Must-See VR at Sundance: Volumetric Capture, Empathic Tales

At the Sundance Film Festival, the latest in virtual reality appears at the New Frontier, the Sundance Institute’s showcase for virtual reality, immersive cinematic works, and media lab innovations. 2016 is no exception, and the buzz is already out about some of the must-see virtual reality movies and experiences. Among them, “The Wasteland” from 8i is one recommendation. Other notable VR experiences at Sundance include “American Bison,” “Kiya” and “Wave of Grace.” Continue reading Must-See VR at Sundance: Volumetric Capture, Empathic Tales

Predicting the Five Biggest Changes in Social Media This Year

A look back at 2015 reveals memorable trends in social media: the birth of live social streaming, with Periscope and Meerkat winning over early adopters; the growth of Snapchat, with its more than 200 million active users; and video, with Facebook users logging about 8 billion video views a day (possibly even more than on YouTube). Looking ahead to 2016, it appears that new technologies will change how we interact with social media, creating new options for everything from shopping to sharing real-time experiences. Continue reading Predicting the Five Biggest Changes in Social Media This Year

USC: Evolution of Entertainment Conference to Focus on VR

The student-run Business of Entertainment Association (BEA) at the USC Marshall School of Business is producing a day-long conference on virtual reality. The E2 Conference will focus on the business of VR entertainment, highlighting many of the tech innovations related to VR, while addressing the practical applications of VR in studio entertainment. This will be a great opportunity to network with business students exploring careers in media. Warner Bros. is a sponsor, and ETC@USC’s Phil Lelyveld is moderating a panel. Go to the E2 Conference site for more information and to register. E2 is scheduled for Friday, February 19. Continue reading USC: Evolution of Entertainment Conference to Focus on VR

New Roller Coaster at UK Theme Park Utilizes VR Headset

The Alton Towers theme park in the United Kingdom will open a new attraction this spring that combines the movement of a roller coaster and the immersive experience of a VR headset. The ride is called Galactica and it is designed to make riders feel like astronauts. People will climb into the seats, put on the headset, and go on a space journey complete with real g-forces and visuals that exaggerate the movement of the coaster. The “world’s first virtual reality roller coaster” will open in April. Continue reading New Roller Coaster at UK Theme Park Utilizes VR Headset

PC Sales at Lowest Level Since 2007, Could Rebound in 2016

Recent industry reports suggest that 2015 was a challenging year for PCs. Industry analysis companies Gartner and IDC both issued reports showing a drop in the PC market of 8 and 10.4 percent, respectively. That 2.4 percent difference is based on how the two companies defined PCs. Gartner included detachable devices such as Microsoft’s Surface — which are becoming more popular — in its numbers, but IDC did not, now saying that including hybrid devices would have meant a 7.5 percent decline. Continue reading PC Sales at Lowest Level Since 2007, Could Rebound in 2016

Coming This Year: AI, VR, IoT, Robots and Self-Driving Cars

The Internet, digital medical devices, blockchain, gene editing, drones and solar energy all found their tipping point in 2015. What will 2016 bring? Some experts predict we’ll see “the inflexion point” in virtual reality and holodecks, the Internet of Things (IoT), artificial intelligence (AI), autonomous cars, robots and space exploration. Alphabet chairman Eric Schmidt has publicly stated that AI will solve the world’s hard problems, including population growth, climate change, human development and education. Continue reading Coming This Year: AI, VR, IoT, Robots and Self-Driving Cars

‘The Martian VR Experience’: Cinema, Video Game or Both?

At CES 2016, attendees could be astronaut Mark Watney in “The Martian VR Experience,” accomplishing many of the tasks he did in the movie. Using the Oculus Rift headset and Oculus Touch handheld controllers, the “VR Experience,” executive produced by the film’s director Ridley Scott and “Experience” director Robert Stromberg, is fully interactive and makes use of the Rift’s positional tracking system. 20th Century Fox, Fox Innovation Lab, RSA Films and The VR Company collaborated on the project. Continue reading ‘The Martian VR Experience’: Cinema, Video Game or Both?

