Meta’s Future Pondered as Facebook Matures, Growth Slows

Meta Platforms released its Q4 earnings on February 2, at which time several media outlets have become quite exercised over the fact that the company’s flagship social media platform, Facebook, reported that daily and monthly active users were “1.93 billion on average” and “2.91 billion,” respectively, in both Q4 and Q3, i.e., “flat,” as in zero growth. While sequential quarterly analysis can be a useful metric, it is more relevant when analyzing startups. For mature companies, a year-over-year analysis that compares like quarters is the Wall Street norm. Launched in 2004, Facebook turns 18 this year. Continue reading Meta’s Future Pondered as Facebook Matures, Growth Slows

Dimenco’s Glasses-Free 3D Display a Hint of Things to Come

Dimenco’s new stereoscopic 3D display has been called “breathtaking” and the future of screen viewing. The Netherlands-based company’s Simulated Reality Pro gives the impression of images coming out of the screen without special eyewear. Dimenco defines Simulated Reality (SR) as immersive technology somewhere between augmented reality and virtual reality. Dimenco’s display tech relies on visual parallax and perspective-shifting to provide its SR experience. The viewer’s eyes are tracked by an in-unit sensor that serves discrete left- and right-eye views rapidly enough to read as a single image, allowing you to “look around” the picture elements. Continue reading Dimenco’s Glasses-Free 3D Display a Hint of Things to Come

Twitch Continues Its Push into Music, Adds Merlin as Partner

Amazon’s game-centric streaming platform Twitch has been going all-in on music. This week it made a deal this week with digital licensing agency Merlin to unlock live experiences worldwide and create revenue earning opportunities for the indie’s global membership. The agreement comes on the heels of last week’s expansion pact with Universal Music Group and a pact with Warner Music Group in Q4, when Twitch launched The Collective artist incubator for musicians. The Merlin deal offers members “an on-ramp to our devoted and engaged Twitch community,” said Twitch vice president and head of music Tracy Chan. Continue reading Twitch Continues Its Push into Music, Adds Merlin as Partner

Wall Street Ponders Instagram as Meta Posts $10.2B VR Loss

As Facebook parent company Meta Platforms continues its planned evolution to the metaverse, observers have begun asking about Instagram. Acquired in 2012, the photo and video-sharing platform may be finding the accommodations that help it with advertisers hurt it with younger users gravitating to TikTok and Snapchat. While Meta doesn’t break out numbers for Instagram, the “family of apps” of which Instagram is a member generated $32.8 billion in Q4 revenue, all but $155 million of it from advertising, according to earnings released Wednesday. That’s an 18 percent improvement over Q4 2020. Continue reading Wall Street Ponders Instagram as Meta Posts $10.2B VR Loss

Meta’s VR Evolution Includes New Cross-Platform 3D Avatars

Facebook founder Mark Zuckerberg has been busy reinventing his company since the October announcement that the parent entity would name-change to Meta Platforms, where Zuckerberg remains chairman and CEO. Traditional social media engineers and support staff workers at the company, which turns 18 this month, are being urged by managers to reapply for new positions that involve responsibilities in augmented reality and virtual reality, according to reports that say Meta is actively recruiting from tech giants such as Microsoft and Apple to fill thousands of new jobs in hardware and software. Continue reading Meta’s VR Evolution Includes New Cross-Platform 3D Avatars

Google Quietly Developing Cloud-Based Android AR Goggles

Meta has a VR megaphone; Apple has been working on an AR headset; and Microsoft wants the best of both worlds, with its mixed reality HoloLens and headset-agnostic Xbox game platform. But observers say don’t count Google out. The search giant is reportedly ramping up its headset efforts under the codename Project Iris with a release target of 2024. As with HoloLens and, experimentally as of last summer, Passthrough API-enabled Oculus Quest 2 headsets, Google’s device-in-progress is said to use an outward-facing camera to provide a real-world backdrop for digital images. Continue reading Google Quietly Developing Cloud-Based Android AR Goggles

Microsoft Believes Activision Purchase Is ‘Key’ to Metaverse

Microsoft has made a nearly $70 billion offer to buy Activision Blizzard in a move that will bolster its Game Pass franchise, instantly expand its reach in mobile gaming, and create a content platform for the consumer virtual worlds that are expected to be big business in coming years. Statista estimates the global gaming market generated just over $178 billion in revenue in 2021, more than PwC projections for video streaming (almost $59 billion) and box office ($23 billion) combined. When the transaction closes, Microsoft says it will be the world’s third-largest gaming company by revenue, behind Tencent and Sony. Continue reading Microsoft Believes Activision Purchase Is ‘Key’ to Metaverse

