic, developer of popular mobile games “Pokémon Go” and “Harry Potter: Wizards Unite,” are teaming up to collaborate on several projects. In “Sleep No More” — an immersive but not interactive show — audience members walked through rooms at their own pace, with actors performing hour-long loops. Punchdrunk already produced a virtual reality project for Samsung Gear VR and a mobile game with Silverpoint. The two companies haven’t released details on their first project. Continue reading Niantic and Punchdrunk Partner to Develop New AR Projects

Facebook Unveils Three Prototype Holographic VR Headsets

Facebook just revealed a holographic optical architecture for a future VR headset that will be both thinner and lighter, replacing the current bulkier glasses and headsets. The technology, described in “Holographic Optics for Thin and Lightweight Virtual Reality,” a Siggraph 2020 research paper, uses a “pancake optics” design that combines layers of holographic film with a laser projection system and directional backlights. The results can be either flat imagery or volumetric holograms. Continue reading Facebook Unveils Three Prototype Holographic VR Headsets

Executive Spotlight: A Talk with Albert Lao of Verizon Business

ETC continues its Executive Spotlight series, in which we interview leaders from our member companies about how they are adapting operations during the COVID-19 pandemic, with a fascinating discussion with Albert Lao of the Verizon Business Group. As the Americas leader of Verizon’s Global Presales Organization, Lao leads tech strategy, solution architecture, CPE design, pre-sales engineering and more with Verizon’s enterprise customers. We sat down with Lao who described his company’s plans for continued growth during the pandemic and after; addressing collaboration tools, security and troubleshooting remotely; and new ways to support customers as well as first responders and healthcare workers. Continue reading Executive Spotlight: A Talk with Albert Lao of Verizon Business

Tech Firms Consider Remote Work Options After Coronavirus

Apple, Facebook, Microsoft and Twitter were among the first U.S. companies to send their employees home as the coronavirus spread. Now, as they reopen their campuses, they are also allowing some of employees to continue to work from home. If that policy becomes widespread, it will be a major change from the college-like corporate campuses the companies built to encourage creativity and spontaneous interactions. Working from home will be its own perk and allow companies to broaden their search for workers. Continue reading Tech Firms Consider Remote Work Options After Coronavirus

Facebook Reveals New AI-Powered Text-to-Speech System

Facebook introduced an AI text-to-speech system (TTS) that produces a second of audio in 500 milliseconds. According to Facebook, the system, which is used with a new approach to data collection, powered the creation of a British accent-inflected voice in six months, versus over a year required for other voices. The TTS is now used for Facebook’s Portal smart display brand. The system can be hosted in real time via ordinary processors and is also available as a service for other apps, including Facebook’s VR. Continue reading Facebook Reveals New AI-Powered Text-to-Speech System

Spatial VR/AR Meeting Platform Is Now Free and Open to All

Spatial lets its enterprise customers use VR or mixed reality headsets to meet in virtual spaces. The company now plans to launch support for desktop web browsers, Android and iOS — open to all and free. That support means virtual meetings can include participants who do not have a headset. According to Spatial co-founder and chief executive Anand Agarawala, “in light of COVID, we’ve actually had an intense amount of demand — about a 1,000 percent increase.” He added that, unlike Zoom, “something like VR gives you that level of presence and personification.” Continue reading Spatial VR/AR Meeting Platform Is Now Free and Open to All

Apple Acquires Virtual Reality Live Streaming Service NextVR

Apple has purchased NextVR, a virtual reality video service that offered 360-degree access to live events, including sporting events from NBA, WWE and NHL. With a VR headset, users could enjoy the feeling of “presence” in NextVR’s panoramic stereoscopic 3D scenes. The company also offered 2D smartphone access and planned to support augmented reality devices. The service never became popular, however, and a failed 2019 funding round followed by the coronavirus-related cancellation of sporting events left it struggling to survive. Continue reading Apple Acquires Virtual Reality Live Streaming Service NextVR

USC Games Expo Goes Online, Plans to Feature 50+ Games

With the coronavirus pandemic, the University of Southern California Games Expo had to quickly shift from a 2,000-peron physical event for students and faculty to an entirely online event. For almost a decade, according to Princeton Review, USC Games has been North America’s No. 1 ranked game design program. USC Games director Danny Bilson said that, with additional financial support from sponsor Jam City, the group scrambled to create an online-only expo to feature 50+ student game demos. Continue reading USC Games Expo Goes Online, Plans to Feature 50+ Games

Apple Files Patent for Light Field Camera System with 6DOF

Apple just submitted an application to the U.S. Patent and Trademark Office for a light field panoramic camera system for next-generation iPhones, iPads and head-mounted displays (HMD). With the camera, the user will be able to capture images (as well as position and orientation information) by holding up the device. Processing the images for relative positions and depth information, the light field panorama will allow a viewer to explore 3D views of the image with 6 degrees of freedom (DOF). Continue reading Apple Files Patent for Light Field Camera System with 6DOF

Streaming Format GPEG Aims to Improve Gaming, Interactivity

Instant Interactive, a game-focused division of Primal Space Systems, is creating GPEG (Geometry Pump Engine Group), a “cousin of the MPEG format” and a different way of visualizing data. The parent company invested $8 million in the venture, aimed at game engines for more efficient streaming and interactivity for video entertainment. Primal Space Systems was co-founded by Barry Jenkins, a graphics expert; chief technology officer John Scott, formerly at Epic Games; and medical vision expert/chair Solomon Luo. Continue reading Streaming Format GPEG Aims to Improve Gaming, Interactivity

Facebook’s 3D Photos Now Available for All Latest Handsets

Facebook’s 3D Photos feature — which uses depth data to create images that can be examined from different angles via virtual reality headsets — is now available on any of the latest handsets with a single camera, including Apple iPhone 7 or higher or any midrange (and above) Android phone. According to Facebook, the latest in machine learning techniques has made this feature possible. The company first unveiled 3D Photos in late 2018, when it required either a dual-camera phone or a depth map file on the desktop. Continue reading Facebook’s 3D Photos Now Available for All Latest Handsets

Qualcomm and ZeroLight Introduce 5G Mixed Reality System

Qualcomm and ZeroLight are launching an end-to-end solution that uses the former’s 5G-ready Snapdragon XR2 mixed reality chipset to offer Boundless XR for high-bandwidth wireless connection for mixed reality headsets. Aimed at the enterprise market, Boundless XR will enable developers to create lightweight, low-power headsets with the rendering power of a 300-watt computer. The solution relies on WiGig (60GHz Wi-Fi) or 5G, if there are nearby 5G base stations, something that enterprises could access via private 5G networks. Continue reading Qualcomm and ZeroLight Introduce 5G Mixed Reality System