By
Debra KaufmanJanuary 12, 2016
Despite a sticker price of $599 for its new Rift VR headset, Oculus VR has already sold out its preorders, resulting in an extension of its shipping date. The headset, over $100 more expensive than originally predicted, also requires the processing power of a PC that costs in the vicinity of $1,000. Starting in February, Oculus will sell a bundled headset/PC for $1,499. The expense of the Rift is justified, say observers, since its quality needs to sell VR to a public that has, in the main, never experienced virtual reality. Continue reading Oculus Aims for High-End Virtual Reality with $600 Headset
By
Don LevyJanuary 11, 2016
CES 2016 had its share of attention-getting products, but some of the most interesting aspects of the show were under the horizon. Companies are beginning to recognize, understand, and explore new opportunities, implications and alliances. Among emerging trends: in VR, there will be real competition. Content on televisions — more than television hardware — drives the market, but demand for UHD is also growing. Big data is a big discussion about use, privacy and security. As ETC prepares its complete report on CES, we’ve compiled a slide show with some highlights. Continue reading Snapshots of CES 2016 Reveal Leading Trends and Stories
By
Rob ScottJanuary 11, 2016
On Thursday during CES, Google and Lenovo announced their plans to bring 3D mapping to smartphones. Lenovo will manufacture and sell the first phone designed to implement the ambitious goals of Google’s Project Tango, which aims “to give mobile devices a human-scale understanding of space and motion.” Qualcomm will provide the Snapdragon processor chips. Google and its partners have been busy developing cameras, sensors and software specifically designed for real-time 3D mapping. The currently unnamed handset is slated to launch this summer for under $500. Continue reading CES 2016: Google and Lenovo to Bring 3D Mapping to Mobile
By
Rob ScottJanuary 10, 2016
During the Sony keynote at CES, CEO Kazuo Hirai announced that the PlayStation 4 console system — which he suggests, “sets the benchmark in collaboration, artistry, imagery and design” — sold more than 5.7 million units over the holidays for a total of 35.9 million units since the console’s launch. PlayStation VR goggles will ship the first half of 2016, reportedly in the $300 range. Sony Electronics president and COO Mike Fasulo took the stage to announce “Ultra,” the company’s new video app that enables users to purchase and stream 4K movies on Sony’s Android TVs. Sony also unveiled a range of new cameras, 4K TVs, audio products and more. Continue reading Sony Announces 4K Video Storefront, Array of New Products
By
Rob ScottJanuary 10, 2016
Nikon made two interesting announcements during CES in Las Vegas. First, the company unveiled the D5, its new flagship 4K DSLR, first teased back in November. The $6,500 camera, available in March, includes a new 153-point autofocus system and maximum ISO of 3,280,000. Perhaps a bigger surprise is Nikon’s first action camera, the KeyMission 360, which shoots 360-degree video in 4K. Slightly larger and less of a cube than market leader GoPro Hero, the KeyMission 360 features lenses on front and back, is shockproof to 6.6 feet, waterproof to 100 feet, and touts electronic vibration reduction. Continue reading Nikon Introduces 360-Degree Action Camera, New 4K DSLR
By
Erick MoenJanuary 9, 2016
The NBA manned point on Thursday at the CES Sports Business Forum with assists from NextVR and Intel. Dallas Mavericks owner Mark Cuban and NBA great Shaquille O’Neal were on hand to share their perspectives on tech investing in sports and more. Sessions featured NextVR’s Brad Allen, Sacramento Kings owner Vivek Ranadive, Intel CEO Brian Krzanich, and others. Sensors, sports betting, and the future of VR broadcasting were among the most popular topics. The event was hosted by Turner Sports and served as a lead-in to their eSports Showcase. Continue reading Sports Business Forum: Panelists Talk eSports, VR, Sensors
By
Meghan CoyleJanuary 9, 2016
Edward Snowden, the former government contractor who famously leaked thousands of classified NSA documents, made an appearance at the Suitable Technologies booth during CES by way of a video chatting device on wheels. Snowden used a Beam telepresence device by Suitable to chat with founder of the Xprize Foundation Peter Diamandis about the future of technology and government surveillance. Snowden faces arrest if he returns the United States, so he touted the Beam technology as a way to stay connected. Continue reading Whistleblower Edward Snowden Virtually Attends CES 2016
By
Meghan CoyleJanuary 8, 2016
