By
Phil LelyveldDecember 10, 2018
For a long time, we have posited that the future of immersive media will be 10 percent virtual reality and 90 percent augmented reality. In the coming year the VR and AR technologies and markets will continue to advance, but in different directions and for different reasons. VR is moving into niche markets, location-based entertainment (LBE), business applications and eSports. Meanwhile, we expect AR to focus on innovation across numerous fronts, including high-end niche business and professional applications, low-end consumer experiences and new glasses with limited feature sets. Continue reading CES: The Next Wave of Immersive Media Tech and Markets
By
Debra KaufmanJune 8, 2018
Universal, The Virtual Reality Company (VRC), VRstudios and Dave & Buster’s will debut the largest-ever commercial virtual reality deployment on June 14 when the multiplayer “Jurassic World VR Expedition” comes to 112 Dave & Buster’s entertainment restaurants. Universal’s film “Jurassic World: Fallen Kingdom” is slated to open in U.S. theaters on June 22. VRstudios offers the high-end VRcade Attraction Management Platform (AMP) targeted for location-based entertainment sites. Dave & Buster’s executive Kevin Bachus, who co-created the Xbox game console, felt it was a good step for first-time VR users. Continue reading ‘Jurassic World VR Expedition’ Is Coming to Dave & Buster’s
By
Phil LelyveldJanuary 8, 2015
Japanese startup FOVE has developed a virtual reality head-mounted display with built-in eye tracking. The eye tracking enables the software to render the areas where the viewer is not looking with less precision than the area where the viewer is staring, allowing for more efficient CPU/GPU resource utilization. The rendered image was very clear, and the eye tracking worked well. When the headset goes to market, a FOVE rep expects the HMD with headtracking to sell for $400-$450. Continue reading Startup Demos New Eye Tracking Virtual Reality HMD at CES