Intel Demos Merged Reality Headset, Compute Card, 5G Modem

Intel demonstrated the first version of its Project Alloy headset, a “wearable” computer that enables a combination of virtual and augmented realities, or “merged reality.” At CES 2017, Intel chief executive Brian Krzanich announced Project Alloy will ship in Q4 this year, a fairly quick turnaround for a headset/project only first made public in August 2016. Project Alloy is evidence of Intel’s effort to position itself as a leader in wearable computing, in which the device contains all its essential computing components. Continue reading Intel Demos Merged Reality Headset, Compute Card, 5G Modem

Tech Startups Pitch Innovative New Drone Concepts at CES

The VR, AR and Robotics Pitch Competition at CES in Las Vegas included three drone-related entertainment tech startups. The Fotokite, from Zurich-based Perspective Robotics, is a tethered drone camera system. The $249 consumer version unfolds from an easy-carry tube and flies like a kite, but unlike a kite it works to maintain its position and camera angle relative to the handheld ‘kite’ tether. Dotterel “takes the drone out of drones” with technology that was developed to make it possible to record audio from a drone without the loud background buzz. And Boxfish Research showed a simple-to-operate submarine ROV with two universal camera mounts for capturing 360-degree video. Continue reading Tech Startups Pitch Innovative New Drone Concepts at CES

CES 2017: That Just Happened – Closing Day Takeaways

CES 2017 may be best remembered not for one standout product, but for revealing a new and powerful generation of technology and the things it enables. The top five CES hashtags as the show ended perfectly summarize the hot topics of the week: #tech, #iot, #ai, #VR, and #CES. It was also a remarkably balanced show in the sense that almost every product category and business sector reflected applications and the impact of this evolution. Moore’s Law is alive, tomorrow is here, and the pace is accelerating. Three of the most important presentations of the week were made by Nvidia, Intel, and Qualcomm. Their processors deliver the power necessary for this next level of computing. Continue reading CES 2017: That Just Happened – Closing Day Takeaways

NAGRA to Roll Out Secure Platform for Content Distribution

As studios and exhibitors grapple to find a way to alter the movie release window to serve the changing audience for movies, NAGRA unveiled Early @t Home, a new platform aimed at both studios and exhibitors, at CES in Las Vegas. The platform combines NAGRA’s secure cloud solution with purpose-built hardware to enable content creators, studios, and theater chains to use “first release content” to directly connect with the consumer. The platform offers access to real-time analytics and provides a unique engagement opportunity through synchronized extras that could include complementary virtual and augmented reality experiences. The HD and UHD hardware solutions are priced to compete with other media dongles, but do not require specific app development. Continue reading NAGRA to Roll Out Secure Platform for Content Distribution

Pogue’s Last Gadget Standing Showcases New CE Devices

Last Gadget Standing, which took place at the LVCC on Saturday, January 7, is a well-loved event in its 16th year. Created by Living in Digital Times founder Robin Raskin and guest emceed by journalist David Pogue, the event chooses — by live and online audiences — the “most likely to succeed product.” The live event’s winner — which is chosen by an applause meter — was the Matrix PowerWatch, which is powered by the wearer’s body heat. The online winner was the Linksys Velop, a whole home wireless mesh system for robust Wi-Fi. Continue reading Pogue’s Last Gadget Standing Showcases New CE Devices

Engadget Editors Release Their Official Best of CES Awards

Engadget published its Best of CES winners this evening, and for the fourth consecutive year Razer has taken the People’s Choice Award, this time for its Project Ariana 4K gaming projector. Best of the Best went to LG this year: “It’s rare that a product truly blows us away at CES, but LG’s W-Series OLED TV did just that. At just 2.6 millimeters thick across its entire body, it’s the slimmest TV we’ve ever seen … the TV also supports more HDR standards and comes with a Dolby Atmos-enabled soundbar.” Among the additional winners: UVify’s Draco HD drone (Best Robot or Drone), Dell’s XPS 13 2-in-1 laptop (Best PC), the Asus ZenFone AR smartphone (Best Mobile Device), Dish AirTV (Best Home Theater Product), the self-balancing Honda Riding Assist motorcycle (Best Automotive Technology and Best Disruptive Innovation). Continue reading Engadget Editors Release Their Official Best of CES Awards

$499 Kodak-Branded 360-Degree Camera Adds Second Lens

The original Kodak Pixpro 360 and Pixpro SP360 4K cameras were largely well received, but garnered some criticism regarding image quality. To address the limitations of a single lens and sensor system, the upgraded Kodak-branded 360-degree camera now features a more efficient dual-lens setup. The new Kodak Pixpro Orbit360 4K VR was unveiled at Photokina last fall by JK Imaging Ltd., the company licensing Kodak’s name, while pricing and availability details were revealed this week at CES. The new 360-degree camera will run $499 when it hits shelves later during Q1 2017. Continue reading $499 Kodak-Branded 360-Degree Camera Adds Second Lens

