Research firm SuperData predicts that revenue from video games and e-sports will soon exceed that of broadcast television to take the No. 2 spot in entertainment behind cable TV. According to SuperData’s “Global Games Market Report – 2015,” the share of the entertainment market held by video games has tripled in the past 30 years. “Mobile makes up the largest revenue segment in SuperData’s study, with $22.3 billion of the overall $74.2 billion total,” notes VentureBeat. “Retail sales follow at $19.7 billion. Free-to-play massively multiplayer online games — think ‘League of Legends’ or ‘World of Tanks’ — come in at about half that, followed by social games, downloadable game content for PC, digital console sales, pay-to-play MMOs, and the rest.”
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