By
Rob ScottMarch 20, 2017
In response to strong initial demand, Nintendo plans to at least double production of its new Switch game console through March 2018. The hybrid console, designed for home and mobile use, launched globally March 3, and “its North American unit described the initial momentum as the strongest in the company’s history,” reports The Wall Street Journal. This could put Switch on a similar trajectory as the company’s popular Wii system (and Nintendo needs a hit after its Wii U performed less than expected). “In the fiscal year starting April 2017, assemblers under contract with Nintendo are now planning to manufacture 16 million or more Switches, up from an initial plan for eight million.” Continue reading Nintendo to Double Planned Production of New Hybrid Console
By
Meghan CoyleMarch 8, 2017
The new Nintendo Switch hybrid video game console had the highest first weekend sales in the U.S. of any system in Nintendo’s history, beating a record previously held by the Nintendo Wii. “Zelda: Breath of the Wild,” the first major title for Switch, is also the best-selling launch title in the first two days of sales. The initial numbers are promising for Nintendo, but the challenge is to keep the momentum to reach its goal of selling more than 100 million Switch consoles. That kind of success hasn’t been seen since Nintendo’s Wii console, but so far, the Switch is off to a solid start. Continue reading Record-Breaking Launch Weekend for New Nintendo Console
By
Debra KaufmanMarch 3, 2017
Nintendo just released Switch, a new console that combines mobile and home gaming. A tablet with wireless controllers that can be used anywhere, the Switch is aimed at enabling inventive software that will help distinguish it from its rivals. Unlike past platforms, the Switch was created without the direct participation of Super Mario and Wii veterans Shigeru Miyamoto, Genyo Takeda and their team. Shinya Takahashi, who oversaw its development, says the Switch comes loaded with capabilities allowing a variety of content. Continue reading Nintendo Releases Switch, Anticipated Hybrid Game Console
By
Debra KaufmanOctober 19, 2016
At his MIPCOM TV keynote, Sony president/chief executive Kazuo Hirai talked about the importance of virtual reality to the company, singling out its PlayStation VR headset; director Ang Lee’s “Billy Lynn’s Long Halftime Walk,” which was shot in 3D 4K at 120 frames per second; and VR experiences tied to its movies, including “Ghostbusters,” “The Walk” and “Goosebumps.” Kando, the Japanese concept of stimulating emotional response in people, says Hirai, is at the center of what Sony wants to create in all its work. Continue reading Sony Doubles Down on VR with ‘Billy Lynn’ and PlayStation VR
By
Rob ScottNovember 2, 2015
Nintendo is building its new online network, Nintendo Account, with Japanese mobile gaming publisher DeNA. Nintendo Account will allow gamers to login to games via consoles, PCs, smartphones and tablets. Nintendo recently announced that its first foray into mobile games would be “Miitomo,” a new take on the popular “Tomodachi Life” series that will emphasize microtransactions, player-to-player communications and dressing up players’ Mii avatars. The company is also replacing its defunct Club Nintendo with the My Nintendo loyalty system. Continue reading Nintendo is Shifting Gears with New Moves into Mobile Gaming
By
Meghan CoyleSeptember 3, 2014
Nintendo has announced the New Nintendo 3DS, with upgrades including better graphics and faster Internet speeds. The new device, which will make its debut October 11 in Japan, features a second analog joystick, two added shoulder buttons, more battery life and Micro SD card support. Everything about the design, particularly the addition of buttons, signals a shift in Nintendo’s focus to hardcore gamers. The New Nintendo 3DS will come in two models priced at about $160 to $180. Continue reading Nintendo Upgrades New 3DS for Hardcore Game Experiences
By
Rob ScottJuly 18, 2014
LeapFrog Enterprises plans to launch its $150 kid-friendly LeapTV game console this fall. The twist? LeapTV will debut with 100 games and videos approved by professional educators, those who ideally know what is best for children. The console will include personalization features and motion-sensing controls similar to those introduced with Nintendo’s Wii. Games will target children ages 3 to 8. At launch there will be nine cartridge titles offered, with additional titles available digitally. Continue reading LeapFrog to Launch Educator-Approved Game Console for Kids
