By
Phil LelyveldJanuary 7, 2023
The most impressive feature of the Magic Leap 2 demo at CES 2023 involves Global and Segmented Dimming. Global Dimming is a feature that dims the entire display without dimming digital content to make text and images more solid and precise. Segmented Dimming dims specific portions of the display to enhance legibility and clarity of selected content, and can also be used to focus attention to areas or components of interest. Both of these features produced outstanding visual results during our CES demo. Segmented Dimming produced very bright digital objects in front of a well-lit room, while Global Dimming could be used for VR immersion. Continue reading CES: Magic Leap 2 Exhibits Impressive Dimming Capabilities
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Rachel Joy VictorJanuary 6, 2023
The sluggish consumer adoption of virtual reality has pointed to a broader hesitation with immersive technologies that separate the user from their environment. In response, a niche market has evolved for technologies that unobtrusively live on the body while contributing an augmented sensory experience when needed. (See earrings that also offer directional audio from a company called Nova, for instance.) The Japanese exhibit section of the CES Eureka Park startup arena, however, showcased a more environmentally integrated — although still individualized — vision of immersion. Continue reading CES: Targeted Sensory Immersion at the Japanese Exhibition
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Paula ParisiDecember 7, 2022
Apple has reportedly registered the name xrOS in association with its upcoming extended reality eyewear, expected to be released in 2023. The xrOS moniker represents a switch from another operating system’s name, realityOS, that had been used internally with regard to the device. Whatever the new system is eventually called, the highly anticipated gear will be Apple’s first major debut in a new product category since the Apple Watch was introduced in 2015. Apple’s wearables division contributed more than $41 billion to the company’s bottom line in the last fiscal year, accounting for about 10 percent of its overall sales revenue. Continue reading Apple Registers xrOS, Likely to Power Mixed Reality Headset
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Debra KaufmanMarch 1, 2018
The marriage of cameras and artificial intelligence opens the doors to all kinds of interesting capabilities. For now, however, Google is introducing its Clips wireless smart camera with the pitch that AI will enable it to take better pictures than a dumb camera. While the $249 Clips uses machine learning to automatically capture short clips (motion photos without audio) of people and pets, Apple’s latest iPhone relies on face recognition to unlock, and now startup Lighthouse AI plans to add intelligence to a security camera to analyze the results. Continue reading Google Clips Camera Relies on AI to Capture Familiar Faces
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Debra KaufmanAugust 30, 2017
Fitbit will debut its first true smartwatch, the $300 Ionic, in October. This new gadget, however, is focused on the company’s core competency — fitness — although it still offers typical smartwatch functionalities, including music, mobile payments and push notifications. Since Fitbit views health and fitness as the killer app, the Ionic offers an expanded range of health-oriented functions. Fitbit co-founder/chief executive James Park said the decision to take this tack was because he saw that consumers have been confused about the purpose of smartwatches. Continue reading Fitbit to Launch First Real Smartwatch With Focus on Fitness
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Debra KaufmanAugust 18, 2017
Ubiquiti, a company known for selling networking products, has introduced FrontRow, a $399 Android-based wearable camera with a round display that enables “effortless capture” from a first-person point of view. The camera lets users toggle the livestream through Facebook Live, YouTube Live and/or Twitter Live. The two 55-gram (almost two-ounce) cameras, one on each side of the wearable device, offer a round 1.96-inch 640×572 LTPS (active matrix LCD) display. FrontRow features a quad-core processor, 2GB of RAM and 32GB of storage. Continue reading Ubiquiti Rolls Out $399 Wearable Camera for Live Streaming
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ETCentricJune 15, 2017
While Snap extends availability of its $130 Spectacles into Europe, the company is reportedly developing a second generation of the photo- and video-recording glasses. The “project is closely guarded inside the company,” reports TechCrunch. Based on a recent patent application, “it seems increasingly likely that Spectacles II will ship with augmented reality features built in … Snap’s app is already primed to support such a move. It recently rolled out an augmented reality feature — called World Lenses — in April which allows users to place digital objects around them.” Snap has also been looking into other hardware possibilities, including drones and a 360-degree camera.
