By
Debra KaufmanAugust 8, 2016
Samsung has partnered with NBCUniversal and the Olympic Broadcasting Services for 80 hours of virtual reality broadcasts of the Rio Games, including the opening and closing ceremonies, diving, basketball, track and field, and gymnastics. The scope of VR content will be limited: 80 hours is a smidgen of a total 6,700 hours of programming and the VR will air the day after each event. Samsung, a major Olympics sponsor since 1998, will apply lessons learned in Rio to the 2018 Winter Olympics in its home turf of Korea. Continue reading Samsung, NBC and OBS Test VR Broadcasts of Rio Olympics
By
Debra KaufmanAugust 4, 2016
Samsung will roll out the 5.7-inch Galaxy Note7, a new version of its larger sized Galaxy Note, on August 19. The new phone features an iris scanner that identifies users based on their eye patterns, a “secret folder” that hides owner data from people who might use the device, and a stylus with a finer point that feels more like pen on paper. Samsung also added water resistance, expandable memory, a curved screen in a metallic housing, a next-gen USB Type-C port, and a camera flush with the rest of the housing. The AMOLED display is capable of playing HDR video. Continue reading Samsung Readies Launch of its New Galaxy Note Smartphone
By
ETCentricAugust 1, 2016
As part of a global initiative to introduce the potential of 360-degree news reporting, Samsung is providing 50 Reuters photojournalists in 25 countries with its Gear 360 cameras. According to Digital Trends, “The cameras and new content will fuel Focus 360 — Reuters’ new virtual reality and 360-degree video and photography worldwide news portal, which launches online and on Android August 2 and on iOS August 5.” Samsung Galaxy phone owners “will also be able to watch Focus 360 content on the Samsung Gear VR headset.” Continue reading Journalists to Use Samsung Gear 360 Cameras for VR News
By
Debra KaufmanJuly 29, 2016
Facebook added 220 million monthly users in the past year, for a current total user base of 1.71 billion people. More than 90 percent of those users access Facebook via their mobile devices, where Facebook reaped 84 percent of its $6.2 billion in advertising revenue in the last quarter. The company saw 80 percent growth in Q2 from mobile ads, from an overall 59 percent growth rate in advertising. WhatsApp and Messenger, both of which have 1 billion users, are part of the company’s next move into video. Continue reading Facebook Touts Major Growth, Driven by Mobile Advertising
By
Debra KaufmanJuly 29, 2016
Facebook just put the blueprint and software for its 17-lens Surround 360 stereoscopic 3D camera on GitHub, fulfilling a promise the company made earlier to make the camera design, assembly instructions, control software and stitching software available for free. Facebook’s move is seen as an effort to enable more people to create 360-degree immersive videos. By open-sourcing the camera’s construction and operation, developers will be able to create products and speed up the development of the marketplace. Continue reading Facebook Open-Sources Designs for Surround 360 Camera
By
Debra KaufmanJuly 26, 2016
Nvidia introduced Titan X, a new chip that is a successor to a current chip with the same name, targeted at the high-end gaming and artificial intelligence communities. Priced at $1,200 and available beginning August 2, the new Pascal-based Titan X chip offers 12 billion transistors, compared to seven billion on a high-end Intel chip. The new Titan X will be available as an add-on card for PCs. Nvidia’s closest competitor, Advanced Micro Devices (AMD) offers a similar chip for PCs and game consoles. Continue reading Nvidia Rolls Out Titan X Chip for Games, Artificial Intelligence
By
Debra KaufmanJuly 25, 2016
Numerous companies are introducing virtual reality cameras, filling a void that existed a year ago when VR productions were limited to the low-resolution Ricoh camera or custom rigs with multiple GoPro cameras. Among those manufacturers now offering 360-degree cameras are Samsung and LG aiming at the consumer marketplace, and Nokia, Jaunt and Lytro positioned towards the professional market. Kickstarter campaigns are also underway for additional cameras. The latest venture comes from CNET founder Halsey Minor, who is building an end-to-end immersive video system. Continue reading Halsey Minor Seeks to Disrupt VR Production with Live Planet
By
Debra KaufmanJuly 22, 2016