By
Lisette LeonardApril 14, 2014
Since the launch of the Nintendo Wii in 2006, consumers have found the idea of motion-controlled gaming to be appealing. However, the actual product never seems to work as well as promised. The recently released $60 “Kinect Sports Rivals” game uses new technology that aims to change those performance concerns. The technology includes an upgraded Kinect sensor, bundled with Microsoft’s $450 Xbox One game console. The new Kinect can detect finer body movements such as the opening and closing of a hand. Continue reading Kinect Sports Rivals: Next Wave of Motion-Controlled Gaming
By
Lisette LeonardMarch 5, 2014
Nintendo wants to improve your quality of life. In a letter to shareholders, CEO Satoru Iwata outlined the company’s plan to establish itself as a health-oriented entertainment company. He said Ninetendo will expand beyond games in the coming decade to develop products that improve “quality of life” for people. It is unclear whether this will involve an expansion of Wii products, or if this will involve an entirely new approach. Iwata suggested the new business will be outside of video games.
Continue reading Nintendo Outlines New Move into Health-Related Entertainment
By
Lisette LeonardFebruary 20, 2014
Sony’s goal was to sell over 5 million PlayStation 4 game consoles by March, but sales had already reached 5.3 million units by February 8. PS4 was first released in November in North America, then Europe, Latin America, parts of Asia, and lastly Japan. PS4 sales have dramatically exceeded analysts’ predictions. Sony is also preparing to release PlayStation Now, an online service that will allow PS3 games to be played on PS4 and the Vita handheld this summer. Continue reading Sony Sells More Than 5 Million PS4 Game Consoles Worldwide
By
Cassie PatonJanuary 21, 2014
Satoru Iwata, president of Nintendo, says the company is experiencing its biggest loss in revenue in the last 12 years. The forecasted annual loss of 25 billion yen (or $240 million) was a surprise, and the video game manufacturer is considering a new business model because of the low demand for its Wii U. Nintendo’s previous estimation of profit was closer to 55 billion yen. But the altered forecast for Wii U sales was cut from 9 million to 2.8 million units. Continue reading Nintendo Exec Predicts Significant Loss as Wii Sales Struggle
By
Rob ScottDecember 17, 2013
Charles and Kai Huang, co-founders of RedOctane (“Guitar Hero”), have teamed with Coleman Fung, founder of OpenLink, to form interactive fitness startup Blue Goji. The company recently launched Goji Play, a $99 set of exercise equipment-friendly game controllers with velcro straps, that encourages users to play games while working out on a treadmill, elliptical machine or stationary bike. An activity tracker measures how quickly you’re moving, and powers game characters. Continue reading Goji Play Transforms Fitness Equipment into a Game Machine
By
Rob ScottNovember 7, 2013
When Nintendo announced that it was shuttering production of its original Wii game console in order to focus on the Wii U, it seems the Japanese company had some additional plans. Now, Nintendo says its previously Canada-exclusive $99 Wii Mini will be offered in the U.S. on November 17, including a red Wii Remote Plus controller, a red Nunchuk controller and a copy of “Mario Kart Wii.” The release will coincide with new consoles offered by Sony and Microsoft. Continue reading Nintendo to Release $99 Wii Mini Game Console this Month
By
Valerie SavranNovember 4, 2013
Gaming company Nintendo released its financial results for the last three months, and the numbers are not promising. Although hardware sales have increased and handheld gaming is experiencing growth, the company has still recorded a loss. As a result of price cuts in the middle of the year, 300,000 more Wii U users have been added, but the company is still far from its goal of 9 million consoles by March 2014. At present, 3.91 million units have been sold total. Continue reading Nintendo: Handheld Gaming Strong, Losing Money with Wii U