By
Debra KaufmanJanuary 7, 2020
As artificial intelligence is increasingly embedded into devices and experiences, the problem of racial and gender bias has become apparent, in several embarrassing and disturbing incidents. The industry has paid attention to studying how bias is introduced — often via the underlying data — and how to fix it. Former FCC commissioner Mignon Clyburn, now at MLC Strategies, led a discussion with Helloalice.com president Elizabeth Gore and Uber head of inclusive engagement Bernard Coleman on the topic. Continue reading CES Panel Examines Problem of Bias in Artificial Intelligence
By
Rob ScottAugust 12, 2014
According to mobile analytics firm Flurry, female consumers are leading the charge in mobile gaming in terms of time, money and loyalty. Based on analysis of 1.1 million worldwide devices, Flurry concludes that mobile gaming currently represents 32 percent of the time people spend on their phones. Meanwhile, the report specifies that females spend 35 percent more time in gaming apps than males, make 31 percent more in-app purchases, and have 42 percent higher 7-day retention on average. Continue reading Women Lead Men in Time and Money Spent on Mobile Games
Facebook acknowledged yesterday that its systems have failed to effectively identify and remove hate speech, particularly in regards to gender-based issues. The announcement was made in response to pressure from feminist groups that want to ban a growing amount of text and images that promote violence against women. Facebook has promised to make a number of changes, including new employee training and measures of user accountability. Continue reading Facebook Responds to Activist Concerns About Hate Speech