By
Paula ParisiJune 28, 2023
Meta Platforms is marketing its Quest catalog with the new monthly VR subscription game service Meta Quest+. For a monthly fee of $7.99 or $59.99 annually, Quest 2 and Quest Pro enthusiasts will gain access to two hand-picked VR titles per month that they can download and play through the life of their subscription. The “browse less and play more” approach aims to provide users an easy point of entry to explore the Meta Quest catalog. Available as of this week, Meta CEO Mark Zuckerberg announced the Quest+ pass Monday on Meta’s Instagram channel. Those who sign up through July 31 get their first month for $1. Continue reading Meta Announces Quest+ Subscription Service for VR Games
By
Paula ParisiJune 30, 2022
Meta Platforms is facing a backlash based on the fees it is charging virtual reality developers for access to its Meta Quest Store, which uses a financial model similar to that of leading mobile app stores. The Meta Quest Store supports the leading consumer market VR headset, the Quest 2, and reportedly demands 30 percent from digital purchases and anywhere from 15 percent to 30 percent on subscription sales, which is comparable to Apple and Android store fees. Because Meta CEO Mark Zuckerberg previously criticized those companies’ fee structures, he’s being labeled a hypocrite by those opposing the charges. Continue reading Developers Criticize Meta Platforms for Costly VR App Fees
By
Debra KaufmanApril 2, 2019
In May, Valve Corporation will unveil a virtual reality headset, dubbed the Valve Index. In 2016, the company teamed up with HTC to launch the SteamVR headset. Valve, which has a dedicated website for the new VR headset, will only reveal that it features two sensors flanking the front and supports a 135-degree field of view (FOV), which is greater than HTC Vive and Oculus Rift’s 110-degree FOV. Valve doesn’t mention SteamVR Knuckles controllers, which it has promoted via developer outreach since 2016. Continue reading Valve Plans to Introduce its Valve Index VR Headset in May
By
Phil LelyveldJanuary 9, 2019
During the AR/VR Think Tank panel and subsequent panels on gaming and LBE (Location-Based Entertainment) at CES this week, representatives of production and tool companies put the current state of the medium in a broader context. We are past the initial “everything should be shot in 360” stage, and are now asking, “what are you trying to say?” Ultimately the experience must be purpose-driven. Game developer Don Daglow noted that killer apps usually happen by accident when someone’s passion taps into an unrecognized mass market demand. He noted that VisiCalc was a killer app for the PC, for example. Continue reading Highlights From the AR/VR Think Tank Sessions at CES 2019
By
Debra KaufmanJune 8, 2018
Universal, The Virtual Reality Company (VRC), VRstudios and Dave & Buster’s will debut the largest-ever commercial virtual reality deployment on June 14 when the multiplayer “Jurassic World VR Expedition” comes to 112 Dave & Buster’s entertainment restaurants. Universal’s film “Jurassic World: Fallen Kingdom” is slated to open in U.S. theaters on June 22. VRstudios offers the high-end VRcade Attraction Management Platform (AMP) targeted for location-based entertainment sites. Dave & Buster’s executive Kevin Bachus, who co-created the Xbox game console, felt it was a good step for first-time VR users. Continue reading ‘Jurassic World VR Expedition’ Is Coming to Dave & Buster’s
By
Emily WilsonMarch 26, 2018
Facebook is getting ready to release Oculus Go, a new phone-free VR headset at a price point of $199. According to CNET, the standalone Oculus Go represents “entry-level accessibility” to virtual reality, an area of technology innovation they hope to see grow at a consumer level. While the games and apps available on Oculus Go seem similar to what’s already available via Samsung’s Gear VR, the design is “less clunky, and the integrated, cleaner, softer and smaller construction here is better,” writes CNET.
Continue reading CNET Review: Oculus Go, Facebook’s New $199 VR Headset
By
Debra KaufmanMarch 2, 2018
On April 3, 20th Century Fox’s FoxNext VR Studio will release “Crisis on the Planet of the Apes,” its first virtual reality game, for Oculus Rift, HTC Vive and PlayStation VR. Priced at $14.99, the first-person game is set between the stories of the “Rise of the Planet of the Apes” and “Dawn of the Planet of the Apes,” and allows the user to experience the world from the point of view of an ape captured by humans who attempts to escape the research facility. According to Variety, “the game was produced in partnership with UK-based Imaginati Studios, and was first announced at CES 2017.” Continue reading FoxNext VR Selects ‘Planet of the Apes’ for its First VR Game
By
Rob ScottJanuary 12, 2018
HTC’s new Vive Pro VR headset made a major splash this week in Las Vegas and received notable Best of CES awards, including the Best Gaming Product from Engadget and the Best VR/AR award from The Verge. HTC added built-in headphones to this version and increased the resolution of the dual-OLED displays 78 percent to 2,880 x 1,600 (1,400 x 1,600 per eye). The headphones offer spatial audio support, but no noise-canceling functionality. HTC added dual microphones and dual front-facing cameras, which should attract developers. Continue reading HTC Beefs Up Resolution and Adds Headphones to Vive Pro
By
Debra KaufmanDecember 22, 2017
VR games and cryptocurrencies are joining forces. Social virtual reality company High Fidelity, co-founded by “Second Life” creator Philip Rosedale, began developing a blockchain for in-game cryptocurrency and intellectual protection in 2017. Now the company has debuted Avatar Island, a VR shopping center for avatars created by digital artists around the globe, and will accept payment in a new cryptocurrency running on blockchain. Rosedale notes that Linden Dollar for “Second Life” was one of the first digital goods currencies. Continue reading VR Gaming Turns to Cryptocurrencies for Buying Virtual Assets
By
Debra KaufmanAugust 29, 2017
Neurable, a Boston-based startup founded by engineer/neuroscientist Ramses Alcaide, is showing a prototype of a game, with the working title “Awakening,” that allows users to break out of a virtual room by issuing mental commands. The prototype, said to be a few years away from commercial introduction, includes an HTC virtual reality headset and seven sensors that read brainwaves. The user selects objects by looking in the general direction of the object she wishes to select, thus narrowing the number of items to be considered. Continue reading Startup Debuts Prototype of Game Controlled by Brainwaves
By
Rob ScottAugust 22, 2017
Just weeks after Facebook temporarily reduced the price tag for its Oculus Rift virtual reality headset, HTC announced it is chopping $200 off the cost of its Vive headset. The HTC Vive now costs $599, which brings it closer to the $499 Rift (currently $399 during its summer sale). Both VR devices require connection to a computer. HTC’s new price point is intended to spark new interest in the device and its accessories such as the Vive Tracker, wireless adapters and a new head strap. The deal also offers access to VR game titles through a one-month free trial to HTC’s Viveport subscription service. Continue reading HTC Slashes Cost of its Vive Virtual Reality Headset by $200