Meta Quest VR Unit Faces Antitrust Probe by FTC and States

In the wake of a last week’s ruling that the Federal Trade Commission can prosecute its antitrust suit against Meta Platforms, it is now reported that the FTC and multiple state attorneys general are scrutinizing the company’s virtual reality unit — formerly known as Oculus Quest but renamed Meta Quest — for potential anti-competitive practices. New York, North Carolina and Tennessee are among the states that, in addition to the FTC, are said to be investigating whether the Meta Quest app store discriminates against app developers whose goods compete against Meta’s own products. Continue reading Meta Quest VR Unit Faces Antitrust Probe by FTC and States

CES: Canon Solutions for New Reality of Virtual Work and Life

During CES, Canon introduced two new software-based collaborative tools it has in development: AMLOS, a video meeting platform based on gestures, and the VR platform Kokomo, a social VR platform for immersive video calls. Under the theme “Together Next,” Canon enlisted actor Joseph Gordon-Levitt and his online collaborative media platform HitRecord to demonstrate using the new hybrid collaboration technology in a virtual, real-time writers’ room. In addition to operation through gesture control and connectivity with Microsoft Teams and other collaboration apps, AMLOS will allow a single camera to capture multiple angles when it debuts later this year. Continue reading CES: Canon Solutions for New Reality of Virtual Work and Life

CES: Case Studies on How Gaming Tech Can Improve Health

Much has been written on how gaming can be an incentive to change behavior. But can it also be used to clinically improve health outcomes? Lygeia Ricciardi, founder and chief executive of AdaRose — “a community of powerful women who are maximizing self care, health and wellness” — gathered executives at CES who said their companies have successfully used gaming to improve health for numerous use cases including pain reduction, aid in concentrating, lower drug reliance and more medical compliance as well as generally improved levels of well-being. Continue reading CES: Case Studies on How Gaming Tech Can Improve Health

CES: Immersive Virtual Monitor Does Not Require a Headset

MIT Media Lab spin-off Brelyon, founded in 2018, is demonstrating its Ultra Reality screen technology this week at CES 2022. The display tech uses computational optics to essentially offer a curved 120-inch 3D “theater-like experience” via a 32-inch desktop monitor, which the company suggests is ideal for entertainment, gaming and enterprise applications “beyond screens, into the metaverse.” The concept relies on realistic depth effects and image composition techniques to provide users with a plug-and-play, high-fidelity, virtual experience that does not rely on VR headsets. Continue reading CES: Immersive Virtual Monitor Does Not Require a Headset

CES: Canon Intros Hybrid Meeting Software and VR Solution

Inspired by two years of challenging remote work environments due to COVID-19, Canon announced it is developing AMLOS (Activate My Line of Sight), a hybrid meeting software solution enabled by its image processing technology. The company has also teamed with actor and producer Joseph Gordon-Levitt and his company HitRecord to show how this technology can help create a virtual, real-time writers’ room. At CES 2022 in Las Vegas, Canon defined its offerings under the rubric “TogetherNext,” to demonstrate how interactive digital experiences connect people and cultures. Continue reading CES: Canon Intros Hybrid Meeting Software and VR Solution

CES: Hyundai Envisions ‘Unlimited Mobility of Things’ Future

During CES 2022, Hyundai Motor Company presented a compelling vision of the future that blends the metaverse, the Internet and robotics to make time, distance and the distinction between the physical and virtual worlds irrelevant. The company’s media event started with videos of a robotic platform concept that could be built into furniture for dynamically reconfigurable rooms. The platform technology could also carry people in personal mobility pods and power autonomous vehicles. Hyundai describes its vision as the “unlimited mobility of things.” Continue reading CES: Hyundai Envisions ‘Unlimited Mobility of Things’ Future

CES: Qualcomm Targets 5G, Auto, Edge Computing, AR, VR

During CES 2022, Qualcomm president and chief executive officer Cristiano Amon announced that the company intends to focus on the connected intelligent edge, which he says is a $700 billion market. “We’re becoming the partner of choice for the edge,” he declared. “We continue to see momentum across key opportunities.” The company’s momentum encompasses next generation Arm PCs, virtual and augmented reality, including a continued partnership with Meta, wireless fiber and the automotive sector. The latter includes new deals inked with Volvo, Honda and the Renault Group. Continue reading CES: Qualcomm Targets 5G, Auto, Edge Computing, AR, VR

CES: CTA’s Research VP Steve Koenig on ‘Trends to Watch’

According to CTA vice president of research Steve Koenig’s “Tech Trends to Watch” presentation at CES in Las Vegas, developments in 2022 will emerge from the transportation, space tech, sustainable technology and digital health sectors. Innovations will include electric vehicles, micro-mobility solutions and space tourism as well as alternative power sources, smart cities and homes and, in digital health, an increased use of wearables as well as an emphasis on solutions for mental health. Last year also saw historic highs of consumer demand in a wide variety of sectors. Continue reading CES: CTA’s Research VP Steve Koenig on ‘Trends to Watch’