By
Debra KaufmanApril 14, 2020
Apple just submitted an application to the U.S. Patent and Trademark Office for a light field panoramic camera system for next-generation iPhones, iPads and head-mounted displays (HMD). With the camera, the user will be able to capture images (as well as position and orientation information) by holding up the device. Processing the images for relative positions and depth information, the light field panorama will allow a viewer to explore 3D views of the image with 6 degrees of freedom (DOF). Continue reading Apple Files Patent for Light Field Camera System with 6DOF
By
Debra KaufmanMarch 16, 2020
Instant Interactive, a game-focused division of Primal Space Systems, is creating GPEG (Geometry Pump Engine Group), a “cousin of the MPEG format” and a different way of visualizing data. The parent company invested $8 million in the venture, aimed at game engines for more efficient streaming and interactivity for video entertainment. Primal Space Systems was co-founded by Barry Jenkins, a graphics expert; chief technology officer John Scott, formerly at Epic Games; and medical vision expert/chair Solomon Luo. Continue reading Streaming Format GPEG Aims to Improve Gaming, Interactivity
By
Debra KaufmanMarch 4, 2020
Facebook’s 3D Photos feature — which uses depth data to create images that can be examined from different angles via virtual reality headsets — is now available on any of the latest handsets with a single camera, including Apple iPhone 7 or higher or any midrange (and above) Android phone. According to Facebook, the latest in machine learning techniques has made this feature possible. The company first unveiled 3D Photos in late 2018, when it required either a dual-camera phone or a depth map file on the desktop. Continue reading Facebook’s 3D Photos Now Available for All Latest Handsets
By
Debra KaufmanFebruary 28, 2020
Qualcomm and ZeroLight are launching an end-to-end solution that uses the former’s 5G-ready Snapdragon XR2 mixed reality chipset to offer Boundless XR for high-bandwidth wireless connection for mixed reality headsets. Aimed at the enterprise market, Boundless XR will enable developers to create lightweight, low-power headsets with the rendering power of a 300-watt computer. The solution relies on WiGig (60GHz Wi-Fi) or 5G, if there are nearby 5G base stations, something that enterprises could access via private 5G networks. Continue reading Qualcomm and ZeroLight Introduce 5G Mixed Reality System
By
Debra KaufmanFebruary 26, 2020
After introducing the PC-driven Vive Cosmos virtual reality headset last year, HTC just debuted four new VR headsets: the Cosmos, Cosmos Play, Cosmos Elite and Cosmos XR. The headsets are similar to the original Vive Cosmos in terms of technology and modular design, the latter aimed at encouraging widespread distribution. According to HTC, Cosmos Play is the entry level headset, a basic model that will be the least expensive, and the Vive Cosmos will be HTC’s latest flagship product, a successor for the original Vive. Continue reading HTC Debuts Modular Virtual Reality & Mixed Reality Headsets
By
Debra KaufmanFebruary 25, 2020
Like any movie franchise installment, Universal Pictures’ “Fast & Furious 8” (also known as “The Fate of the Furious”) relied on footage and data from the sequels that were produced before it. This movie was the proof of concept for Production 3.0, a new platform enabling quick access to assets like 3D VFX models for use in sequels, as well as theme park and AR/VR experiences.“Our production asset archive isn’t organized enough and doesn’t hold all production assets,” said Universal VP of creative technologies Annie Chang, who headed the team that developed it. Continue reading HPA Tech Retreat: Universal Unveils New Production Workflow
By
Rochelle WintersFebruary 20, 2020
The HPA Tech Retreat kicked off with an ambitious daylong demo that highlighted innovations in content creation, management and distribution technology and workflows. Supersession chair Joachim Zell, VP technology for EFILM walked the audience through numerous elements of an HDR production: filming, editing and finishing two scenes that provided the final chapters for a short film. The process, much of which involved workflows in the cloud, featured multiple cameras, on-set management and collaboration platforms, editorial, dailies and digital intermediate color grading systems, as well as online mastering and distribution platforms. Continue reading HPA Tech Retreat: The Latest Workflows for Virtual Production
By
Debra KaufmanJanuary 27, 2020
In March, Japanese wireless company NTT Docomo will debut an 8K VR streaming service that relies on next generation 5G technology for its bandwidth and low latency capabilities. The 8KVR Live service will become part of Docomo’s Shinkansen Live Connect; the name refers to the country’s bullet trains. The new service will enable pay-per-view access to live venues such as concerts. Users with VR headsets and 5G smartphones will be able to watch the live event from a viewing angle of their choosing. Continue reading Docomo to Unveil 8K VR Live for Concerts, Events in March