Beyond the Headlines: This Year’s Outliers of Interest at CES

If you look hard enough, CES is often the place to discover smaller, less publicized technologies and products that could become the seeds for something practical and useful to the ETC member companies. This year I came across several that fit this description, including a technology called SynTouch that could prove beneficial to haptic feedback R&D and physical product quality control, a simple and elegant method from ManoMotion to use hand gestures as a user interface, an OLED necklace that could lead to the launch of a social e-collectible marketplace, and a tiny chip from Chirp Microsystems that could provide a compelling motion capture solution. Continue reading Beyond the Headlines: This Year’s Outliers of Interest at CES

Companies Showcase Next Wave of AR and VR at CES 2017

The primary takeaway from the companies showing in the AR and VR Marketplaces in LVCC South Hall was that many new products look similar to last year’s devices, but they offer significant improvements that will make the experience they deliver more compelling. Mobile VR headsets are finding ways to capture lean-in movement, blurring the difference between new offerings and the high-end VR HMDs such as Oculus Rift and HTC Vive. AR glasses are getting lighter, clearer and brighter. And startups are exploring opportunities to bring VR and AR experiences into current social media platforms and build on media sharing habits. At CES this week, we learned compelling news from the likes of ODG, Zeiss, Lumus, Vuzix, DTS and others. Continue reading Companies Showcase Next Wave of AR and VR at CES 2017

Industry Vets Discuss Goals of Producing Immersive Content

Niko Chauls, director of emerging technology for the USA Today Network, and David Hamlin, executive producer of the “VRtually There” series, sat with ETC’s Phil Lelyveld for a one-hour conversation at CES. USA Today Network has the largest newsgathering force in the U.S., comprised of 109 local properties plus USA Today. Chauls has a near-term goal of delivering 360-degree segments reliably on a weekly basis. He sees a reliable flow of quality 360-degree content as the key to both growing the audience and attracting advertising sponsors. Hamlin would like to gear his team up to deliver three stories per week. He reiterated that it is good storytelling that builds the audience and attracts advertisers. Continue reading Industry Vets Discuss Goals of Producing Immersive Content

Sony CEO Reveals Plan to Make Products ‘Objects of Desire’

During his CES presentation, Sony president and CEO Kazuo Hirai revealed plans for the company’s future, including an emphasis on creating personal experiences for customers, generating sustainable growth for the Sony brand through continued innovation, and developing new products as “objects of desire.” “When you experience one of our products, interact with one of them, we want to generate an emotional response,” he explained. Hirai recognized Mike Fasulo, president/COO of Sony North America, for his “incredible efforts in this pursuit,” and announced the company’s new 4K OLED offerings, new 4K Bravias and Android TV OS. Continue reading Sony CEO Reveals Plan to Make Products ‘Objects of Desire’

Lenovo Plans to Launch Windows VR Headset Later This Year

Microsoft is planning a push into VR this year with its Windows Holographic software and Windows-compatible VR headsets. At CES, Chinese consumer tech company Lenovo is previewing its own upcoming headset based on the Windows Holographic platform (users will need a PC with Windows 10), which is expected to launch during the second half of 2017. Priced under $400, it seems Lenovo is looking to compete with the Oculus Rift, HTC Vive and PlayStation VR. Interestingly, the unnamed Lenovo headset will also feature the ability to run some augmented reality experiences using external cameras. Continue reading Lenovo Plans to Launch Windows VR Headset Later This Year

MEMS & Sensors: Still Evolving Capabilities, Not Commodities

MEMS & Sensors: Personalizing Consumer Technology, a CES 2017 conference track presented by the MEMS & Sensors Industry Group, featured leading MEMS manufacturers who discussed the latest developments in the industry. Similar to how the media and entertainment industry now leverages data to personalize the entertainment experience, so MEMS and sensors are helping the wearables industry create more personalized devices. That puts pressures on MEMS and sensor manufacturers to innovate. Continue reading MEMS & Sensors: Still Evolving Capabilities, Not Commodities

Connected Health, Medically Validated Wearables On the Way

Digital health, including wearables, is coming, but not everyone is pleased. Qualcomm Life vice president/chief medical officer Dr. James Mault reports attending a June 2016 AMA conference where the keynote, by AMA chief executive Dr. James Madara, was titled “Digital Health: The Snake Oil of the 21st Century.” Although some doctors are stonewalling digital tools, they are still making a valid point: using wearables to make crucial, sometimes life-or-death decisions requires a higher bar than fitness trackers. Continue reading Connected Health, Medically Validated Wearables On the Way

Wearables For Professional Sports Still Need the ‘Fun’ Factor

The Los Angeles Dodgers are into wearables, says the team’s chief financial officer Tucker Kain. “What I’m most excited about is the data coming off many of these wearables,” he said. “At the Dodgers, we’re thinking about how to capture and analyze data and how that informs our future decisions.” Kain isn’t alone among professional sports teams engaged in the same effort of using digital tools to enhance athletic performance, as described in a CES 2017 session on the “Wearable Tech Playbook.” Continue reading Wearables For Professional Sports Still Need the ‘Fun’ Factor