Microsoft Sees Significant Corporate Upgrades to Windows 10

Microsoft Windows got a boost due to the increase in cyberattacks, with a 21 percent jump in sales of Windows 10 licenses last quarter, mainly to corporate clients; a 21 percent lift in bulk sales of Windows licenses and cloud services; and an expected growth of 13 percent in the current quarter. Although Windows is the most widely used operating system worldwide, PC shipments have seen no growth, says International Data Corp. Instead, the Windows 10 sales indicate a widespread move to update older software versions. Continue reading Microsoft Sees Significant Corporate Upgrades to Windows 10

Microsoft and Intel Profits Buoyed by Growth in Cloud Services

Microsoft’s booming Azure business is now Amazon’s chief rival in the cloud. Since the company began reporting its metrics in October 2015, its growth has never dipped below 90 percent. In Microsoft’s latest fiscal Q3, it grew 93 percent, and in the preceding quarter it grew 98 percent. The company’s commercial version of its Office 365 productivity service also grew 42 percent this latest quarter. Amazon began renting cloud-based computing and storage 10 years ago. Meanwhile, Intel also reported quarterly profit increases, including a 45 percent jump in sales of data-center gear to cloud providers. Continue reading Microsoft and Intel Profits Buoyed by Growth in Cloud Services

Multiplayer Games Led by ‘Fortnite’ Are Driving Headset Sales

According to NPD Group, Epic Games’ survival shooter game “Fortnite” and other PlayStation, Xbox and PC multiplayer games are driving sales of headsets to gamers who like to talk to other gamers while they play. NPD, which tracks the $36 billion U.S. videogame industry, added that sales of game accessories and gift cards have now risen to $372 million. This record-breaking sales number is due to the popularity of multiplayer games, said NPD analyst Mat Piscatella, who pointed to “Fortnite,” which has become a smash hit. Continue reading Multiplayer Games Led by ‘Fortnite’ Are Driving Headset Sales

Elgato 4K60 Pro Unlocks 4K Playback for Prosumer Creators

On November 21, Elgato will launch a new PCIe component that allows a user’s PC to record video at 4K UHD (2160p), 60 frames per second. Priced at $400, this product is aimed at those making gaming-related video who don’t have access to a professional studio. Games with 4K-resolution imagery are becoming more prevalent, especially with Microsoft’s debut of its Xbox One X console. But it currently costs a minimum of $800 for the hardware to capture video at 4K 60 fps, and the hardware that does exist isn’t built for gaming uses. Continue reading Elgato 4K60 Pro Unlocks 4K Playback for Prosumer Creators

Microsoft HoloLens Finds New Life for Corporate Applications

Microsoft hasn’t given up on HoloLens. The company believes it is more suited for corporate training than gaming, and now Japan Airlines is using it is a good example of that. Two years ago, the Japanese company sent pilot Takashi Wada to Microsoft headquarters to try out the HoloLens; now he teaches HoloLens-equipped trainees how to flip virtual switches in a cockpit, prior to using flight simulators. Microsoft isn’t alone in pursuing such applications, with Alphabet, Apple and Facebook following suit. Continue reading Microsoft HoloLens Finds New Life for Corporate Applications

Sony to Introduce 3D ‘Time-of-Flight’ Sensors for AR Devices

At Sony’s Atsugi Technology Center outside Tokyo, engineers are developing a new kind of 3D sensor aimed for use first in smartphones and augmented reality devices. The sensors will be able to detect people and objects by relying on calculations on how long it takes for light to reflect off their surfaces. Sony, which will go into mass production next year, is betting that the new sensors could eventually be used in drones, self-driving vehicles, gaming consoles, and other machines that interact with their environments. Continue reading Sony to Introduce 3D ‘Time-of-Flight’ Sensors for AR Devices

Microsoft Rebrands and Upgrades Game Streaming Platform

Microsoft is rolling out new features to its Beam live-streaming game service, along with a new name: Mixer. With a renewed focus on social interactivity, the company will face competition from Amazon’s Twitch, Alphabet’s YouTube and, now, Facebook, which has signed e-sports streaming deals. Microsoft joins the growing live social streaming sector armed with its popular gaming console, the Xbox. Although Microsoft stopped reporting Xbox sales in 2014, it noted last month that its Xbox Live gaming service had 52 million users in the quarter ending March 31. Continue reading Microsoft Rebrands and Upgrades Game Streaming Platform

Ad-Supported Streamer Tubi TV More Than Doubles Funding

Investors believe Tubi TV may be on the right track with its ad-supported streaming service that now offers more than 50,000 premium movies and TV shows for consumers willing to sit through four to five minutes of commercials for every half hour of content. The San Francisco-based service, which launched in 2014, has more than doubled its funding to $34 million with a new $20 million infusion from four VCs led by Jump Capital. According to Tubi TV founder and chief executive Farhad Massoudi, the service now has “many millions” of users. Continue reading Ad-Supported Streamer Tubi TV More Than Doubles Funding