For 13 years, San Francisco-based Linden Lab has been presiding over Second Life. Now, the company is about to create a virtual reality network, dubbed Project Sansar, to provide an environment for individuals and businesses to experiment in VR. Sansar has been constructed to be incredibly scalable and immense, which could be either exciting or daunting to potential users. Linden Lab hopes it’s the former, and that people will use Sansar to build innovative VR worlds for problem-solving and social interaction. Continue reading Second Life Creators to Launch Virtual Reality Project Sansar
By
Debra KaufmanJuly 20, 2016
On August 2, Microsoft’s Xbox One S will be available for $399. The new console is 40 percent smaller than the Xbox One, offers a tidy built-in power supply, and is capable of standing vertically, a throwback to older Xboxes. The Xbox One S is also more powerful, with a faster processor that, for the first time, provides 4K video for streaming Netflix and Amazon Video, and high dynamic range (HDR), as well as the ability to play Ultra HD Blu-ray discs. But only users with 4K TV sets will be able to see the difference. Continue reading Microsoft Debuts Xbox One S, Project Scorpio to Soon Follow
By
Debra KaufmanJuly 19, 2016
The Obama administration has announced its Advanced Wireless Research Initiative, a government-funded $400 million seven-year project aimed at developing 5G wireless networking technology, with speeds 100 times faster than today’s 4G and LTE networks. As stated, the project also wants to “maintain U.S. leadership and win the next generation of mobile technology.” The National Science Foundation will lead the project, and other commercial partners including Samsung and carriers will participate. Continue reading Advanced Wireless Research Initiative to Develop 5G Networks
By
Debra KaufmanJuly 19, 2016
Darth Vader is the star of an upcoming Lucasfilm virtual reality project centered on “Star Wars.” Although the project is largely undefined at this point — it has no name, genre, or release date — what we do know is that the story will both reveal new details about Darth Vader’s background and try out some innovative storytelling techniques. Lucasfilm’s ILMxLAB, which accesses award-winning VFX facility Industrial Light & Magic, Skywalker Sound and the “Star Wars” story group, is developing the project. Continue reading ILMxLAB Debuts ‘Tatooine’ VR, Develops Darth Vader Projects
By
Rob ScottJuly 15, 2016
Earlier this week, we reported that Twitter is partnering with CBS News to live-stream video content from the Democratic and Republican National Conventions. Now YouTube and Facebook have announced they also plan to offer live video. Google’s YouTube will serve as the official streamer for both parties’ conventions (as it did in 2012), which this time will include 360-degree video with an option for VR viewing. Facebook plans to set up media lounges at both conventions and has invited 22 media organizations to broadcast from their spaces. Continue reading YouTube, Facebook to Stream Video from Political Conventions
By
Debra KaufmanJuly 15, 2016
Magic Leap has not yet set a date to unveil its mixed reality technology, and didn’t do so at a recent Fortune conference in Aspen. There, Magic Leap founder/chief executive Rony Abovitz and chief marketing officer Brian Wallace said the technology is “very real” and “not a research project anymore.” Some listeners detected a hint that a product might be released this fall, but Abovitz and Wallace never made an overt statement. The most they would say is that the public would see its products “soonish.” Continue reading Magic Leap Still Mum on Release Date, Describes Production
By
Debra KaufmanJuly 14, 2016
For the first time, viewers of the Olympic Games in Rio will be able to watch on connected TVs and via devices such as Apple TV, Google Chromecast, Roku and Amazon Fire. There’ll be a lot to watch: NBC Olympics plans on 4,500 hours of live event coverage of 34 sports to numerous digital devices. Also for the first time, NBC will stream content digitally — but only to pay TV customers, since parent company Comcast’s core mission is to keep people paying for cable TV. Continue reading NBCUniversal Marks Numerous Firsts for Upcoming Olympics
By
Debra KaufmanJuly 14, 2016
Sports coverage in virtual reality is gaining momentum. Jaunt VR, NextVR and IM360 have all shown virtual reality applications for professional baseball, basketball, football, soccer and Daytona 500 auto racing. But sports coverage in VR creates new and unique challenges for producers. For example, VR cameras can’t zoom — a common practice in typical sports coverage — meaning the camera has to be as close to the players as possible, easy for boxing but a tougher proposition for, say, football. Continue reading VR Companies Learn the Ropes in Broadcasting Live Sports