By
Debra KaufmanApril 21, 2017
The studios are getting serious about VR productions, infusing them with more talent, money and time, and focusing on higher production values, original stories and a bit of celebrity. At the Tribeca Film Festival, virtual reality productions from director Kathryn Bigelow, musicians John Legend and Pharrell Williams, and producer Megan Ellison among others will be showcased. IMAX is also investing in venues for experiencing VR, with a center opening in Los Angeles, and plans to open more in the U.S., U.K., and China. Continue reading Hollywood Creatives Starting to Explore New VR Experiences
By
Debra KaufmanApril 6, 2017
Millennials are paying as much as $50 per hour to be locked in a room that they can only exit by cooperatively solving puzzles. This kind of immersive entertainment has similarities with games, live theater and virtual reality experiences, and is becoming increasingly popular. Among the most notable examples is Sleep No More, a UK immersive theatrical experience that has been a huge hit since it opened in 2011. Director and live experience entrepreneur Michael Counts is making the most of the trend. Continue reading Escape Rooms Feed Appetite for More Immersive Experiences
By
Debra KaufmanNovember 24, 2015
In October, Hulu reached No. 8 on the worldwide iOS Top Revenue chart and No. 10 on the worldwide Top Revenue chart for iOS and Android combined, a gain achieved after it made several moves to attract more subscribers. Among them, Hulu struck a deal with Epix when Netflix declined to renew its deal. It also debuted a commercial-free paid tier, the “No Commercials” plan, in September, priced at $11.99 per month. Pleased with the growth, chief executive Mike Hopkins says the company plans on producing original content. Continue reading Hulu Gains Subscribers and Revenue, Plans Original Content
By
Rob ScottFebruary 14, 2014
The Walt Disney Company has announced a partnership with Techstars to launch an accelerator program that will help 10 startups get off the ground, while potentially providing the media giant insight into new innovation and creativity. Disney Accelerator plans to invest $120,000 in each startup, and provide them with the opportunity to work with Disney for three months starting in June (the application deadline is April 16). At the end of the program, Disney and Techstars may take a stake in one or more of the startups. Continue reading Disney Partners with Techstars to Launch Accelerator Program
By
Valerie SavranAugust 22, 2013
Our community member Lee Lanselle of the Entertainment Development Group and AsiaParks Partners Limited forwarded interesting news regarding how theme parks are ensuring that guests are not bored while waiting in long lines. Disneyland, Universal Studios and Six Flags are among those that have incorporated interactive elements, animatronic characters, and even play areas for kids so that park attendees can be entertained while they wait in line for a ride. Continue reading Waiting in Long Lines at Theme Parks Can Actually Be Fun
By
Rob ScottAugust 9, 2013
Disney has launched a $13.99 iOS app for the iPad that explores the animation and history of all 53 animated Disney films. “Disney Animated” features interactive images, multi-layer animated clips, interviews with animators — and allows users to animate authentic Disney 3D character models and control a Disney visual effects simulation. The comprehensive app is a collaboration between Disney Interactive, Walt Disney Animation Studios and London-based app studio Touch Press. Continue reading New App Brings the Magic of Disney Animation to the iPad
By
Chris CastanedaJuly 23, 2013
Disney Research has created a haptic, or touch feedback, system that uses bursts of air. The AIREAL system simulates touch, or tactile sensation, in three-dimensional empty space. The haptic feedback can be applied to countless applications and situations, and may offer new ways for users to interact with their devices. The concept is to make touchless experiences, such as motion and gesture control, a physical interaction. This will ultimately give the user a more natural, touch-like perception. Continue reading SIGGRAPH: Disney Creates Air-Based Touch Feedback System
By
Rob ScottJune 13, 2013
During this week’s Electronic Entertainment Expo in Los Angeles, Disney Interactive promoted “Disney Infinity,” its upcoming video game environment and merchandise hybrid that incorporates physical toy figurines based on popular characters from the company’s films and television shows. Kids can interact with RF-outfitted action figures, power discs, and play set hexagons that can integrate film locations and theme park attractions. Continue reading E3 2013: Disney Infinity Has Potential as Major Franchise
Walt Disney Studios is planning to launch a new website on June 11 designed to simplify the process of accessing digital versions of movies purchased on Blu-ray Disc or DVD. The Disney Digital Copy Plus website intends to streamline digital delivery for consumers by eliminating the cumbersome “digital copy” process. The site will debut on the same day that the studio’s “Oz the Great and Powerful” is released on disc. Continue reading Disney to Launch New Digital Copy Plus Website Next Week