Twitch Moves to Digital Delivery, Microsoft Game Site to Debut

Amazon’s live streaming video platform Twitch plans to begin delivering computer games digitally. Starting this spring, the user will see a “buy” button on website broadcasts of computer games from 20 companies; players can download the game and other goods, such as expansion packs, directly from the site. According to comScore, in the U.S., Twitch is now No. 8 among the top 500 visited websites in terms of average time spent per visitor. Also this spring, Microsoft will debut subscription-based Xbox Game Pass. Continue reading Twitch Moves to Digital Delivery, Microsoft Game Site to Debut

Thalmic Labs Aims to Change How We Interact with Computers

Since Thalmic Labs debuted the Myo muscle-sensing armband, which lets users control a computer with a wave, the Y-Combinator startup received a $120 million investment from Intel Capital, the Amazon Alexa Fund, and Fidelity Investments Canada; and hired Samsung veteran Tara Kriese as its CMO and former Under Armour wearable devices head Abhi Bhatt as VP of Product Experience. The 100-employee company also opened a 50,000 square-foot manufacturing facility in Waterloo, where it’s working on its next, still-unannounced product. Continue reading Thalmic Labs Aims to Change How We Interact with Computers

HBO Now Service Has More Than 2 Million Subscribers in U.S.

During a conference call yesterday with analysts detailing HBO’s strong 2016 earnings, Time Warner CEO Jeff Bewkes announced that the cable network’s standalone streaming service HBO Now, which launched in April 2015, has officially surpassed the 2 million domestic subscriber mark. “Wall Street has been keenly attuned to the pace of subscriber growth for HBO Now as a bellwether of how major media giants will evolve their businesses in the digital era,” reports Variety. The service is vital to Time Warner since “HBO is in the midst of carriage renewal deals with major MVPDs, including the two largest cable operators, Comcast and Charter Communications.” Time Warner is also looking to merge with AT&T, parent of DirecTV. Continue reading HBO Now Service Has More Than 2 Million Subscribers in U.S.

Super Bowl 2017: Still an OTA Event, With Uptick in Streaming

Although streaming video has become increasingly popular, the Super Bowl still draws most fans to an over-the-air broadcast. That’s been true in the past and is still true for 2017, for what is expected to be the biggest TV event of 2017. Despite streaming options for the Super Bowl, on February 5, only 16 percent of U.S. viewers will watch the New England Patriots play the Atlanta Falcons this way, according to a survey commissioned by advertising company MGID. Those fans that wish to stream the game can access it through Fox Sports. Continue reading Super Bowl 2017: Still an OTA Event, With Uptick in Streaming

Leaders Discuss Multi-Screen Experience and Future of OTT

A Digital Hollywood panel on the “multi-screen OTT experience” took a look at the entire ecosystem in a conversation led by Altman Vilandrie & Company director Jonathan Hurd. “A year ago, the multi-screen experience would have meant something different than today,” he said. “This year, we’ve had a big disruption with the Virtual MVPD (Multichannel Video Programming Distributor) model, including Sling TV, PlayStation Vue and, soon, the introduction of a similar service from Hulu. Where are the pain points for consumers?” Continue reading Leaders Discuss Multi-Screen Experience and Future of OTT

Lenovo Plans to Launch Windows VR Headset Later This Year

Microsoft is planning a push into VR this year with its Windows Holographic software and Windows-compatible VR headsets. At CES, Chinese consumer tech company Lenovo is previewing its own upcoming headset based on the Windows Holographic platform (users will need a PC with Windows 10), which is expected to launch during the second half of 2017. Priced under $400, it seems Lenovo is looking to compete with the Oculus Rift, HTC Vive and PlayStation VR. Interestingly, the unnamed Lenovo headset will also feature the ability to run some augmented reality experiences using external cameras. Continue reading Lenovo Plans to Launch Windows VR Headset Later This Year

It’s Official: Cyber Monday Bigger Than Black Friday This Year

As projected, this week’s Cyber Monday shopping event set a new single-day online sales record, according to Adobe. Following Black Friday’s record of $3.34 billion in online sales, as well as a new record of $1.2 billion in purchases made via mobile devices, Cyber Monday reached a staggering $3.45 billion in sales in the U.S., up 12.1 percent compared to the same day in 2015. Thanksgiving weekend is generally considered the start of the holiday shopping season and an indicator of economic health and consumer confidence. From November 24-28, consumers spent $12.81 billion, a 16.4 percent jump over last year. Continue reading It’s Official: Cyber Monday Bigger Than Black Friday This Year