Oculus Aims for High-End Virtual Reality with $600 Headset

Despite a sticker price of $599 for its new Rift VR headset, Oculus VR has already sold out its preorders, resulting in an extension of its shipping date. The headset, over $100 more expensive than originally predicted, also requires the processing power of a PC that costs in the vicinity of $1,000. Starting in February, Oculus will sell a bundled headset/PC for $1,499. The expense of the Rift is justified, say observers, since its quality needs to sell VR to a public that has, in the main, never experienced virtual reality. Continue reading Oculus Aims for High-End Virtual Reality with $600 Headset

Snapshots of CES 2016 Reveal Leading Trends and Stories

CES 2016 had its share of attention-getting products, but some of the most interesting aspects of the show were under the horizon. Companies are beginning to recognize, understand, and explore new opportunities, implications and alliances. Among emerging trends: in VR, there will be real competition. Content on televisions — more than television hardware — drives the market, but demand for UHD is also growing. Big data is a big discussion about use, privacy and security. As ETC prepares its complete report on CES, we’ve compiled a slide show with some highlights. Continue reading Snapshots of CES 2016 Reveal Leading Trends and Stories

CES 2016: Google and Lenovo to Bring 3D Mapping to Mobile

On Thursday during CES, Google and Lenovo announced their plans to bring 3D mapping to smartphones. Lenovo will manufacture and sell the first phone designed to implement the ambitious goals of Google’s Project Tango, which aims “to give mobile devices a human-scale understanding of space and motion.” Qualcomm will provide the Snapdragon processor chips. Google and its partners have been busy developing cameras, sensors and software specifically designed for real-time 3D mapping. The currently unnamed handset is slated to launch this summer for under $500. Continue reading CES 2016: Google and Lenovo to Bring 3D Mapping to Mobile

Sony Announces 4K Video Storefront, Array of New Products

During the Sony keynote at CES, CEO Kazuo Hirai announced that the PlayStation 4 console system — which he suggests, “sets the benchmark in collaboration, artistry, imagery and design” — sold more than 5.7 million units over the holidays for a total of 35.9 million units since the console’s launch. PlayStation VR goggles will ship the first half of 2016, reportedly in the $300 range. Sony Electronics president and COO Mike Fasulo took the stage to announce “Ultra,” the company’s new video app that enables users to purchase and stream 4K movies on Sony’s Android TVs. Sony also unveiled a range of new cameras, 4K TVs, audio products and more. Continue reading Sony Announces 4K Video Storefront, Array of New Products

Nikon Introduces 360-Degree Action Camera, New 4K DSLR

Nikon made two interesting announcements during CES in Las Vegas. First, the company unveiled the D5, its new flagship 4K DSLR, first teased back in November. The $6,500 camera, available in March, includes a new 153-point autofocus system and maximum ISO of 3,280,000. Perhaps a bigger surprise is Nikon’s first action camera, the KeyMission 360, which shoots 360-degree video in 4K. Slightly larger and less of a cube than market leader GoPro Hero, the KeyMission 360 features lenses on front and back, is shockproof to 6.6 feet, waterproof to 100 feet, and touts electronic vibration reduction. Continue reading Nikon Introduces 360-Degree Action Camera, New 4K DSLR

Sports Business Forum: Panelists Talk eSports, VR, Sensors

The NBA manned point on Thursday at the CES Sports Business Forum with assists from NextVR and Intel. Dallas Mavericks owner Mark Cuban and NBA great Shaquille O’Neal were on hand to share their perspectives on tech investing in sports and more. Sessions featured NextVR’s Brad Allen, Sacramento Kings owner Vivek Ranadive, Intel CEO Brian Krzanich, and others. Sensors, sports betting, and the future of VR broadcasting were among the most popular topics. The event was hosted by Turner Sports and served as a lead-in to their eSports Showcase. Continue reading Sports Business Forum: Panelists Talk eSports, VR, Sensors

Whistleblower Edward Snowden Virtually Attends CES 2016

Edward Snowden, the former government contractor who famously leaked thousands of classified NSA documents, made an appearance at the Suitable Technologies booth during CES by way of a video chatting device on wheels. Snowden used a Beam telepresence device by Suitable to chat with founder of the Xprize Foundation Peter Diamandis about the future of technology and government surveillance. Snowden faces arrest if he returns the United States, so he touted the Beam technology as a way to stay connected. Continue reading Whistleblower Edward Snowden Virtually Attends CES 2016

YouTube Exec Stands By His Online Video Growth Predictions

During his keynote presentation at CES 2016, YouTube’s chief business officer Robert Kyncl expressed continuing confidence in the growth of online video. He believes that people will spend most of their time (outside of working and sleeping) watching digital video. The executive stood by his 2012 predictions that 90 percent of all Internet traffic would be video and 75 percent of all video would be digital by the year 2020. Kyncl also explained how YouTube is evolving and planning to support high dynamic range. Continue reading YouTube Exec Stands By His Online Video Growth Predictions