Microsoft Develops Data Dignity Project to Empower Users

Microsoft’s CTO office is reportedly creating a Data Dignity team to find ways to give users more control over their personal information — including the possibility of buying and selling it to third-parties. To set itself apart from other tech behemoths, Microsoft has been asserting its efforts for consumer privacy. But the company has faced its own privacy faux pas such as collecting data for Windows 10 and using human workers to transcribe Skype conversations. Data Dignity could help burnish its image. Continue reading Microsoft Develops Data Dignity Project to Empower Users

Japan’s Virtual YouTube Celebrities Test the Waters in China

Japan’s most popular YouTube star is Kizuna AI, a virtual teenager with thigh-high socks and a pink hair ribbon, brought to life by an off-screen actress. Millions of fans follow Kizuna, the brainchild of Activ8, a Tokyo-based company. According to Activ8 founder Takeshi Osaka, what sets such so-called virtual YouTubers (or VTubers) apart is that “you can believe they actually exist.” To create Kizuna, Activ8 uses motion capture gear to create skits, music videos and game streams for its over four million subscribers. Continue reading Japan’s Virtual YouTube Celebrities Test the Waters in China

Intel’s 3D Tracking, VR and Other Tech to Enhance Olympics

The 2020 Tokyo Olympics will be enhanced by a suite of augmented and immersive tools and experiences empowered by artificial intelligence, it was announced last week by Intel and the International Olympic Committee (IOC). Intel will bring a host of innovations to the official games and to the new Intel World Open eSports tournament including 3D Athlete Tracking (3DAT), which combines augmented reality (AR) and AI for real-time insights, VR broadcasts and managerial training, and NEC facial recognition for streamlined operations. Continue reading Intel’s 3D Tracking, VR and Other Tech to Enhance Olympics

Facebook Set to Launch Portal TV Streamer with Video Chat

For the holidays, Facebook plans to unveil a Portal TV streaming device that will feature a camera and far-field microphones and offer video chat with TV viewing and augmented reality. Rather than competing directly with Fire TV or Roku, the device focuses more on video chatting. It is also likely to run Android, as does most Facebook hardware including Oculus Go and Oculus Quest VR headsets. By being based on the Android operating system, the Portal device will synch seamlessly with Android-based TV apps. Continue reading Facebook Set to Launch Portal TV Streamer with Video Chat

Already Internet Celebs, Virtual Beings Get First Emmy Nod

Fable Studio’s “Wolves in the Walls,” a VR adaptation of a Neil Gaiman children’s book, won a Primetime Emmy Award for outstanding innovation in interactive media. The player is in the role of an imaginary friend for the CG child Lucy and uses VR goggles and handheld motion controllers to join her on an investigation of strange noises in the house. Lucy is also the first “virtual being” to win an Emmy, according to Fable co-founder Edward Saatchi, who defines that as a digital character with whom you have a two-way relationship. Virtual beings are growing in popularity on social platforms such as Instagram, where some are becoming digital influencers. Continue reading Already Internet Celebs, Virtual Beings Get First Emmy Nod

X2 Games Integrates Alexa to Update Board Game Format

X2 Games released “St. Noire,” an AI murder mystery board game that integrates Amazon’s Alexa voice assistant. “St. Noire” ($40 on Amazon) lets players become private eyes and explore the eponymous, shady town to determine the culprit in a recent murder. Players ask Alexa to “examine” locations such as Black Saint Bar or Greasy Spoon, or to pretend to be a suspect during interrogation. The game, which requires the use of Alexa, is similar to the board game “Clue” in that it evolves by the process of elimination to determine the specifics of each crime. Continue reading X2 Games Integrates Alexa to Update Board Game Format

Light Field Lab Details Future For Holographic Display Tech

Light Field Lab raised $28 million in funding to scale its holographic display technology from a prototype into a product. Its technology builds large holographic displays out of smaller building blocks, with the aim of creating holographic images that float in space and are able to be viewed without AR/VR goggles, potentially to be used for live events, holographic TVs and other applications. Chief executive Jon Karafin stated that his company’s goal is to bring holography up to “hundreds of gigapixels of resolution.” German firm Bosch is also developing glasses-free 3D auto displays. Continue reading Light Field Lab Details Future For Holographic Display Tech

Snap Inc. to Ship Third-Gen Spectacles as a Limited Edition

After unveiling its first-generation of brightly-colored Spectacles in 2016, followed by a more conservative second edition following two years of reengineering, Snap Inc. is about to debut Spectacles 3 — with hopes the eyewear will be more financially successful than the first version, which left the company with $40 million in unsold revenue. The second version offered better hardware, better design, as well as a high-end all-black version. Now, Spectacles 3, priced at $380 and marketed as a “limited edition launch,” will be offered with steel frames, classic details and two HD cameras for capturing footage with depth. Continue reading Snap Inc. to Ship Third-Gen Spectacles as a Limited Edition

