Will Ease of Cloud-Gaming Services Create New Market Segment?
By David Tobia
November 15, 2012
November 15, 2012
- Cloud-gaming services are poised to create a new segment of gaming by allowing gamers to play high-tech games using a simple computer or tablet connected to broadband Internet, writes the Wall Street Journal.
- OnLive.com runs the most successful streaming service for gaming. The site has more than 200 titles, some of which are available for free.
- People can also buy games that they can have access to for life, or they can rent games for three or five days. Users can also pay $10 a month for unlimited access to select titles.
- Other companies are set to break into the industry, including Playcast Media Systems, which hopes to bring games to satellite and cable companies.
- Sony bought cloud-gaming company Gaikai to help bolster Sony’s cloud-gaming strategy. Even GamesStop, a video-game retailer, plans to launch a service by the summer, according to WSJ.
- The article offers interesting overviews of four titles for cloud gaming: “Sleeping Dogs,” “Civilization V,” “L.A. Noire” and “Limbo.”
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