During his keynote presentation at CES 2016, YouTube’s chief business officer Robert Kyncl expressed continuing confidence in the growth of online video. He believes that people will spend most of their time (outside of working and sleeping) watching digital video. The executive stood by his 2012 predictions that 90 percent of all Internet traffic would be video and 75 percent of all video would be digital by the year 2020. Kyncl also explained how YouTube is evolving and planning to support high dynamic range. Continue reading YouTube Exec Stands By His Online Video Growth Predictions
By
Debra KaufmanJanuary 8, 2016
The IEEE (Institute of Electrical and Electronics Engineers), with more than 430,000 members in over 160 countries, has a pedigree in publishing technical literature and developing international standards. At CES 2016, its members are actively involved in the development and advancement of some of the hottest trends on the show floor. At an end-of-conference session, a group of IEEE members revealed what they found to be the most interesting technologies on display and how they’re working to improve them. Continue reading IEEE Picks Most Interesting Emerging Technologies at CES
By
Debra KaufmanJanuary 8, 2016
Virtual reality is inevitably part of the conversation when talking about storytelling of the future, the topic of a CES panel moderated by Variety’s Janko Roettgers. “We’re in the first inning,” suggested Condé Nast executive Joy Marcus, about VR. “We’re looking at it as a game that might go into extra innings. But we have an issue with devices and price points.” Google and Samsung have come out with options that work with smartphones, added Marcus. “But the other devices are pretty damn expensive.” Continue reading Virtual Reality, Mobile and HDR Are the Future of Storytelling
By
Phil LelyveldJanuary 8, 2016
Yesterday, we reported from the Sands Convention Center at CES where a number of innovative startups — including IonVR, The Eye Tribe and Reach Bionics — are demonstrating some compelling solutions for improved VR experiences this week. Today, we’ll be examining three other companies exhibiting at the Sands: Impulsonic and its Phonon ‘sonic architecture’ package; the Freefly VR head-mounted display from Proteus VR, that features a Bluetooth-connected controller; and ImmersiON VRelia, which offers a unique spherical encoding and compression solution with its mobile VR headset. Continue reading CES: Virtual Reality Startups Tackling Big Problems (Part 2)
By
Phil LelyveldJanuary 7, 2016
A number of startups at the Sands Convention Center during CES are showcasing solutions for targeted problems and shortcomings within the overall VR experience. Some plan to develop products, while others hope to license their technologies and IP to others. IonVR is showing lens-based tech that reduces motion sickness and latency in mobile VR. The Eye Tribe is working on foviated rendering and an interface based on eye tracking, while Reach Bionics is developing a UI based on facial expressions. Continue reading CES 2016: Virtual Reality Startups Are Tackling Big Problems
By
Debra KaufmanJanuary 7, 2016
Put on a headset and enter a virtual world for a first person shooter game. Now connect yourself to an omni-directional treadmill and make that VR game fully physical, as you walk forward, backward, crouch and shoot in every direction. That’s what Virtuix president David Allan showed at the MEMS & Sensors conference during CES, detailing how he created a system that allows a user to jump, strafe and generally have fun… without falling over. “The system needs to hold you in place and understand your movements and gestures,” he said. Continue reading How Virtuix Used MEMS and Sensors for Omni-Directional VR
By
Phil LelyveldJanuary 7, 2016
Zeiss, known for high quality lenses, has applied its knowledge of optics to the VR One GX, a phone-based head mounted display featured at CES this week. The HMD looks like the Samsung Gear VR, but there are a number of key differences inside. The lenses are designed to be distortion-free over the full field of view. They are designed to accommodate a wide range of interocular distances (so there is no need to adjust the lenses side-to-side). The ‘eye box’ is large and deep enough to accommodate eyewear, so anyone who wears glasses can leave them on when using the VR One GX. Continue reading Zeiss VR One GX: Superior Optics in a Well Designed HMD
By
Don LevyJanuary 5, 2016
Wear comfortable shoes and drink plenty of water, reads the advice on the CES media advisory. Navigating the record 2.4 million square feet, the equivalent of 50 football fields, is an endurance event. Much like a marathon, CES is best managed with a plan and a pace. The first 36 hours of the conference are filled with media briefings and product announcements that will add important detail to the geographic layout. Today, ETCentric provides you with a general guide of where to find key exhibits. Continue reading CES 2016: Exhibits Spread Out Across 2.4 Million Square Feet