By
Debra KaufmanJanuary 20, 2020
After five years of work, California-based Mojo Vision demonstrated Mojo Lens, a smart contact lens that is still in research and development. For now, the demonstrations are via a virtual reality headset rather than an actual contact lens. But Mojo Vision’s goal is to create a means of “invisible computing,” which will provide an interface that enables consumers to reduce their use of screens. Co-founder/chief technology officer Mike Wiemer explains that Mojo Lens will be “very discreet.” Continue reading Mojo Vision Demonstrates Prototype of Smart Contact Lens
By
Phil LelyveldJanuary 14, 2020
During CES we saw a number of VR and AR headsets that illustrate the emerging trends and most recent developments in this space. LetinAR showcased its PinMR optical solution with glasses that leverage 11 pinhole micromirrors per eye in order to deliver a clear and bright image. Panasonic demonstrated a prototype of its new VR headset with micro OLED 2,048 x 2,048 resolution, HDR and spatial audio. Human Capable presented its lightweight and affordable glasses expected to ship Q2 this year, while Pimax showed an updated tethered HMD with native 4K per eye display. And Nreal showed significant improvement to the brightness of its AR display. Continue reading CES Features the Latest Advances in VR and AR Headsets
By
Debra KaufmanJanuary 10, 2020
Chinese developer Pimax first announced an 8K VR headset in 2017, but missed its initial 2018 release date. At CES 2020, the company made good with the launch of the Pimax 8K X, tapped by Digital Trends as its AR/VR top trends winner. The Pimax 8K X headset offers 8K resolution and a 200-degree field of view, beyond the specifications of Oculus Quest and the Valve Index. Reviewers have noted that the 8K resolution makes a “noticeable different in image sharpness,” including “crystal clear” fine text and other details. Continue reading CES: Developer Finally Launches the Pimax 8K X Headset
By
Phil LelyveldJanuary 10, 2020
If you were looking for a break from CES this week, DreamlandXR offered a wide range of social and professional events with a focus on immersive entertainment, music and eSports. The festival included an insightful two-day conference of immersive media panels and demos at the Alexis Park Resort. Industry leaders discussed the logistics, management, business models and marketing of XR experiences in location-based entertainment, casino spaces, VR theaters, and more. We were told that videos of all panels will be posted on the DreamlandXR site in the near future. Continue reading DreamlandXR Festival Brings the XR Community Together
By
Rob ScottJanuary 10, 2020
Panasonic demonstrated its prototype of a stylish, steampunk-looking set of VR goggles at CES this week. The company claims these are the first such ultra-high definition VR eyeglasses to offer support for HDR video content. The company envisions a number of applications for the glasses, including new VR experiences such as sports viewing and virtual travel experiences. Panasonic and its partner on the goggles, Massachusetts-based Kopin Corporation, expect to offer a commercial version featuring a compact and lightweight body sometime next year in anticipation of the many applications that will be enabled by 5G services. Continue reading CES 2020: Panasonic Reveals HDR-Capable VR Glasses
By
Phil LelyveldJanuary 7, 2020
One of the more interesting exhibitors at CES Unveiled was Artiris Parfum, which showcased its Compoz natural fragrance diffusion system. There are a number of vendors offering necklaces and masks that emit synthetic odors for individual scent-enhanced VR and AR experiences. Paris-based Artiris Parfum offers a system that lightly diffuses customized, programmable blends of up to five all-natural fragrances into a room to create a group programmable olfactory experience. Continue reading CES: Fragrance Diffusion System Has Multiple Possibilities
By
Debra KaufmanJanuary 6, 2020
Market research company SuperData reported that, in 2019, the game industry grew 3 percent to $120.1 billion, of which Epic’s “Fortnite” accounted for $1.8 billion, making it the biggest game for the year. The 2019 revenue for “Fortnite” was a 25 percent drop from the previous year’s record-breaking $2.4 billion. Noting that game industry growth is cooling off, SuperData estimated that it will rise 4 percent to $124.8 billion in 2020. The data includes augmented reality, console games, eSports, mobile, PC and virtual reality platforms. Continue reading SuperData: Game Industry Generated $120.1 Billion in 2019