By
Debra KaufmanMarch 1, 2019
When Disney opens Star Wars: Galaxy’s Edge (which will debut this summer at Disneyland in California and this fall at Disney World in Florida), visitors will discover a multi-faceted, immersive experience that lets them build a droid, learn how to construct a lightsaber, and use their phones to hack data ports. All the while, they will also engage in a struggle for control of the fictional town of Black Spire Outpost. Walt Disney Imagineering exec Scott Trowbridge noted that visitors now want to be more of a participant than a spectator in experiences. Continue reading Disney Brings Immersive ‘Star Wars’ Experience to its Parks
By
Debra KaufmanJanuary 18, 2019
Dreamscape Immersive focuses on creating virtual reality experiences as location-based entertainment in malls and other venues. From the entrance, a “departure lounge” that immerses visitors in backstories and props, titles such as “Alien Zoo” and “Lavan’s Magic Projector: The Lost Pearl” are intended to feel like journeys. Dreamscape chief executive Bruce Vaughn, who was former chief creative officer of Walt Disney Imagineering said it’s about reframing how audiences view virtual reality. Continue reading Dreamscape Immersive to Expand Location-Based VR in 2019
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Debra KaufmanApril 12, 2017
Disney recently submitted a patent application for “a robot that will move and physically interact like an animated character.” The prototype sketch with the application shows a round body similar to the soft-robot character in Disney’s 2014 “Big Hero 6.” Before soft-body robots can be employed at Disney theme parks, the company will have to deal with the issue of robotic interaction safety, since the patent application implies that theme park guests will be able to hug the soft-body characters. Continue reading Disney Tests Prototype, Pursues Patent for Soft-Bodied Robot
By
Debra KaufmanOctober 21, 2016
Disney founded its own accelerator a few years ago, providing financial and logistical support to a range of startups from Hanson Robotics, which makes lifelike robots, to Jaunt and its VR cameras. Disney chooses the startups it supports wisely, selecting companies that are creating things that could potentially align with Disney’s media and business pursuits. Take virtual reality for example; Disney isn’t likely to build its own camera, but it can certainly benefit from supporting a company with the expertise to do so. Continue reading Disney Accelerator Supports Nine Startups for Mutual Benefit
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Rochelle WintersFebruary 15, 2016
Videogame designer, Carnegie Mellon University professor and former Disney Imagineer, Jesse N. Schell, soared through a list of 10 virtual reality prognostications at Unity’s recent Vision AR/VR Summit in Hollywood. One of five speakers asked to soothsay about VR’s future, the creative director behind the “Toontown Online” massive multiplayer online game (MMO) predicted that by 2018, “Madden NFL” will be released in VR, and by 2020, there will be at least 10 VR reality television shows and a $10 billion VR adult video industry. Continue reading Expert Predicts Madden NFL and Reality Shows Coming to VR
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Debra KaufmanAugust 17, 2015
Earlier this summer, we reported that Industrial Light & Magic was launching its new ILMxLAB division to develop virtual reality and augmented reality experiences for movie fans. The experimental division has now shown off three of its VR and AR proof of concept projects. In addition, ILMxLAB houses a team from Walt Disney Imagineering that’s working on futuristic Disneyland attractions. None of it would be possible without ILM’s unique blend of creative staff, cutting edge technology and years of expertise. Continue reading Industrial Light & Magic Creates VR/AR Projects in ILMxLAB
By
Phil LelyveldAugust 14, 2015
Beneath the aura of excitement generated this year at SIGGRAPH 2015 by the prevalence of virtual reality, a number of panels drilled into the nuts and bolts of creating VR experiences, including managing the workflow and assets. From a Birds of a Feather interest group discussion to panels of senior artists from the major studios and visual effects companies, almost everyone agreed that VR represents creativity on the edge. SIGGRAPH offered a 360 degree look at the issues and lessons learned thus far. Continue reading SIGGRAPH 2015: Talking About VR, 360 Degrees of Experience
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Rob ScottAugust 22, 2013
Hero Ventures will produce “The Marvel Experience,” a $30 million attraction featuring Marvel superheroes that plans to go on tour beginning next year. The first person superhero experience will include a 4D motion ride, 3D animation, motion comics, virtual reality and holographic simulations. In related news, Disney recently announced that it will also feature a number of Marvel’s superheroes aboard its Disney Magic cruise ship as part of its Oceaneer Club for kids. Continue reading Marvel Superheroes to Appear On Tour and Disney Cruise Ship