ETC’s Spring/Summer Newsletter Is Now Available Online

The Entertainment Technology Center’s latest newsletter is currently posted online with updates to new and ongoing projects. Among the key announcements: ETC recently held its Studio Technology Leaders Dinner at USC’s Town & Gown. During the event, Ken Williams announced that Michael Wise of Universal has been named the new ETC Executive Board chairman. Additionally, ETC presented Leon Silverman of Netflix with the Bob Lambert Technology Leadership award. ETC selected four projects to continue with the development phase of its inaugural Immersive Media Challenge, and during a recent All Members Meeting, USC students discussed their opinions about media consumption. Visit the newsletter to read more about these topics and updates to ETC projects involving 5G, AI, adaptive production, quantum computing, archiving and preservation, production in the cloud, and more. Continue reading ETC’s Spring/Summer Newsletter Is Now Available Online

ETC Virtual Conference: Call for Speakers Deadline Aug. 9

The Entertainment Technology Center at The University of Southern California (ETC) will produce “vETC | The Grand Convergence 2019: Innovation and Integration,” its 5th annual virtual conference, August 27-28, 2019, in Los Angeles, highlighting significant presentations of emerging technologies and their impact on the M&E industry. The presentations will be recorded and posted to our YouTube channel. The Initial Expression of Interest seeking speakers and topics is open through Friday, August 9. Specific areas of concentration include 5G, AI, machine learning, adaptive production, blockchain, immersive media, virtual beings, and streaming. We welcome additional topics. Speakers will present concepts, workflows, business models, case studies, etc. Please no sales pitches! If you are interested in consideration, click here for more information. Continue reading ETC Virtual Conference: Call for Speakers Deadline Aug. 9

ETC Virtual Conference: Call for Speakers Deadline Aug. 9

The Entertainment Technology Center at The University of Southern California (ETC) will produce “vETC | The Grand Convergence 2019: Innovation and Integration,” its 5th annual virtual conference, August 27-28, 2019, in Los Angeles, highlighting significant presentations of emerging technologies and their impact on the M&E industry. The presentations will be recorded and posted to our YouTube channel. The Initial Expression of Interest seeking speakers and topics is open through Friday, August 9. Specific areas of concentration include 5G, AI, machine learning, adaptive production, blockchain, immersive media, virtual beings, and streaming. We welcome additional topics. Speakers will present concepts, workflows, business models, case studies, etc. Please no sales pitches! If you are interested in consideration, click here for more information. Continue reading ETC Virtual Conference: Call for Speakers Deadline Aug. 9

Google’s Upcoming Pixel 4 to Feature Gesture Technology

Google plans to introduce its next smartphone, the Pixel 4, with new gesture technology. The company, betting that gestures will be the “next big thing” after touchscreens, dubbed the controls “Motion Sense,” and unveiled a video showing controls such as blinking and hand waving. When Pixel 4 is debuted in October, its Motion Sense will turn off alarms, skip songs, and silence phone calls. Gesture technology is expected to be a dramatic change in how we interface not just with phones, but many other electronic devices. Continue reading Google’s Upcoming Pixel 4 to Feature Gesture Technology

ETC Virtual Conference: Call for Speakers Deadline Aug. 9

The Entertainment Technology Center at The University of Southern California (ETC) will produce “vETC | The Grand Convergence 2019: Innovation and Integration,” its 5th annual virtual conference, August 27-28, 2019, in Los Angeles, highlighting significant presentations of emerging technologies and their impact on the M&E industry. The presentations will be recorded and posted to our YouTube channel. The Initial Expression of Interest seeking speakers and topics is open through Friday, August 9. Specific areas of concentration include 5G, AI, machine learning, adaptive production, blockchain, immersive media, virtual beings, and streaming. We welcome additional topics. Speakers will present concepts, workflows, business models, case studies, etc. Please no sales pitches! If you are interested in consideration, click here for more information. Continue reading ETC Virtual Conference: Call for Speakers Deadline Aug. 9

Companies Support the Khronos Group’s OpenXR Standard

After launching an experimental version of the OpenXR specification several months ago, the Khronos Group consortium debuted the official version of the standard aimed at enabling cross-platform AR and VR applications. The Group said it will continue to improve the spec and maintain “full backwards compatibility.” Microsoft quickly embraced OpenXR, releasing it in its store before the official version was introduced. Any user of Windows Mixed Reality or HoloLens can install it to run any OpenXR-based app. Continue reading Companies Support the Khronos Group’s OpenXR Standard

Facebook-Funded Brain-Interface Study Publishes Results

Facebook has invested in university research with the goal of creating a device that can analyze brain signals. Two years ago, the company stated it wanted to develop a headband that would translate a person’s thought into typing, at a speed of 100 words per minute. Funded by Facebook, a University of California, San Francisco paper describes research, led by neuroscientist Edward Chang, into “speech decoders.” The research could demonstrate the feasibility of a wearable brain-analysis device. Continue reading Facebook-Funded Brain-Interface Study Publishes Results