Continue reading Snap May Include AR Tech With Next-Generation Spectacles
By
Debra KaufmanMarch 31, 2017
March Madness is now a virtual reality event, thanks to Intel’s TrueVR platform. Moving the games to VR has been a major effort for the company, which has been live-streaming the NCAA Basketball tournament that way since the start of the Sweet 16 round and was just named the official VR provider of college sports for NCAA, Turner Sports and CBS Sports. For the Final Four, Intel will place seven VR rigs, each of which is outfitted with 12 cameras, in the stadium, enabling it to broadcast a spherical view of the action. Continue reading Intel Introduces Virtual Reality to March Madness with TrueVR
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Debra KaufmanFebruary 14, 2017
Augmented reality company Magic Leap has operated in secrecy since its founding in 2010. Based in Florida, Magic Leap, valued at $4.5 billion, has raised almost $1.4 billion from Google, China’s Alibaba, Qualcomm, Andreessen Horowitz and Kleiner Perkins, among others. Rumors of its augmented reality headset have been rife, but the only product to be unveiled thus far was an AR app in 2011. Now, a public photo of a prototype has been released, offering possible details of what the company has been working on. Continue reading Leaked Photo Shows Magic Leap Augmented Reality Prototype
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Debra KaufmanJanuary 6, 2017
Dr. Gerald Wilmink, founder and chief executive WiseWear, did not set out to create a high-fashion bracelet with sensors that allow the wearer to discreetly call for help in an emergency. His initial impetus to create wearables came from his grandfather, who suffered from a disease that combined features of Parkinsons and Alzheimers. That’s why WiseWear’s first wearable was a hearable, WiseAid, that combined the features of a hearing aid with an ability to predict falls, by looking at motion, balance and gait. Continue reading Fashion, Sensors Join Forces in Luxury Bracelet with a Secret
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Don LevyJanuary 5, 2017
When CTA announced Carnival Corporation, the world’s largest leisure travel company, as the opening keynote of CES 2017, it was reasonable to anticipate a major announcement and speculate that the defined characteristics of cruise ships and travelers could be a proving ground for smart tech and the promise of IoT technologies. This morning, Arnold Donald, CEO of Carnival Corporation, introduced the development of Ocean Medallion, what he described as “the world’s first interactive guest experience platform capable of transforming vacation travel into a highly personalized and elevated level of customized service.” Continue reading Sea Change in Guest Experience Announced by Carnival CEO
By
ETCentricSeptember 12, 2016
Two years since its initial launch, the Apple Watch has shifted its focus “from a stylish jack-of-all-trades fashion accessory to a personal trainer” with a new emphasis on sports and fitness, explains The Wall Street Journal. The Apple Watch Series 2, announced last week, is water resistant to 50 meters and features a heart rate sensor and a fitness app with 12 workouts. A new partnership with Nike offers “sports-themed watches along with GPS capability that helps the device track hikes, runs and bicycle rides,” notes WSJ. The Apple Watch Nike+ model includes the Nike running app and offers Nike-inspired faces and bands. Continue reading Apple Places Emphasis on Fitness with Series 2 Smartwatch
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Debra KaufmanMarch 7, 2016
Intel is leveraging RealSense, its 3D camera technology, to develop a wearable headset for augmented reality, say sources knowledgeable about the chip maker’s plans. Those same sources report that Intel is more likely to license its headset design to other manufacturers rather than produce its own branded model. Intel’s RealSense could potentially help distinguish its technology offering in a field that already includes many major companies such as Apple, Microsoft, Alphabet’s Google and dozens of startups. Continue reading Intel to Leverage RealSense for Augmented Reality Headset
By
Rob ScottMarch 7, 2016
Sony announced the launch of its Future Lab Program, a new research and development initiative “that emphasizes an open creative environment and direct lines of communication with society, through which it aims to co-create new lifestyles and user value in the future.” Sony’s program will share prototypes with the user community during development and welcome feedback to help refine projects. The first project — a hands-free interface that offers a new way to experience audio — will be featured in Austin at the SXSW Interactive Festival. Continue reading Sony’s Future Lab R&D Program to Showcase Tech at SXSW
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Debra KaufmanJanuary 5, 2016
In discussing CES 2016 trends, Consumer Technology Association CTO Shawn DuBravac identified “ambient sensing,” or the ability of sensors to monitor and measure data in continuous time. On the stage at CES, he showcased a product that exemplifies some of the innovation possible with ambient sensing. Kapture Audio, a wearable platform and app, enables users to capture 60-seconds of audio and share it with others. DuBravac interviewed co-founder Mike Sarow about the device and its capabilities. Continue reading Kapture Audio Debuts Sensor-Based Recording Tech at CES